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Exercises/Divergent Ideation/The Anti-Problem
Ideation Warm-Up · Divergent Ideation

The Anti-Problem

Make it a race to come up with as many solutions as the group can churn out-even if they’re outlandish.

5 to 15 minutesTIME
Small group (4-8)GROUP SIZE
ActiveENERGY
In personSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Participation Architecture This divergent ideation exercise strengthens Participation Architecture, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Before the meeting, find a situation that needs to be resolved or a problem that needs a solution.
  2. Optional activity: Bring a list of smaller problems and decrease the amount of time allotted to solve them. Make it a race to come up with as many solutions as the group can churn out-even if they’re outlandish.
  3. Give the players 15-20 minutes to generate and display various ways to solve the anti-problem. Encourage fast responses and a volume of ideas. There are no wrong solutions.
  4. When the time is up, ask each group to share their solutions to the anti-problem. They should stand and display any visual creations they have at this time or ask the others to gather around their table to see their solutions.
  5. Discuss any insights and discoveries the players have.
  6. The Anti-Problem game is based on an activity called Reverse It, from Donna Spencer’s design games website,
  7. . Before the meeting, find a situation that needs to be resolved or a problem that needs a solution.
  8. . Give the players 15-20 minutes to generate and display various ways to solve the anti-problem. Encourage fast responses and a volume of ideas. There are no wrong solutions.
  9. . When the time is up, ask each group to share their solutions to the anti-problem. They should stand and display any visual creations they have at this time or ask the others to gather around their table to see their solutions.
  10. . Discuss any insights and discoveries the players have.
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Prompts to use +

Optional activity: Bring a list of smaller problems and decrease the amount of time allotted to solve them. Make it a race to come up with as many solutions as the group can churn out-even if they’re outlandish.

Give the players 15-20 minutes to generate and display various ways to solve the anti-problem. Encourage fast responses and a volume of ideas. There are no wrong solutions.

When the time is up, ask each group to share their solutions to the anti-problem. They should stand and display any visual creations they have at this time or ask the others to gather around their table to see their solutions.

Discuss any insights and discoveries the players have.

. Give the players 15-20 minutes to generate and display various ways to solve the anti-problem. Encourage fast responses and a volume of ideas. There are no wrong solutions.

. When the time is up, ask each group to share their solutions to the anti-problem. They should stand and display any visual creations they have at this time or ask the others to gather around their table to see their solutions.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: The Anti-Problem. Readiness: Publishable Draft. Core moves: Optional activity: Bring a list of smaller problems and decrease the amount of time allotted to solve them. Make it a race to come up with as many solutions as the group can churn out-even if they’re outlandish.; Give the players 15-20 minutes to generate and display various ways to solve the anti-problem. Encourage fast responses and a volume of ideas. There are no wrong solutions.; When the time is up, ask each group to share their solutions to the anti-problem. They should stand and display any visual creations they have at this time or ask the others to gather around their table to see their solutions.; Discuss any insights and discoveries the players have.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Gamestorming; aggregators are listed as additional observations, not origin proof. (1 source observed, including Gamestorming.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

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