United We Transform | Facilitator run sheet

Flip It

Participants write out project anxieties, post them on a lower grid row, reframe those concerns into constructive hopes on an upper row, and identify actionable next steps.

45 minutes | 5 to 20 people

Choose this exercise

Purpose: Reframe anxieties about an upcoming project or organizational change into concrete, actionable steps.

Use it when: Use when a team is starting a major change or project and unspoken worries threaten to stall momentum.

Skip it when: Skip when the primary roadblock is a technical bug, acute personal grief, or an active interpersonal grievance that requires mediation rather than reframing.

Group arrangement: Individual silent writing combined with full-group wall sorting and voting.

Timing: Gamestorming lists 30 to 60 minutes. 45 minutes provides balanced time for generation, reframing, and action planning.

Materials and tools

Before participants arrive

  1. Tape flip-chart sheets to a wide wall in two horizontal rows (at least two sheets on top, two on the bottom).
  2. Label the top-left sheet HOPE and the bottom-left sheet FEAR.
  3. Tape one extra blank flip-chart sheet nearby labeled TRACTION.
  4. Distribute sticky pads and markers to all chairs.

Say this to open

We are going to examine our upcoming transition using Flip It. First, we will name our actual concerns and fears about this work so they do not stay hidden. Then, we will flip those statements into practical hopes and identify realistic actions we can test. Write one concern per note. You do not need to put your name on your notes.

How to run it

  1. Introduce and write fears 8 minutes

    State the scope of the project. Give participants 5 minutes of silent writing to record specific concerns and fears on separate sticky notes. Encourage honest, unvarnished notes. Example: Fear of losing time to duplicate reports.

  2. Post and review fears 7 minutes

    Have participants walk up and post their notes anywhere across the bottom FEAR row. Group members read the wall silently. Ask two or three volunteers to briefly clarify themes without debating them.

  3. Flip fears into hopes 10 minutes

    Direct the group to read the FEAR row and write constructive reframes on new notes. Each hope should directly counter or answer a posted fear. Participants post these across the top HOPE row as they finish writing them.

  4. Vote on actionable hopes 5 minutes

    Hand each participant 3 dot stickers. Have everyone vote on the hope statements that they believe the team can take practical action on. Identify the 3 to 5 notes with the most votes.

  5. Build traction and debrief 15 minutes

    Move the top-voted hope notes onto the TRACTION sheet. As a full group, brainstorm aloud specific next actions for each hope. Write these actions below each note. Invite participants to write their initials next to any practical action they want to support.

Debrief questions

Finished output: A wall display reframing group anxieties into positive conditions, with an action list on the TRACTION board bearing volunteer initials.

Remote

Set up a digital whiteboard with two parallel horizontal frames labeled HOPE (top) and FEAR (bottom), plus a side frame labeled TRACTION. In step 1, participants type on private notes or use private write mode before revealing them simultaneously on the FEAR board. Dot voting uses digital reaction stamps. Actions are typed onto the TRACTION board in real time.

Hybrid

Appoint a wall scribe in the physical room. Remote participants post their notes in a shared digital board that is projected on a screen next to the physical wall. The scribe places mirror notes or groups the board views so both audiences see all inputs. In voting, remote participants vote in the digital tool while in-person participants use stickers, and the facilitator tallies the combined top choices onto both boards.

Access and participation choices

If the session gets stuck

Participants write toxic complaints or personal attacks aimed at coworkers on their FEAR notes.
Remind the room to target process, workload, and project conditions. Privately set aside notes that name individual colleagues before the group review.
The flipped HOPE statements are vague wishful thinking rather than practical reframes (e.g., 'Everything will be wonderful').
Prompt the room with an explicit frame: 'What specific operational condition would solve that fear?' Ask the author to reword it into an observable outcome.

Terms used here

Sources and adaptation

Observed in Gamestorming (Dave Gray, Sunni Brown, James Macanufo), where original authorship is noted as unknown.

Retained the core two-row flip-chart mechanic (FEAR on the bottom, HOPE on the top, leading to a TRACTION action sheet) documented in Gamestorming. Standardized the running time to a reliable 45-minute block, added specific step timings, concrete facilitator scripts, explicit dot voting allocation, and hybrid instructions.

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