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Exercises/Relationship Mapping/TGL: June 2010
Relationship Mapping

TGL: June 2010

Explain that you will now repeat the process and time the event to see how fast the participants can get the ball back to you.

5 to 15 minutesTIME
Medium group (9-25), PairsGROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Network Design This relationship mapping exercise strengthens Network Design, one of the eight Gathering Effectiveness pillars.

How to run it

  1. The rules of a game, even a classic game, are not set in stone. After you think you understand what the designer of a game was trying to do, feel free to experiment to make the game fit your needs.
  2. We also asked Richard Powers to share one of the most unexpected moments he had in conducting games. Here's his interesting response:
  3. Guest Gamer An Interview with Richard Powers Interesting thoughts from an award-winning gamer.
  4. Puzzle Extra Letters Use the puzzle to review the training content.
  5. Explain that you will now repeat the process and time the event to see how fast the participants can get the ball back to you.
  6. Single Topic Survey Learning On The Go by Tracy Tagliati What do you think of mobile learning?
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

The rules of a game, even a classic game, are not set in stone. After you think you understand what the designer of a game was trying to do, feel free to experiment to make the game fit your needs.

We also asked Richard Powers to share one of the most unexpected moments he had in conducting games. Here's his interesting response:

Guest Gamer An Interview with Richard Powers Interesting thoughts from an award-winning gamer.

Puzzle Extra Letters Use the puzzle to review the training content.

Explain that you will now repeat the process and time the event to see how fast the participants can get the ball back to you.

Single Topic Survey Learning On The Go by Tracy Tagliati What do you think of mobile learning?

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: TGL: June 2010. Readiness: Publishable Draft. Core moves: The rules of a game, even a classic game, are not set in stone. After you think you understand what the designer of a game was trying to do, feel free to experiment to make the game fit your needs.; We also asked Richard Powers to share one of the most unexpected moments he had in conducting games. Here's his interesting response:; Guest Gamer An Interview with Richard Powers Interesting thoughts from an award-winning gamer.; Puzzle Extra Letters Use the puzzle to review the training content.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from The Thiagi Group; aggregators are listed as additional observations, not origin proof. (1 source observed, including The Thiagi Group.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with