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Exercises/Reflection and Learning/PFP: February 2004
Team Reflection · Reflection and Learning

PFP: February 2004

What are your findings, especially with respect to the use of interactive experiential activities in a highly diverse team?

5 to 15 minutesTIME
Medium group (9-25), PairsGROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Learning Transfer This reflection and learning exercise strengthens Learning Transfer, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Thiagi: Why do you bother to teach a conceptual framework when participants only remember the experience?
  2. Thiagi: You have been involved in a research project on managing multicultural teams with corporate and university partners. What are your findings, especially with respect to the use of interactive experiential activities in a highly diverse team?
  3. Thiagi: Can you give us an example of an activity that is the “right game at the right time”?
  4. Thiagi: How do highly diverse teams react to gaming? Have you encountered resistance from some specific cultural group?
  5. PFP: February 2004 PLAY FOR PERFORMANCE: February 2004 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.
  6. Guest Gamer An Interview with Samuel van den Bergh A militant anti-game reactionary becomes an enthusiastic user of experiential activities.
  7. Simulation Game Transcultural Emails by Samuel van den Bergh Can you send an effective email note to someone from a different culture?
  8. Debriefing Six Phases of Debriefing This is where real learning takes place.
  9. Jolt Double Talk Have you been talking to yourself lately?
  10. Masthead PLAY FOR PERFORMANCE: SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.
Live facilitator

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Prompts to use +

Thiagi: You have been involved in a research project on managing multicultural teams with corporate and university partners. What are your findings, especially with respect to the use of interactive experiential activities in a highly diverse team?

Thiagi: Can you give us an example of an activity that is the “right game at the right time”?

Thiagi: How do highly diverse teams react to gaming? Have you encountered resistance from some specific cultural group?

PFP: February 2004 PLAY FOR PERFORMANCE: February 2004 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.

Guest Gamer An Interview with Samuel van den Bergh A militant anti-game reactionary becomes an enthusiastic user of experiential activities.

Simulation Game Transcultural Emails by Samuel van den Bergh Can you send an effective email note to someone from a different culture?

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: PFP: February 2004. Readiness: Publishable Draft. Core moves: Thiagi: You have been involved in a research project on managing multicultural teams with corporate and university partners. What are your findings, especially with respect to the use of interactive experiential activities in a highly diverse team?; Thiagi: Can you give us an example of an activity that is the “right game at the right time”?; Thiagi: How do highly diverse teams react to gaming? Have you encountered resistance from some specific cultural group?; PFP: February 2004 PLAY FOR PERFORMANCE: February 2004 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from The Thiagi Group; aggregators are listed as additional observations, not origin proof. (1 source observed, including The Thiagi Group.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with