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Exercises/Relationship Mapping/Fun Interactive Mingling Game for Group Connection - Finding Nemo
Relationship Mapping

Fun Interactive Mingling Game for Group Connection - Finding Nemo

Fun Interactive Mingling Game for Group Connection - Finding Nemo is a relationship mapping exercise that helps participants build useful connections and understand how people, roles, or ideas relate.

5 to 15 minutesTIME
Medium group (9-25)GROUP SIZE
ActiveENERGY
In personSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Network Design This relationship mapping exercise strengthens Network Design, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Appoint a secret person in your group using a random method, ie this person will be ‘Nemo.’
  2. Everyone (including Nemo) mingles about the area greeting one another with a gentle handshake, only ever asking the question “ARE YOU NEMO?”
  3. Everyone (including Nemo) must answer this question with “NO.”
  4. However, after greeting the first five to ten people, Nemo will answer “YES” to all further questions.
  5. When a person receives a “YES” to their question, they are invited to quickly and silently form a conga-line behind Nemo.
  6. Everyone aims to form a part of the conga-line, yet avoid being the last person to join it.
  7. It is not necessary for an individual to shake the hands of Nemo to join the conga-line.
  8. The game concludes once everyone becomes a part of the line.
  9. Finding Nemo Interactive mingling game to energise groups & create fun.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

Everyone (including Nemo) must answer this question with “NO.”

However, after greeting the first five to ten people, Nemo will answer “YES” to all further questions.

When a person receives a “YES” to their question, they are invited to quickly and silently form a conga-line behind Nemo.

Everyone aims to form a part of the conga-line, yet avoid being the last person to join it.

Finding Nemo Interactive mingling game to energise groups & create fun.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Fun Interactive Mingling Game for Group Connection - Finding Nemo. Readiness: Publishable Draft. Core moves: Everyone (including Nemo) must answer this question with “NO.”; However, after greeting the first five to ten people, Nemo will answer “YES” to all further questions.; When a person receives a “YES” to their question, they are invited to quickly and silently form a conga-line behind Nemo.; Everyone aims to form a part of the conga-line, yet avoid being the last person to join it.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with