Flip It
Participants write out project anxieties, post them on a lower grid row, reframe those concerns into constructive hopes on an upper row, and identify actionable next steps.
Choose this exercise
Purpose: Reframe anxieties about an upcoming project or organizational change into concrete, actionable steps.
Use it when: Use when a team is starting a major change or project and unspoken worries threaten to stall momentum.
Skip it when: Skip when the primary roadblock is a technical bug, acute personal grief, or an active interpersonal grievance that requires mediation rather than reframing.
Group arrangement: Individual silent writing combined with full-group wall sorting and voting.
Timing: Gamestorming lists 30 to 60 minutes. 45 minutes provides balanced time for generation, reframing, and action planning.
Materials and tools
- 4 to 8 sheets of flip-chart paper
- Blue painters tape or wall-safe adhesive
- 2 pads of sticky notes per participant (different colors recommended, e.g., yellow and green)
- 1 dark fine-tip marker per participant
- 3 dot stickers per participant for voting
Before participants arrive
- Tape flip-chart sheets to a wide wall in two horizontal rows (at least two sheets on top, two on the bottom).
- Label the top-left sheet HOPE and the bottom-left sheet FEAR.
- Tape one extra blank flip-chart sheet nearby labeled TRACTION.
- Distribute sticky pads and markers to all chairs.
Say this to open
We are going to examine our upcoming transition using Flip It. First, we will name our actual concerns and fears about this work so they do not stay hidden. Then, we will flip those statements into practical hopes and identify realistic actions we can test. Write one concern per note. You do not need to put your name on your notes.
How to run it
Introduce and write fears 8 minutes
State the scope of the project. Give participants 5 minutes of silent writing to record specific concerns and fears on separate sticky notes. Encourage honest, unvarnished notes. Example: Fear of losing time to duplicate reports.
Post and review fears 7 minutes
Have participants walk up and post their notes anywhere across the bottom FEAR row. Group members read the wall silently. Ask two or three volunteers to briefly clarify themes without debating them.
Flip fears into hopes 10 minutes
Direct the group to read the FEAR row and write constructive reframes on new notes. Each hope should directly counter or answer a posted fear. Participants post these across the top HOPE row as they finish writing them.
Vote on actionable hopes 5 minutes
Hand each participant 3 dot stickers. Have everyone vote on the hope statements that they believe the team can take practical action on. Identify the 3 to 5 notes with the most votes.
Build traction and debrief 15 minutes
Move the top-voted hope notes onto the TRACTION sheet. As a full group, brainstorm aloud specific next actions for each hope. Write these actions below each note. Invite participants to write their initials next to any practical action they want to support.
Debrief questions
- Which fear was easiest to flip, and which was hardest?
- Looking at our TRACTION list, what is the single smallest action we can complete this week?
- How did seeing everyone's concerns on the wall change your view of the project?
Finished output: A wall display reframing group anxieties into positive conditions, with an action list on the TRACTION board bearing volunteer initials.
Remote
Set up a digital whiteboard with two parallel horizontal frames labeled HOPE (top) and FEAR (bottom), plus a side frame labeled TRACTION. In step 1, participants type on private notes or use private write mode before revealing them simultaneously on the FEAR board. Dot voting uses digital reaction stamps. Actions are typed onto the TRACTION board in real time.
Hybrid
Appoint a wall scribe in the physical room. Remote participants post their notes in a shared digital board that is projected on a screen next to the physical wall. The scribe places mirror notes or groups the board views so both audiences see all inputs. In voting, remote participants vote in the digital tool while in-person participants use stickers, and the facilitator tallies the combined top choices onto both boards.
Access and participation choices
- Participants may submit notes anonymously via a collection basket or private digital chat rather than walking to the wall.
- Writing and initialing are entirely optional; participants may participate solely by listening or dot voting.
If the session gets stuck
- Participants write toxic complaints or personal attacks aimed at coworkers on their FEAR notes.
- Remind the room to target process, workload, and project conditions. Privately set aside notes that name individual colleagues before the group review.
- The flipped HOPE statements are vague wishful thinking rather than practical reframes (e.g., 'Everything will be wonderful').
- Prompt the room with an explicit frame: 'What specific operational condition would solve that fear?' Ask the author to reword it into an observable outcome.
Terms used here
- Traction: Concrete actions and experiments that move a project forward from ideas into reality.
- Dot voting: A fast prioritization method where each person places adhesive dots on their preferred options.
Run this exercise live
The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.
What participants need now
Materials:
This is a participant-safe snapshot, not a response form. It sends nothing back to the facilitator.
Run this with your AI assistant +
Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.
Help me prepare and run the exercise below. First ask for my participant count, time, setting, access needs and intended result. Check these against the stated limits. Use the supplied rules and materials. Explain any proposed changes before using them, and label them as adaptations. Do not invent source claims or require personal disclosure. Give me one step at a time when I say start. I manage the people, physical activity and clock; do not claim to observe the room. Ask me what happened before choosing a next step. Reference revision: 9d91f5dc1b3499b21d077a400d9a8ff1bfe69ce02ea1122ed884d24e7c1f4f95 # Flip It Participants write out project anxieties, post them on a lower grid row, reframe those concerns into constructive hopes on an upper row, and identify actionable next steps. **Time:** 45 minutes. Gamestorming lists 30 to 60 minutes. 45 minutes provides balanced time for generation, reframing, and action planning. **People:** 5 to 20. Individual silent writing combined with full-group wall sorting and voting. ## Choose this exercise **Purpose:** Reframe anxieties about an upcoming project or organizational change into concrete, actionable steps. **Use it when:** Use when a team is starting a major change or project and unspoken worries threaten to stall momentum. **Skip it when:** Skip when the primary roadblock is a technical bug, acute personal grief, or an active interpersonal grievance that requires mediation rather than reframing. ## Materials and tools - 4 to 8 sheets of flip-chart paper - Blue painters tape or wall-safe adhesive - 2 pads of sticky notes per participant (different colors recommended, e.g., yellow and green) - 1 dark fine-tip marker per participant - 3 dot stickers per participant for voting ## Before participants arrive 1. Tape flip-chart sheets to a wide wall in two horizontal rows (at least two sheets on top, two on the bottom). 2. Label the top-left sheet HOPE and the bottom-left sheet FEAR. 3. Tape one extra blank flip-chart sheet nearby labeled TRACTION. 4. Distribute sticky pads and markers to all chairs. ## Say this to open We are going to examine our upcoming transition using Flip It. First, we will name our actual concerns and fears about this work so they do not stay hidden. Then, we will flip those statements into practical hopes and identify realistic actions we can test. Write one concern per note. You do not need to put your name on your notes. ## How to run it ### 1. Introduce and write fears (8 minutes) State the scope of the project. Give participants 5 minutes of silent writing to record specific concerns and fears on separate sticky notes. Encourage honest, unvarnished notes. Example: Fear of losing time to duplicate reports. ### 2. Post and review fears (7 minutes) Have participants walk up and post their notes anywhere across the bottom FEAR row. Group members read the wall silently. Ask two or three volunteers to briefly clarify themes without debating them. ### 3. Flip fears into hopes (10 minutes) Direct the group to read the FEAR row and write constructive reframes on new notes. Each hope should directly counter or answer a posted fear. Participants post these across the top HOPE row as they finish writing them. ### 4. Vote on actionable hopes (5 minutes) Hand each participant 3 dot stickers. Have everyone vote on the hope statements that they believe the team can take practical action on. Identify the 3 to 5 notes with the most votes. ### 5. Build traction and debrief (15 minutes) Move the top-voted hope notes onto the TRACTION sheet. As a full group, brainstorm aloud specific next actions for each hope. Write these actions below each note. Invite participants to write their initials next to any practical action they want to support. ## Debrief questions - Which fear was easiest to flip, and which was hardest? - Looking at our TRACTION list, what is the single smallest action we can complete this week? - How did seeing everyone's concerns on the wall change your view of the project? **Finished output:** A wall display reframing group anxieties into positive conditions, with an action list on the TRACTION board bearing volunteer initials. ## Remote Set up a digital whiteboard with two parallel horizontal frames labeled HOPE (top) and FEAR (bottom), plus a side frame labeled TRACTION. In step 1, participants type on private notes or use private write mode before revealing them simultaneously on the FEAR board. Dot voting uses digital reaction stamps. Actions are typed onto the TRACTION board in real time. ## Hybrid Appoint a wall scribe in the physical room. Remote participants post their notes in a shared digital board that is projected on a screen next to the physical wall. The scribe places mirror notes or groups the board views so both audiences see all inputs. In voting, remote participants vote in the digital tool while in-person participants use stickers, and the facilitator tallies the combined top choices onto both boards. ## Access and participation choices - Participants may submit notes anonymously via a collection basket or private digital chat rather than walking to the wall. - Writing and initialing are entirely optional; participants may participate solely by listening or dot voting. ## If the session gets stuck **Participants write toxic complaints or personal attacks aimed at coworkers on their FEAR notes.** Remind the room to target process, workload, and project conditions. Privately set aside notes that name individual colleagues before the group review. **The flipped HOPE statements are vague wishful thinking rather than practical reframes (e.g., 'Everything will be wonderful').** Prompt the room with an explicit frame: 'What specific operational condition would solve that fear?' Ask the author to reword it into an observable outcome. ## Terms used here - Traction: Concrete actions and experiments that move a project forward from ideas into reality. - Dot voting: A fast prioritization method where each person places adhesive dots on their preferred options. ## Sources and adaptation Observed in Gamestorming (Dave Gray, Sunni Brown, James Macanufo), where original authorship is noted as unknown. Retained the core two-row flip-chart mechanic (FEAR on the bottom, HOPE on the top, leading to a TRACTION action sheet) documented in Gamestorming. Standardized the running time to a reliable 45-minute block, added specific step timings, concrete facilitator scripts, explicit dot voting allocation, and hybrid instructions. [Gamestorming](https://gamestorming.com/flip-it) [Gamestorming](https://gamestorming.com/flip-it/) [SessionLab](https://www.sessionlab.com/methods/flip-it) Current run sheet: https://unitedwetransform.com/exercises/flip-it/
Sources and adaptation
Observed in Gamestorming (Dave Gray, Sunni Brown, James Macanufo), where original authorship is noted as unknown.
Retained the core two-row flip-chart mechanic (FEAR on the bottom, HOPE on the top, leading to a TRACTION action sheet) documented in Gamestorming. Standardized the running time to a reliable 45-minute block, added specific step timings, concrete facilitator scripts, explicit dot voting allocation, and hybrid instructions.
See our editorial policy for AI use, sourcing and corrections.