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Exercises/Relationship Mapping/Look Up Look Down
Circle Dialogue ยท Relationship Mapping

Look Up Look Down

Participants stand in a circle, look up on cue, and drop their gaze onto one person on the next call. When two participants make mutual eye contact, they call out and step into a parallel circle to keep playing.

5 minutesTIME
6 to 24 peopleGROUP SIZE
In person, HybridSETTING
1 materialMATERIALS
Planning pillar: Network Design UWT groups this relationship mapping activity under Network Design in its Gathering Effectiveness planning framework.

Choose this exercise

Purpose: Reset physical alertness and room momentum through brief, unscripted eye contact.

Use it when: Use during an energy slump, after a long listening block, or when a group needs a lively physical transition.

Skip it when: Skip when participants require a quiet room, find direct eye contact uncomfortable, or cannot comfortably participate in standing circle games.

Group arrangement: Whole group begins in one circle, dividing dynamically into two concurrent circles as pairs match.

Timing: Source indicates 1 to 2 minutes of active play; 5 minutes includes circle setup, briefing, active rounds, and a brief reset.

Materials and tools

Before participants arrive

  1. Clear an open floor area wide enough for two separate circles of standing participants with clear passage between them.

Say this to open

Let us take a quick physical break. Stand in an open circle facing inward. When I call 'Look up,' look straight toward the ceiling. When I call 'Look down,' drop your gaze instantly onto one specific person across from you. If you and that person make direct eye contact, give a quick shout or gasp, wave, and step over to form circle number two. If they are looking elsewhere, hold your spot for the next call.

How to run it

  1. Form circle and deliver briefing 1 minutes

    Gather participants into a standing circle facing inward. Deliver the opening script. Emphasize that physical contact such as placing hands on neighbors' shoulders is entirely optional, and that players can take a standing or seated spot along the circle perimeter.

  2. Run initial gaze rounds 2 minutes

    Call 'Look up.' Check that everyone looks up. Call 'Look down.' Participants drop their eyes directly onto one peer. When two people make mutual eye contact, both react with a shout and step aside into circle two. Those whose gaze was not returned remain in place. If circle one drops below three people, instantly merge all participants from circle two back into circle one before the next call.

  3. Run concurrent dual-circle play 1 minutes

    Call 'Look up' and 'Look down' every few seconds for both circles at once. When pairs in circle two make eye contact, they cycle back to circle one. If either circle empties or falls below three players, merge both circles immediately and resume. Continue calling for one minute.

  4. Halt and reset room 1 minutes

    Call halt. Bring all participants together into a single circle. Take one collective breath to reset the room. Collect one or two volunteer observations about the pace and physical shift before moving to the next agenda topic.

Debrief questions

Finished output: Completion of three to five active gaze cycles leaving the room physically re-engaged.

Remote

This activity requires physical line of sight across a three-dimensional circle and cannot be run as designed over webcam grids where eye gaze does not align. Run this activity only with in-person cohorts.

Hybrid

In-person participants form the playing circles as written. Remote participants observe the live room view via an unmuted wide-angle webcam or serve as the verbal caller calling 'Look up' and 'Look down' for the room.

Access and participation choices

If the session gets stuck

Participants scan around trying to find someone looking at them instead of fixing their gaze.
Remind players to pick their target silently while looking at the ceiling, then snap their gaze to that target instantly when 'Look down' is called.
A string of matches leaves one circle with only one or two people.
Pause the call immediately, merge both groups into one large circle, and continue.

Terms used here

Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Help me prepare and run the exercise below. First ask for my participant count, time, setting, access needs and intended result. Check these against the stated limits. Use the supplied rules and materials. Explain any proposed changes before using them, and label them as adaptations. Do not invent source claims or require personal disclosure. Give me one step at a time when I say start. I manage the people, physical activity and clock; do not claim to observe the room. Ask me what happened before choosing a next step.

Reference revision: 1c739af00cb295e463b3c86df08381109e89bb211177b292c1ba5a36ffbbd520

# Look Up Look Down

Participants stand in a circle, look up on cue, and drop their gaze onto one person on the next call. When two participants make mutual eye contact, they call out and step into a parallel circle to keep playing.

**Time:** 5 minutes. Source indicates 1 to 2 minutes of active play; 5 minutes includes circle setup, briefing, active rounds, and a brief reset.
**People:** 6 to 24. Whole group begins in one circle, dividing dynamically into two concurrent circles as pairs match.

## Choose this exercise

**Purpose:** Reset physical alertness and room momentum through brief, unscripted eye contact.
**Use it when:** Use during an energy slump, after a long listening block, or when a group needs a lively physical transition.
**Skip it when:** Skip when participants require a quiet room, find direct eye contact uncomfortable, or cannot comfortably participate in standing circle games.

## Materials and tools

- None required

## Before participants arrive

1. Clear an open floor area wide enough for two separate circles of standing participants with clear passage between them.

## Say this to open

Let us take a quick physical break. Stand in an open circle facing inward. When I call 'Look up,' look straight toward the ceiling. When I call 'Look down,' drop your gaze instantly onto one specific person across from you. If you and that person make direct eye contact, give a quick shout or gasp, wave, and step over to form circle number two. If they are looking elsewhere, hold your spot for the next call.

## How to run it

### 1. Form circle and deliver briefing (1 minutes)

Gather participants into a standing circle facing inward. Deliver the opening script. Emphasize that physical contact such as placing hands on neighbors' shoulders is entirely optional, and that players can take a standing or seated spot along the circle perimeter.

### 2. Run initial gaze rounds (2 minutes)

Call 'Look up.' Check that everyone looks up. Call 'Look down.' Participants drop their eyes directly onto one peer. When two people make mutual eye contact, both react with a shout and step aside into circle two. Those whose gaze was not returned remain in place. If circle one drops below three people, instantly merge all participants from circle two back into circle one before the next call.

### 3. Run concurrent dual-circle play (1 minutes)

Call 'Look up' and 'Look down' every few seconds for both circles at once. When pairs in circle two make eye contact, they cycle back to circle one. If either circle empties or falls below three players, merge both circles immediately and resume. Continue calling for one minute.

### 4. Halt and reset room (1 minutes)

Call halt. Bring all participants together into a single circle. Take one collective breath to reset the room. Collect one or two volunteer observations about the pace and physical shift before moving to the next agenda topic.


## Debrief questions

- What did you notice about how quickly you had to commit your attention?
- How did the sudden eye contact shift the physical alertness in the room?

**Finished output:** Completion of three to five active gaze cycles leaving the room physically re-engaged.

## Remote

This activity requires physical line of sight across a three-dimensional circle and cannot be run as designed over webcam grids where eye gaze does not align. Run this activity only with in-person cohorts.

## Hybrid

In-person participants form the playing circles as written. Remote participants observe the live room view via an unmuted wide-angle webcam or serve as the verbal caller calling 'Look up' and 'Look down' for the room.

## Access and participation choices

- Participants may focus their gaze on peers' name tags or chest level rather than direct eye contact.
- Physical touch such as hands on shoulders is strictly optional; standing with comfortable personal space or sitting along the circle edge is welcome.
- Anyone may step out to serve as the round timer or caller instead of joining the circle.

## If the session gets stuck

**Participants scan around trying to find someone looking at them instead of fixing their gaze.**

Remind players to pick their target silently while looking at the ceiling, then snap their gaze to that target instantly when 'Look down' is called.

**A string of matches leaves one circle with only one or two people.**

Pause the call immediately, merge both groups into one large circle, and continue.


## Terms used here

- Dual-circle mechanic: A continuous game structure where participants who form a pair step into an adjacent second circle rather than being eliminated.

## Sources and adaptation

Observed on Playmeo, which attributes the game to Mark Collard.

Retained Playmeo's core mechanic of calling look up, look down, matching gaze, reacting aloud, and alternating between two playing circles. Removed mandatory physical touch (arms around shoulders) to preserve personal boundaries. Added an explicit fail-safe rule to merge circles whenever either group falls below three participants.

[Playmeo](https://www.playmeo.com/activities/energizer-warm-up-games/look-up-look-down)

[Playmeo](https://www.playmeo.com/activities/energizer-warm-up-games/look-up-look-down/)

Current run sheet: https://unitedwetransform.com/exercises/super-fun-circle-energiser-for-quick-energy-look-up-look-down/

Sources and adaptation

Observed on Playmeo, which attributes the game to Mark Collard.

Retained Playmeo's core mechanic of calling look up, look down, matching gaze, reacting aloud, and alternating between two playing circles. Removed mandatory physical touch (arms around shoulders) to preserve personal boundaries. Added an explicit fail-safe rule to merge circles whenever either group falls below three participants.

See our editorial policy for AI use, sourcing and corrections.

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