United We TransformCreate teamsGrade your agenda
Exercises/Reflection and Learning/PFP: September 2002
Team Reflection ยท Reflection and Learning

PFP: September 2002

PFP: September 2002 is a team reflection exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.

5 to 15 minutesTIME
TriadsGROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Learning Transfer This reflection and learning exercise strengthens Learning Transfer, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Thiagi: What advice do you have for getting acceptance for the use of games?
  2. Bill Matthews: Call them by an appropriate name: experiential learning activities, training events, or OD strategies. When people hear game , they think of wasted time. This is an unfortunate reality.
  3. Thiagi: What do you think are the most important characteristics of a facilitator?
  4. Thiagi: What makes an effective training game?
  5. Bill Matthews: Simplicity works best for me: Simple to set up, simple to explain, simple to conduct and simple for the participants learn from.
  6. Bill Matthews: That's easy, Barnga. I have found more applications for that game than any other I have ever used.
  7. Thiagi: Who are your favorite game designers?
  8. PLAY FOR PERFORMANCE: September 2002 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.
  9. Editorial Three Statements If you can teach it, you can play it.
  10. Checklist 10 Characteristics of Authentic Activities Does your training reflect the real world?
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

Thiagi: What advice do you have for getting acceptance for the use of games?

Bill Matthews: Simplicity works best for me: Simple to set up, simple to explain, simple to conduct and simple for the participants learn from.

Bill Matthews: That's easy, Barnga. I have found more applications for that game than any other I have ever used.

PLAY FOR PERFORMANCE: September 2002 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.

Editorial Three Statements If you can teach it, you can play it.

Checklist 10 Characteristics of Authentic Activities Does your training reflect the real world?

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: PFP: September 2002. Readiness: Publishable Draft. Core moves: Thiagi: What advice do you have for getting acceptance for the use of games?; Bill Matthews: Simplicity works best for me: Simple to set up, simple to explain, simple to conduct and simple for the participants learn from.; Bill Matthews: That's easy, Barnga. I have found more applications for that game than any other I have ever used.; PLAY FOR PERFORMANCE: September 2002 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from The Thiagi Group; aggregators are listed as additional observations, not origin proof. (1 source observed, including The Thiagi Group.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with