United We Transform | Facilitator run sheet

Finding Nemo

Participants mingle around the room asking everyone the exact same question to locate a secret target. Once the target starts answering affirmatively, players quietly join behind them in a moving single-file line until the whole group is gathered.

10 minutes | 8 to 24 people

Choose this exercise

Purpose: Re-energize a room and prompt observation through low-stakes physical mingling and nonverbal awareness.

Use it when: Use as a quick icebreaker or physical energizer after long periods of seated work.

Skip it when: Skip when space is too cramped for safe walking, or when participants need a quiet, reflective setting.

Group arrangement: Whole group mingling, transitioning into a single-file line.

Timing: UWT suggested duration based on source time band of 5 to 15 minutes.

Materials and tools

Before participants arrive

  1. Clear furniture to create an open, hazard-free walking space across the room.

Say this to open

We are going to play a quick mingling game called Finding Nemo. One person in this room is secretly Nemo. Everyone will walk around, greet each person with a handshake or a wave, and ask one question: Are you Nemo? Everyone must answer 'No' at first, including Nemo. After greeting five people, Nemo will switch and start answering 'Yes.' If you get a 'Yes', step quietly behind Nemo in a single-file line. If you see the line forming, you may also join onto the back. Try not to be the last person left standing on their own.

How to run it

  1. Explain rules and assign Nemo 2 minutes

    Explain the interaction rule: ask 'Are you Nemo?' and answer 'No' until the condition triggers. Have everyone close their eyes or tap shoulders while mingling to secretly assign one person as Nemo. Instruct Nemo silently to greet five people with 'No' before switching to 'Yes'.

  2. Mingle and greet 3 minutes

    Invite everyone to walk around the room, greeting different people with a wave, nod, or gentle handshake, asking only 'Are you Nemo?' Ensure participants keep moving and do not cluster in static pairs.

  3. Form the line 3 minutes

    Nemo reaches their fifth greeting and begins answering 'Yes.' As people hear 'Yes' or notice the emerging line, they silently fall into line behind Nemo. The round ends when the final participant joins the tail of the line.

  4. Debrief the pattern 2 minutes

    Keep everyone standing or invite them to sit. Ask two brief questions to whole room. Hear responses from two or three volunteers.

Debrief questions

Finished output: A fully assembled single-file line containing every participant, ending the round.

Remote

This physical mingling game relies on room movement and peripheral sightlines. For an online video call, run 'Secret Signal' instead: assign one person via private chat to be Nemo. Everyone takes turns asking in chat or aloud 'Are you Nemo?' Nemo types 'No' to the first five, then switches to 'Yes.' When someone receives a 'Yes' or notices it in chat, they turn off their video camera. The goal is to notice the pattern and turn off your camera before being the last visible box.

Hybrid

Run the remote variation for everyone using their devices, or pair in-person participants to act as proxies for remote participants. Do not attempt simultaneous physical mingling with video feeds.

Access and participation choices

If the session gets stuck

Nemo forgets their count and answers 'Yes' too early or never.
Remind the group publicly after two minutes: 'Nemo should be close to greeting five people now and ready to switch.'
Participants grab or pull each other into the line.
Clarify that joining the line is hands-free; participants simply walk directly behind the last person without holding onto clothing or shoulders.

Terms used here

Sources and adaptation

Observed in Playmeo library, where it is attributed to Mark Collard.

Retained the core mechanic from Playmeo (secret Nemo, mandatory 'No' for the initial five interactions, switching to 'Yes', and assembling a line behind Nemo). Added explicit consent boundaries regarding touch (allowing waves or nods instead of handshakes, and hands-free line following), defined a discrete 10-minute schedule, added access choices, and supplied a remote equivalent.

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