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Exercises/Relationship Mapping/Switch
Relationship Mapping

Switch

Switch is a relationship mapping exercise that helps participants build useful connections and understand how people, roles, or ideas relate.

5 to 15 minutesTIME
Medium group (9-25), PairsGROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Network Design This relationship mapping exercise strengthens Network Design, one of the eight Gathering Effectiveness pillars.

How to run it

  1. A four-square court or four cones forming a square and one additional cone in the middle.
  2. Five players at a time. Each player occupies a corner or the middle.
  3. Play begins when the person in the middle says “Switch”.
  4. All players must find a new corner/cone to occupy. No player can go to the center cone.
  5. If two players arrive at the corner at the same time a quick rock-paper-scissors is played, winner stays.
  6. The next person in line, become the person in the middle and begins the next round.
  7. All methods All authors IAF Library Library Switch 17 20 n a reflective teamwork activity (RTA), the process and the content merge with each other.
  8. Participants work through an activity and use the outcomes to evaluate the process they used.
  9. When the word “switch” is shouted (or a bell rung), the players switch to playing their scene partner’s character, mimicking their partner’s mannerisms and intent.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

Play begins when the person in the middle says “Switch”.

All players must find a new corner/cone to occupy. No player can go to the center cone.

All methods All authors IAF Library Library Switch 17 20 n a reflective teamwork activity (RTA), the process and the content merge with each other.

Participants work through an activity and use the outcomes to evaluate the process they used.

When the word “switch” is shouted (or a bell rung), the players switch to playing their scene partner’s character, mimicking their partner’s mannerisms and intent.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Switch. Readiness: Publishable Draft. Core moves: Play begins when the person in the middle says “Switch”.; All players must find a new corner/cone to occupy. No player can go to the center cone.; All methods All authors IAF Library Library Switch 17 20 n a reflective teamwork activity (RTA), the process and the content merge with each other.; Participants work through an activity and use the outcomes to evaluate the process they used.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playworks; aggregators are listed as additional observations, not origin proof. (2 sources observed, including Playworks, SessionLab.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with