United We TransformCreate teamsGrade your agenda
Atlas/Events/Partner List
applied learning or working session agenda analysis

Partner List

This applied learning or working session in Trade Show / Expo shows 21 visible agenda rows from expo.gdconf.com and scores 40/100: a moderate design signal with incomplete evidence. The clearest public signals sit in Participation Architecture and Learning Transfer; the main limits are Follow Through and Evidence Maturity. Visible mechanisms include Participant work, Feedback, Network design, and Learning transfer. The public record does not show follow-up or tracking, so the score should be read as design intent... A practical reading: For a reader, this is a comparison record more than a model to copy: it reads as an applied learning or working session, with the strongest visible signal in participation architecture and learning transfer and the biggest open question around follow through and evidence maturity. The practical test is whether the published agenda connects the room to post-event continuation and evidence. This page is an original public-evidence analysis, not a copy of the source agenda or an endorsement of the event. The score places the visible agenda in the moderate design signal band. The strongest visible pillars are Participation Architecture, Learning Transfer, and Future-of-Work Fit; the thinnest visible pillars are Follow Through, Evidence Maturity, and Personalization. Visible mechanisms include Participant work, Feedback, Network design, Learning transfer, and Personalization. The extracted agenda preview includes 21 visible rows. The most common formats are Break, Networking, and Training; the most common inferred purposes are Wellbeing, Relationship Building, and Skill Building.

Primary source evidence: expo.gdconf.com ↗ · Archived copy (2026-03-09)

Eight-pillar fingerprint

Hover any pillar to see what it measures and, where it scored low, what the agenda is missing.

Participation Architecture?78
Participation Architecture - 78/100. Participant work, contribution, interaction, and alternatives to passive broadcast.
Follow Through?5
Follow Through - 5/100. Owners, dates, commitments, progress checks, and accountability after the room.Missing: Add named owners, dates, implementation checkpoints, and a visible post-event continuation path.
Problem Specificity?47
Problem Specificity - 47/100. A clear costly problem, objective, decision, or performance target.
Personalization?42
Personalization - 42/100. Role, path, goal, preparation, or connection tailoring for participants.Missing: Create role-based paths, prepared questions, tailored breakouts, or participant-specific next steps.
Network Design?44
Network Design - 44/100. Structured weak ties, bridge-building, mixers, and relationship persistence.
Learning Transfer?63
Learning Transfer - 63/100. Applied practice, feedback, workplace use, refreshers, and 30-90 day transfer.
Evidence Maturity?32
Evidence Maturity - 32/100. Baseline, comparison, follow-up, isolation, and attribution confidence.Missing: Add baseline measurement, comparison logic, tracking, or post-event impact reporting so effectiveness is not inferred only from format.
Future-of-Work Fit?59
Future-of-Work Fit - 59/100. Value against time, hybrid reality, accessibility, AI, and meeting load.

Fix the gaps

Field-tested exercises matched to this agenda's weakest pillars, from the exercise library.

Agenda Preview

The actual agenda we captured. Every block is classified by format and purpose. Open any block to see how we read it; the colored edge shows whether it is participant work, broadcast, logistics, or a showcase.

Room vs wrapper

38 percent of the 21 classified blocks put participants to work; the rest broadcast, show, or handle logistics. That mix is what drives the participation score.

8
1
12
Participant workBroadcastShowcaseLogistics
all eventNetworkingNetworkingRelationship Building+
Format · LogisticsNetworkingUnstructured mixing. Can carry incidental connection, but is not scored as designed network work.
Evidence basisMediumRead from source
10am - 6pmFestival Hours - Wed and Thurs: FriUnknownUnknown+
Format · BroadcastUnknownFormat not classified from the source; treated as a broadcast block by default.
Evidence basisMediumRead from source
all eventAmazon Web Services (AWS) is guided by customer obsession, pace of innovation, commitment to operational excellence, and long-term thinking. By democratizing technology for nearly two decades and making cloud computing and generative AI accessible to organizations of every size and industry, AWS has built one of the fastest-growing enterprise technology businesses in history. Millions of customers trust AWS to accelerate innovation, transform their businesses, and shape the future. With the most comprehensive AI capabilities and global infrastructure footprint, AWS empowers builders to turn big ideas into reality. Learn more at aws.amazon.com and follow @AWSNewsroom. WebsiteDemoShowcase+
Format · Participant workDemoA hands-on or applied walkthrough that invites attendee questions and direct engagement.
Evidence basisMediumRead from source
all eventAn AI company that is pioneering generative behavior for gaming. Purpose-built for game developers and studios of any size, the company’s groundbreaking AI-powered behavior engine integrates runtime decision-making into game mechanics, delivering an experience that feels truly alive. WebsiteBreakWellbeing+
Format · LogisticsBreakA pacing or recovery block between sessions.
Evidence basisMediumRead from source
all eventDive into Austria’s gaming innovation at the Austrian Play Arcade: Spielschön. Experience exclusive hands-on demos from top Austrian developers and celebrate the creativity and spirit of Austria’s game scene. For the first time, discover Austrian game music at the Austrian Sound Station: Hörschön. WebsiteWorkshopCo Creation+
Format · Participant workWorkshopParticipants work on a problem and produce something. The strongest signal of participation architecture.
Evidence basisMediumRead from source
all eventBreaking ChangeBreakWellbeing+
Format · LogisticsBreakA pacing or recovery block between sessions.
Evidence basisMediumRead from source
all eventBreaking Change is building AI-native infrastructure that helps studios create gameplay systems that would normally be too slow, too costly, or too complex to build by hand. From weapons and vehicles to mechs, economies, and crafting, teams can model, simulate, and iterate on complex systems without months of bespoke engineering. Build fast. Build with depth. Escape the technical debt WebsiteBreakWellbeing+
Format · LogisticsBreakA pacing or recovery block between sessions.
Evidence basisMediumRead from source
all eventwww.breakingchange.games Social NetworksBreakWellbeing+
Format · LogisticsBreakA pacing or recovery block between sessions.
Evidence basisMediumRead from source
all eventCommunity Clubhouse is the premier learning and networking hub for game community professionals at GDC. Focused on Player Experience, Community Management, and Trust & Safety, it features expert-led sessions and networking for indie and AAA leaders, fostering collaboration and elevating best practices in player engagement across the gaming industry. WebsiteNetworkingRelationship Building+
Format · LogisticsNetworkingUnstructured mixing. Can carry incidental connection, but is not scored as designed network work.
Evidence basisMediumRead from source
all eventJordi and Oslo and the Lost Tail is a point-and-click game made solo by its artist (yes! Animation, Watercolors, Design and Logic!), with the exception of the audio team helping out with incredible sound and score. Jordi and Oslo are the comic book characters published weekly in the newspaper strip with the same name in Catalonia (Spain) for the last decade. The current many years development is coming to an end soon and we are looking for publishers get this baby to the masses. PLEASE, PLEASE don’t hesitate to reach me and play the current vertical slice (or demo) even if you are not publishing. Im sure you can help us reach somebody who will care for it and help us with our last steps of publishing, localizing or porting. See you soon! WebsiteDemoShowcase+
Format · Participant workDemoA hands-on or applied walkthrough that invites attendee questions and direct engagement.
Evidence basisMediumRead from source
all eventAn exclusive and inclusive networking community for over 8,000 gaming professionals. WebsiteNetworkingRelationship Building+
Format · LogisticsNetworkingUnstructured mixing. Can carry incidental connection, but is not scored as designed network work.
Evidence basisMediumRead from source
all eventLured by the warmth of a mighty bonfire, joined by a single fate, a group of brave Spanish blacksmiths decided to unite in an everlasting alliance since 2020: Vermila Studios and Crisol: Theater of Idols. Our specialized knowledge in Unreal Engine and groundbreaking visual style make us uniquely recognizable. WebsiteBreakWellbeing+
Format · LogisticsBreakA pacing or recovery block between sessions.
Evidence basisMediumRead from source
all eventAT THE HEART OF OUR GAME IS A SMALL BUT SUPREMELY SKILLED TEAM, HARNESSING NEW WORKFLOWS TO AMPLIFY HUMAN INGENUITY, BRINGING AMBITIOUS IDEAS TO LIFE. WE ARE CRAFTING A PC GAME THAT BLENDS RESPONSIBLE AI WITH HANDCRAFTED PASSION, PROVING THAT A LEAN TEAM WITH THE RIGHT VISION CAN CREATE SOMETHING TRULY GROUNDBREAKING. WebsiteBreakWellbeing+
Format · LogisticsBreakA pacing or recovery block between sessions.
Evidence basisMediumRead from source
all eventWe are a multi-genre breakthrough production company, changing the landscape of sports, unscripted and branded entertainment. Delivering transformative outcomes, series and brands we partner with, we’re unravelling the industry around us. Our diverse award-winning team creates ground-breaking work, fuelling lasting emotional experiences for everyone our content touches. WebsiteBreakWellbeing+
Format · LogisticsBreakA pacing or recovery block between sessions.
Evidence basisMediumRead from source
all eventXR BootcampTrainingSkill Building+
Format · Participant workTrainingGuided skill building where participants practice. Counts as participant work and learning transfer.
Evidence basisMediumRead from source
all eventSensai Hackademy is a global XR & AI innovation league, bringing together 500+ top developers for high-intensity, on-site hack experiences in Cologne (right before Gamescom), London (with Innovate UK Immersive Tech Network & PwC), Stockholm (Vinnova), San Francisco, and Istanbul (Bug Lab). Organized by Sensai Hackademy in collaboration with XR Bootcamp and Meta, the program features a prize pool of $100,000+. Corporate partners contribute real industry challenges, additional prizes, and direct access to XR decision-makers. Teams build with the newest XR and AI tech stacks released within the last 11 months - focused on what’s next, not what’s safe. WebsiteTrainingSkill Building+
Format · Participant workTrainingGuided skill building where participants practice. Counts as participant work and learning transfer.
Evidence basisMediumRead from source
all eventWomen in Games International is a 501(c)(3) nonprofit organization dedicated to supporting the growth and success of professionals in the video game, tabletop, and esports industries. WIGI cultivates resources that promote career advancement, professional development, and economic opportunity across the global games industry. Through knowledge sharing, access to technology, professional development workshops, and mentorship programs, WIGI works to normalize female professionals in the gaming industry by eliminating barriers and increasing access and opportunities for all. WebsiteWorkshopCo Creation+
Format · Participant workWorkshopParticipants work on a problem and produce something. The strongest signal of participation architecture.
Evidence basisMediumRead from source
all eventsites.google.com/usc.edu/prison-break/home 2039eBreakWellbeing+
Format · LogisticsBreakA pacing or recovery block between sessions.
Evidence basisMediumRead from source
all eventThe world’s premier video game development bootcamp. Learn how to build your first video game in less than four months with Indie Game Academy and learn top strategies on game development, marketing and launch your career in the gaming space. WebsiteTrainingSkill Building+
Format · Participant workTrainingGuided skill building where participants practice. Counts as participant work and learning transfer.
Evidence basisMediumRead from source
all eventI make YouTube content centered around game design and development! From analyzing the role of color of font in games to comprehensive tutorials and advice, my channel and 9,000+ member Discord are a place where indie developers can find community, inspiration, and help following their dreams and launching their careers. WebsiteTrainingSkill Building+
Format · Participant workTrainingGuided skill building where participants practice. Counts as participant work and learning transfer.
Evidence basisMediumRead from source
all eventProviding LGBTQIA2S+ resources, support, and networking access to advance visibility and representation in the global gaming industry. WebsiteNetworkingRelationship Building+
Format · LogisticsNetworkingUnstructured mixing. Can carry incidental connection, but is not scored as designed network work.
Evidence basisMediumRead from source

The Full Reading

Why It Ranks This Way +

Calibrated from GES design 47/100 and verified 45/100, then capped for no visible follow-up, tracking, or impact mechanism.

Reader Takeaway. For a reader, this is a comparison record more than a model to copy: it reads as an applied learning or working session, with the strongest visible signal in participation architecture and learning transfer and the biggest open question around follow through and evidence maturity. The practical test is whether the published agenda connects the room to post-event continuation and evidence.

Strongest signals: Participation Architecture, Learning Transfer, and Future-of-Work Fit. Weakest signals: Follow Through, Evidence Maturity, and Personalization.

How This Agenda Could Improve +
  • Add named owners, dates, implementation checkpoints, and a visible post-event continuation path.
  • Add baseline measurement, comparison logic, tracking, or post-event impact reporting so effectiveness is not inferred only from format.
  • Create role-based paths, prepared questions, tailored breakouts, or participant-specific next steps.

Fastest next move: Add named owners, dated next steps, and a visible continuation path before treating the event as outcome-ready.

Role-Specific Reading +

Event owner lens

Use this record to benchmark whether a comparable event makes the work after the room visible. The score is 40/100, so the next move is to benchmark the weakest pillars before repeating the format.

Sponsor lens

Look beyond exposure. Strong sponsor value would show qualified interaction, problem work, buyer learning, customer evidence, or follow-up. The practical sponsor move is to look for structured introductions, buyer-seller fit, and relationship persistence.

Designer lens

The agenda is useful as a pattern sample from expo.gdconf.com. Redesign attention should go first to the lowest-scoring pillars; in practice, turn the thinnest agenda blocks into participant work.

Executive lens

Treat the visible agenda as an operating plan. The executive move is to require owners, dates, and evidence before treating the event as strategic. If owners, proof, and follow-through are not visible, the public record does not yet prove strategic movement.

Aggregator lens

Treat the source URL as evidence, not decoration. The data-product move is to label the source boundary clearly before ranking the record before ranking or syndicating the record.

What GES Means Here +

The Gathering Effectiveness Score is a strict 0-100 public-evidence reading of the agenda across eight pillars. It rewards visible participant work, follow-through, transfer, network design, and proof mechanisms more than polish, speaker fame, attendance, or satisfaction.

Visible mechanisms: Participant work, Feedback, Network design, Learning transfer, Personalization.

Evidence boundary: Scores reflect visible agenda/source evidence and should not be read as proof of causal event impact.

Limitations, Score Caps, and Review Flags +

Limitations

  • No visible follow-up, progress monitoring, or longitudinal tracking.
  • No baseline measurement is visible.

Score caps

  • 42: No visible follow-up, tracking, or impact mechanism.

Review flags

  • Fourth-loop score cap: No visible follow-up, tracking, or impact mechanism.
  • No source-backed follow-up, validation, baseline, tracking, or impact evidence.
  • Satisfaction/NPS signal found, but it is excluded from effectiveness scoring.
Is this proof the event worked? +

No. This is a strict public-evidence reading of the agenda. Proof would require baseline, comparison, follow-up, attribution, and impact evidence beyond the listing.

What should a reader inspect first? +

Start with the source URL, then compare the eight pillar scores against the agenda rows. The biggest opportunities usually sit in follow-through, evidence maturity, and participant work.

Why publish weak records? +

Weak records are part of the map. They show where public agendas still describe sessions and speakers more often than outcomes, commitments, transfer, or proof.

How should I use the rows? +

Read the agenda rows as the visible design trace: formats, purposes, and evidence labels show what the public source made inspectable, not everything that happened in the room. This is a source-grounded interpretation of the public agenda record, not a copy of the source, and not an endorsement of the event.

Embed the verified badge +

This record is in the hand-verified gold set. Copy the snippet below to embed the verified badge on your own site.

<a href="https://unitedwetransform.com/events/evt_2026_gdconf_com_program_partner_list_expo_gdconf_com"><img src="https://unitedwetransform.com/badge/ges-verified.svg" alt="GES verified by United We Transform" height="40"></a>

Where To Go Next

Compare this agenda against other Trade Show / Expo events scored on the same eight pillars.