Bouncy Bouncy
Pairs choose numbers from 1 to 5, add them together, and jump or bounce in unison for that exact number of counts. Partners repeat the sequence with new pairings or movement styles.
Choose this exercise
Purpose: Re-engage physical energy and reset focus through a brief, shared coordination task.
Use it when: Use during mid-session slumps, after long seated work, or as a rapid icebreaker transition.
Skip it when: Skip when participants have mobility limitations that make jumping unsafe, or when the physical setting has low ceilings, slick flooring, or tight quarters.
Group arrangement: Pairs; odd participants form one trio or take the role of round timer.
Timing: Playmeo lists this as a 1 to 2 minute game; 5 minutes allows an introductory check for consent, two rounds, and a brief reset.
Materials and tools
- No special materials.
Before participants arrive
- Clear furniture to allow open floor space where pairs can move without bumping into tables or walls.
Say this to open
Find a partner and stand facing each other. On the count of three, hold up between one and five fingers on one hand. Add your two numbers together. You will then jump or bounce together for that exact count. Before linking up, confirm how you and your partner prefer to bounce.
How to run it
Pair up and select numbers 1 minutes
Participants find a partner. If there is an odd person, form one group of three or assign that person as the round caller. Each person secretly picks a number from 1 to 5. On the count of three, both reveal their numbers simultaneously using their fingers. Together, they add the two numbers to get a total between 2 and 10.
Agree on connection and bounce 2 minutes
Partners decide how to connect: back-to-back with elbows linked, facing each other holding hands, or standing side-by-side with no physical contact. Once ready, both partners count aloud together and jump, hop, or bounce on the balls of their feet until they complete their total number of repetitions.
Switch partners and repeat 1 minutes
Participants thank their first partner and find someone new. They repeat the process: reveal numbers from 1 to 5, sum them, agree on contact or non-contact, and complete the new total number of jumps together.
Group reset and check-in 1 minutes
Call the room back to attention. Ask one quick question about coordination to close the drill before returning to the main agenda.
Debrief questions
- What made it easy or hard to stay in rhythm with your partner?
- How did coordinating your movement change the physical energy in the room?
Finished output: Every participant completes two short movement rounds with a partner.
Remote
Run in the main room with cameras on. The facilitator pairs people up via the participant list. Each partner types a number from 1 to 5 in the chat without pressing enter. On the count of three, both press enter. The pair sums the two visible numbers. Both perform the bounces on camera, or substitute seated heel taps, counting down aloud on mute.
Hybrid
Pair in-person participants with each other in the physical room. Pair remote participants with each other on the video platform. The facilitator provides the start cue for both groups simultaneously. Remote pairs use camera-facing bounces or seated rhythm taps.
Access and participation choices
- Participants may replace jumping with seated heel-taps, rhythmic finger-snaps, or torso bounces.
- Physical contact is strictly optional; partners may coordinate side-by-side with visual timing instead of linking elbows.
- Participants who prefer not to move physically may act as scorekeepers, callers, or timers.
If the session gets stuck
- Uneven numbers leave one person without a partner.
- Create one group of three. All three reveal numbers and sum them, or invite the extra person to call the countdown and keep the collective rhythm.
- Participants interlock elbows without checking physical comfort, risking a fall.
- Remind everyone before jumping that interlocking elbows requires mutual consent, and side-by-side bouncing with no contact is completely acceptable.
Run this exercise live
The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.
What participants need now
Materials:
This is a participant-safe snapshot, not a response form. It sends nothing back to the facilitator.
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Help me prepare and run the exercise below. First ask for my participant count, time, setting, access needs and intended result. Check these against the stated limits. Use the supplied rules and materials. Explain any proposed changes before using them, and label them as adaptations. Do not invent source claims or require personal disclosure. Give me one step at a time when I say start. I manage the people, physical activity and clock; do not claim to observe the room. Ask me what happened before choosing a next step. Reference revision: f30e7e0c7f4f574568de620dd352dc2732f12f9822190ec804923cc2cc12676e # Bouncy Bouncy Pairs choose numbers from 1 to 5, add them together, and jump or bounce in unison for that exact number of counts. Partners repeat the sequence with new pairings or movement styles. **Time:** 5 minutes. Playmeo lists this as a 1 to 2 minute game; 5 minutes allows an introductory check for consent, two rounds, and a brief reset. **People:** 4 to 24. Pairs; odd participants form one trio or take the role of round timer. ## Choose this exercise **Purpose:** Re-engage physical energy and reset focus through a brief, shared coordination task. **Use it when:** Use during mid-session slumps, after long seated work, or as a rapid icebreaker transition. **Skip it when:** Skip when participants have mobility limitations that make jumping unsafe, or when the physical setting has low ceilings, slick flooring, or tight quarters. ## Materials and tools - No special materials. ## Before participants arrive 1. Clear furniture to allow open floor space where pairs can move without bumping into tables or walls. ## Say this to open Find a partner and stand facing each other. On the count of three, hold up between one and five fingers on one hand. Add your two numbers together. You will then jump or bounce together for that exact count. Before linking up, confirm how you and your partner prefer to bounce. ## How to run it ### 1. Pair up and select numbers (1 minutes) Participants find a partner. If there is an odd person, form one group of three or assign that person as the round caller. Each person secretly picks a number from 1 to 5. On the count of three, both reveal their numbers simultaneously using their fingers. Together, they add the two numbers to get a total between 2 and 10. ### 2. Agree on connection and bounce (2 minutes) Partners decide how to connect: back-to-back with elbows linked, facing each other holding hands, or standing side-by-side with no physical contact. Once ready, both partners count aloud together and jump, hop, or bounce on the balls of their feet until they complete their total number of repetitions. ### 3. Switch partners and repeat (1 minutes) Participants thank their first partner and find someone new. They repeat the process: reveal numbers from 1 to 5, sum them, agree on contact or non-contact, and complete the new total number of jumps together. ### 4. Group reset and check-in (1 minutes) Call the room back to attention. Ask one quick question about coordination to close the drill before returning to the main agenda. ## Debrief questions - What made it easy or hard to stay in rhythm with your partner? - How did coordinating your movement change the physical energy in the room? **Finished output:** Every participant completes two short movement rounds with a partner. ## Remote Run in the main room with cameras on. The facilitator pairs people up via the participant list. Each partner types a number from 1 to 5 in the chat without pressing enter. On the count of three, both press enter. The pair sums the two visible numbers. Both perform the bounces on camera, or substitute seated heel taps, counting down aloud on mute. ## Hybrid Pair in-person participants with each other in the physical room. Pair remote participants with each other on the video platform. The facilitator provides the start cue for both groups simultaneously. Remote pairs use camera-facing bounces or seated rhythm taps. ## Access and participation choices - Participants may replace jumping with seated heel-taps, rhythmic finger-snaps, or torso bounces. - Physical contact is strictly optional; partners may coordinate side-by-side with visual timing instead of linking elbows. - Participants who prefer not to move physically may act as scorekeepers, callers, or timers. ## If the session gets stuck **Uneven numbers leave one person without a partner.** Create one group of three. All three reveal numbers and sum them, or invite the extra person to call the countdown and keep the collective rhythm. **Participants interlock elbows without checking physical comfort, risking a fall.** Remind everyone before jumping that interlocking elbows requires mutual consent, and side-by-side bouncing with no contact is completely acceptable. ## Sources and adaptation Observed on Playmeo, which attributes the activity to Mark Collard. The core mechanic of choosing a number between 1 and 5, summing the total, linking back-to-back, and jumping is retained from the Playmeo source. UWT adapted the activity by explicitly making physical contact optional (side-by-side or facing), adding low-impact movement alternatives (seated heel taps), establishing clear group arithmetic handling for odd counts, and structuring a 5-minute facilitation run sheet. [Playmeo](https://www.playmeo.com/activities/energizer-warm-up-games/bouncy-bouncy/) [Playmeo](https://www.playmeo.com/activities/energizer-warm-up-games/bouncy-bouncy) Current run sheet: https://unitedwetransform.com/exercises/quick-energiser-game-for-pairs-to-get-moving-bouncy-bouncy/
Sources and adaptation
Observed on Playmeo, which attributes the activity to Mark Collard.
The core mechanic of choosing a number between 1 and 5, summing the total, linking back-to-back, and jumping is retained from the Playmeo source. UWT adapted the activity by explicitly making physical contact optional (side-by-side or facing), adding low-impact movement alternatives (seated heel taps), establishing clear group arithmetic handling for odd counts, and structuring a 5-minute facilitation run sheet.
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