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Exercises/Reflection and Learning/TGM: February 2006
Team Reflection ยท Reflection and Learning

TGM: February 2006

Group Grope Trust What factors are associated with trust in the workplace?

5 to 15 minutesTIME
Medium group (9-25)GROUP SIZE
ActiveENERGY
Hybrid, In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Learning Transfer This reflection and learning exercise strengthens Learning Transfer, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Each participant exchanges at least one card with other participants.
  2. Participants form teams of any size. Each team reduces its cards to three.
  3. Distribute flip chart sheets and felt-tipped markers.
  4. Each team prepares a graphic poster that reflects its three selected cards.
  5. Each team reads its three cards, displays its poster, and explains the symbolism.
  6. Create posters (6 minutes) | Distribute flip chart sheets and felt-tipped markers. | Each team prepares a graphic poster that reflects its three selected cards.
  7. Present posters (5 minutes) | Select teams in a random order. | Each team reads its three cards, displays its poster, and explains the symbolism.
  8. Mission To increase and improve the use of interactive, experiential strategies to improve human performance in an effective, efficient, and enjoyable way.
  9. There is no need to obtain special permission for such use as long as you do not reproduce mor
Live facilitator

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The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

Participants form teams of any size. Each team reduces its cards to three.

Create posters (6 minutes) | Distribute flip chart sheets and felt-tipped markers. | Each team prepares a graphic poster that reflects its three selected cards.

Present posters (5 minutes) | Select teams in a random order. | Each team reads its three cards, displays its poster, and explains the symbolism.

Mission To increase and improve the use of interactive, experiential strategies to improve human performance in an effective, efficient, and enjoyable way.

There is no need to obtain special permission for such use as long as you do not reproduce mor

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: TGM: February 2006. Readiness: Publishable Draft. Core moves: Participants form teams of any size. Each team reduces its cards to three.; Create posters (6 minutes) | Distribute flip chart sheets and felt-tipped markers. | Each team prepares a graphic poster that reflects its three selected cards.; Present posters (5 minutes) | Select teams in a random order. | Each team reads its three cards, displays its poster, and explains the symbolism.; Mission To increase and improve the use of interactive, experiential strategies to improve human performance in an effective, efficient, and enjoyable way.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from The Thiagi Group; aggregators are listed as additional observations, not origin proof. (1 source observed, including The Thiagi Group.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with