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Exercises/Relationship Mapping/Fun Group Storytelling Game For Creativity - The Story Game
Collaborative Story Building · Relationship Mapping

Fun Group Storytelling Game For Creativity - The Story Game

Fun Group Storytelling Game For Creativity - The Story Game is a collaborative story building exercise for relationship mapping: it helps participants build useful connections and understand how people, roles, or ideas relate.

5 to 15 minutesTIME
Small group (4-8)GROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Network Design This relationship mapping exercise strengthens Network Design, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Explain that one person will aim to retell a story that the rest of the group has created without their input.
  2. To start, ask one person to leave the room to a space where they cannot hear what is being discussed by the rest of the group.
  3. Upon the volunteer’s absence, ask your group to nominate two ‘things’ - one ending with a vowel and the other ending with a consonant, eg kangaroo and train.
  4. This is the story: when the volunteer asks a question if the last word ends with a consonant, the group must answer “YES,” and if it ends with a vowel, the group must answer “NO.”
  5. Invite the storyteller to return to the group and inform them that the story involves the two ‘things’ nominated by the group.
  6. The storyteller may only ask questions that can be answered with a “YES” or “NO” response.
  7. The storyteller starts by asking their first question to re-create the story.
  8. The Story Game Fun group storytelling game to develop creativity & deduction.
  9. The Story Game engages participants whilst building imagination and communication abilities through engaging questioning and listening skills.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

Explain that one person will aim to retell a story that the rest of the group has created without their input.

To start, ask one person to leave the room to a space where they cannot hear what is being discussed by the rest of the group.

Upon the volunteer’s absence, ask your group to nominate two ‘things’ - one ending with a vowel and the other ending with a consonant, eg kangaroo and train.

This is the story: when the volunteer asks a question if the last word ends with a consonant, the group must answer “YES,” and if it ends with a vowel, the group must answer “NO.”

Invite the storyteller to return to the group and inform them that the story involves the two ‘things’ nominated by the group.

The storyteller may only ask questions that can be answered with a “YES” or “NO” response.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Fun Group Storytelling Game For Creativity - The Story Game. Readiness: Publishable Draft. Core moves: Explain that one person will aim to retell a story that the rest of the group has created without their input.; To start, ask one person to leave the room to a space where they cannot hear what is being discussed by the rest of the group.; Upon the volunteer’s absence, ask your group to nominate two ‘things’ - one ending with a vowel and the other ending with a consonant, eg kangaroo and train.; This is the story: when the volunteer asks a question if the last word ends with a consonant, the group must answer “YES,” and if it ends with a vowel, the group must answer “NO.”. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with