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Exercises/Relationship Mapping/Speed Boat
Relationship Mapping

Speed Boat

Speed Boat is a relationship mapping exercise that helps participants build useful connections and understand how people, roles, or ideas relate.

5 to 15 minutesTIME
Small group (4-8)GROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Network Design This relationship mapping exercise strengthens Network Design, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Write the question under discussion next to the boat. For example, “What are the features you don’t like about our product?” or “What’s standing in the way of progress toward this goal?”
  2. Introduce Speedboat as a game designed to show what might be holding a product/service or goal back. Ask the players to review the question and then take a few minutes to think about the current features of the product/service or the current environment surrounding the goal.
  3. Speedboat is based on the same-named activity in Luke Hohmann’s book, Innovation Games: Creating Breakthrough Products Through Collaborative Play.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

Write the question under discussion next to the boat. For example, “What are the features you don’t like about our product?” or “What’s standing in the way of progress toward this goal?”

Introduce Speedboat as a game designed to show what might be holding a product/service or goal back. Ask the players to review the question and then take a few minutes to think about the current features of the product/service or the current environment surrounding the goal.

Speedboat is based on the same-named activity in Luke Hohmann’s book, Innovation Games: Creating Breakthrough Products Through Collaborative Play.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Speed Boat. Readiness: Publishable Draft. Core moves: Write the question under discussion next to the boat. For example, “What are the features you don’t like about our product?” or “What’s standing in the way of progress toward this goal?”; Introduce Speedboat as a game designed to show what might be holding a product/service or goal back. Ask the players to review the question and then take a few minutes to think about the current features of the product/service or the current environment surrounding the goal.; Speedboat is based on the same-named activity in Luke Hohmann’s book, Innovation Games: Creating Breakthrough Products Through Collaborative Play.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Gamestorming; aggregators are listed as additional observations, not origin proof. (1 source observed, including Gamestorming.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with