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Exercises/Reflection and Learning/PFP: November 2005
Team Reflection ยท Reflection and Learning

PFP: November 2005

PFP: November 2005 is a team reflection exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.

5 to 15 minutesTIME
Medium group (9-25), Pairs, TriadsGROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Learning Transfer This reflection and learning exercise strengthens Learning Transfer, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Handling Resistance to Interactive Lectures - Part 3
  2. Concerns about technical training and personal competency.
  3. PLAY FOR PERFORMANCE: November 2005 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.
  4. Card Games Mechanics of Card Games by William Wake Use these ideas to design your own card games.
  5. Structured Sharing 2 Group Grope: The Frame How to design a training game in 10 minutes.
  6. Masthead PLAY FOR PERFORMANCE: SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.
  7. Mission To increase and improve the use of interactive, experiential strategies to improve human performance in an effective, efficient, and enjoyable way.
  8. PFP: November 2005 PLAY FOR PERFORMANCE: November 2005 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

PLAY FOR PERFORMANCE: November 2005 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.

Card Games Mechanics of Card Games by William Wake Use these ideas to design your own card games.

Structured Sharing 2 Group Grope: The Frame How to design a training game in 10 minutes.

Masthead PLAY FOR PERFORMANCE: SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.

Mission To increase and improve the use of interactive, experiential strategies to improve human performance in an effective, efficient, and enjoyable way.

PFP: November 2005 PLAY FOR PERFORMANCE: November 2005 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: PFP: November 2005. Readiness: Publishable Draft. Core moves: PLAY FOR PERFORMANCE: November 2005 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.; Card Games Mechanics of Card Games by William Wake Use these ideas to design your own card games.; Structured Sharing 2 Group Grope: The Frame How to design a training game in 10 minutes.; Masthead PLAY FOR PERFORMANCE: SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from The Thiagi Group; aggregators are listed as additional observations, not origin proof. (1 source observed, including The Thiagi Group.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with