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Exercises/Relationship Mapping/Active Icebreaker Game for Fun & Sharing - Twice Around The Block
Relationship Mapping

Active Icebreaker Game for Fun & Sharing - Twice Around The Block

Active Icebreaker Game for Fun & Sharing - Twice Around The Block is a relationship mapping exercise that helps participants build useful connections and understand how people, roles, or ideas relate.

5 to 15 minutesTIME
Medium group (9-25), Small group (4-8), TriadsGROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Network Design This relationship mapping exercise strengthens Network Design, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Form small groups of 4 to 6 people, standing in a circle.
  2. Distribute a length of tubular webbing (or ribbon or rope) to each small group.
  3. Tie the two ends of the webbing together to form a loop.
  4. Instruct the groups to place the webbing loop inside their circle, grabbing the loop with both hands.
  5. Invite the person who (randomly) has the knot closest to their hands to start the exercise to share a story about themselves.
  6. As this person shares their story, everyone in the group starts to pass the webbing loop through their hands, and keeps passing until the knot has passed through the hands of every individual twice.
  7. Once the knotted loop has completed two full rotations of the group, the person sharing stops.
  8. The person to the left of the one who just shared is invited to share their story next.
  9. Twice Around The Block Active icebreaker game combining movement with personal sharing.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

Form small groups of 4 to 6 people, standing in a circle.

Distribute a length of tubular webbing (or ribbon or rope) to each small group.

Tie the two ends of the webbing together to form a loop.

Instruct the groups to place the webbing loop inside their circle, grabbing the loop with both hands.

Invite the person who (randomly) has the knot closest to their hands to start the exercise to share a story about themselves.

As this person shares their story, everyone in the group starts to pass the webbing loop through their hands, and keeps passing until the knot has passed through the hands of every individual twice.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Active Icebreaker Game for Fun & Sharing - Twice Around The Block. Readiness: Publishable Draft. Core moves: Form small groups of 4 to 6 people, standing in a circle.; Distribute a length of tubular webbing (or ribbon or rope) to each small group.; Tie the two ends of the webbing together to form a loop.; Instruct the groups to place the webbing loop inside their circle, grabbing the loop with both hands.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with