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Exercises/Relationship Mapping/Storytelling Icebreaker Game Sparks Creativity: Positive-Negative
Collaborative Story Building · Relationship Mapping

Storytelling Icebreaker Game Sparks Creativity: Positive-Negative

Storytelling Icebreaker Game Sparks Creativity: Positive-Negative is a collaborative story building exercise for relationship mapping: it helps participants build useful connections and understand how people, roles, or ideas relate.

Under 5 minutesTIME
Pairs, Small group (4-8)GROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Network Design This relationship mapping exercise strengthens Network Design, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Form pairs or small groups of up to six people.
  2. Ask one person to start by sharing the beginning of a fictional story, eg “I was walking through the forest…”
  3. In response, their partner will continue the story by adding an event that is negative, “… when I stubbed my big toe on a tree root…”
  4. Their partner (or next person in turn) will continue by adding an event that is positive, eg “… having kicked the tree root out of the way, I uncovered a hidden gold nugget…”
  5. The story continues to be told by each partner, sharing alternating negative and positive events.
  6. Continue telling the story for 2 to 3 minutes.
  7. Encourage all stories to arrive at a natural conclusion (if possible) and on a positive note.
  8. Positive-Negative Storytelling icebreaker game to spark creativity & connection.
  9. As a storytelling icebreaker game, Positive-Negative also encourages creativity and optimistic thinking patterns.
Live facilitator

Run this exercise live

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Prompts to use +

Form pairs or small groups of up to six people.

Ask one person to start by sharing the beginning of a fictional story, eg “I was walking through the forest…”

In response, their partner will continue the story by adding an event that is negative, “… when I stubbed my big toe on a tree root…”

Their partner (or next person in turn) will continue by adding an event that is positive, eg “… having kicked the tree root out of the way, I uncovered a hidden gold nugget…”

Continue telling the story for 2 to 3 minutes.

Encourage all stories to arrive at a natural conclusion (if possible) and on a positive note.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Storytelling Icebreaker Game Sparks Creativity: Positive-Negative. Readiness: Publishable Draft. Core moves: Form pairs or small groups of up to six people.; Ask one person to start by sharing the beginning of a fictional story, eg “I was walking through the forest…”; In response, their partner will continue the story by adding an event that is negative, “… when I stubbed my big toe on a tree root…”; Their partner (or next person in turn) will continue by adding an event that is positive, eg “… having kicked the tree root out of the way, I uncovered a hidden gold nugget…”. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with