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Exercises/Reflection and Learning/Little Known Facts
Team Reflection ยท Reflection and Learning

Little Known Facts

Participants write one little-known personal fact on an unread card, display it facing outward, and question colleagues to track down who wrote each fact.

20 minutesTIME
6 to 24 peopleGROUP SIZE
In person, Remote, HybridSETTING
5 materialsMATERIALS
Planning pillar: Learning Transfer UWT groups this reflection and learning activity under Learning Transfer in its Gathering Effectiveness planning framework.

Choose this exercise

Purpose: Match unfamiliar facts to colleagues through brief questioning rounds to update working assumptions about team members.

Use it when: Use during team kickoffs or project launches when colleagues know each other superficially and need an active mixer.

Skip it when: Skip when group members are complete strangers who need basic introductions first, or when mobility constraints make whole-room mingling impractical.

Group arrangement: Two equal subgroups of Holders and Authors, circulating individually

Timing: Within the 15 to 30 minute range reported in Relationship Makers Handbook.

Materials and tools

Before participants arrive

  1. Place index cards, markers, and painter tape strips on a central table.
  2. Clear an open walking area free of obstacles so participants can circulate easily.

Say this to open

Take an index card and a marker. Write down one true, little-known fact about yourself that you are comfortable sharing with the room. Keep it brief. Do not write your name on the card. Keep your card face down on your table once you finish writing.

How to run it

  1. Write fact cards 3 minutes

    Speak the opening script. Everyone writes one neutral fact about their past or personal interests, such as 'I played clarinet in a polka band' or 'I have visited 14 national parks.' Remind participants to avoid writing their name or private sensitive details. Collect all cards face down into a single pile.

  2. Divide roles and affix cards 4 minutes

    Divide participants into two equal groups: Authors and Holders. If the total headcount is odd, invite the extra person to serve as timekeeper and facilitator assistant. Draw cards written only by the Authors, leaving Holder cards aside. Hand one Author card face down to each Holder. Warn Holders not to look at their card. Direct Holders to tape the card to their chest or forehead with the writing facing outward for others to read.

  3. Circulate and discover 8 minutes

    Holders circulate among Authors. A Holder approaches an Author and asks: 'Is this your card?' The Author reads it and answers 'Yes' or 'No.' If 'No,' the Holder approaches another Author. If 'Yes,' the Holder asks yes-or-no questions to guess what the fact is before reading it. Once guessed or confirmed, the Holder reads the card, and both step aside to chat briefly. Stop mingling when all Holders find their matching Authors or time expires.

  4. Reconvene and debrief 5 minutes

    Gather the full group into a circle. Ask three participants to share a fact they discovered that surprised them. Facilitate a brief discussion using the debrief questions to reflect on assumptions and conversational discovery.

Debrief questions

Finished output: A set of correctly matched fact cards and verified personal details shared across the room.

Remote

All participants send one fact privately to the facilitator in chat. The facilitator numbers the facts and posts them on a shared digital board without names. Run three successive rounds of 2-minute breakout rooms with 3 to 4 people per room. Participants interview each other to match numbered facts to colleagues, recording matches on scratch paper. Return to the main room to reveal the answers.

Hybrid

All participants, in-person and remote, submit their fact to the facilitator via digital chat. The facilitator posts numbered facts to a shared document. Pair in-person and remote participants using laptops with headsets for three successive rotating rounds of 2-minute interviews. Everyone records guesses on scratch paper before a shared main-room reveal.

Access and participation choices

If the session gets stuck

A Holder accidentally sees the text on their assigned card.
Swap that card with an unused Author card from the remaining deck, keeping the replacement face down.
An Author's card contains an obvious giveaway, like their job title or department name.
Ask that Author during card collection to rewrite their card using a broader personal hobby or interest.

Terms used here

Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Help me prepare and run the exercise below. First ask for my participant count, time, setting, access needs and intended result. Check these against the stated limits. Use the supplied rules and materials. Explain any proposed changes before using them, and label them as adaptations. Do not invent source claims or require personal disclosure. Give me one step at a time when I say start. I manage the people, physical activity and clock; do not claim to observe the room. Ask me what happened before choosing a next step.

Reference revision: 6c253e46e3a5851b5b26a5b108d1bf6b904e9d14bc0055f762e2b48d0d03e203

# Little Known Facts

Participants write one little-known personal fact on an unread card, display it facing outward, and question colleagues to track down who wrote each fact.

**Time:** 20 minutes. Within the 15 to 30 minute range reported in Relationship Makers Handbook.
**People:** 6 to 24. Two equal subgroups of Holders and Authors, circulating individually

## Choose this exercise

**Purpose:** Match unfamiliar facts to colleagues through brief questioning rounds to update working assumptions about team members.
**Use it when:** Use during team kickoffs or project launches when colleagues know each other superficially and need an active mixer.
**Skip it when:** Skip when group members are complete strangers who need basic introductions first, or when mobility constraints make whole-room mingling impractical.

## Materials and tools

- One 3x5 blank index card per person
- One dark marker per person
- One strip of low-tack painter tape per person
- Scratch paper and pens (for remote or hybrid tracking)
- Digital whiteboard or chat software (for remote or hybrid use)

## Before participants arrive

1. Place index cards, markers, and painter tape strips on a central table.
2. Clear an open walking area free of obstacles so participants can circulate easily.

## Say this to open

Take an index card and a marker. Write down one true, little-known fact about yourself that you are comfortable sharing with the room. Keep it brief. Do not write your name on the card. Keep your card face down on your table once you finish writing.

## How to run it

### 1. Write fact cards (3 minutes)

Speak the opening script. Everyone writes one neutral fact about their past or personal interests, such as 'I played clarinet in a polka band' or 'I have visited 14 national parks.' Remind participants to avoid writing their name or private sensitive details. Collect all cards face down into a single pile.

### 2. Divide roles and affix cards (4 minutes)

Divide participants into two equal groups: Authors and Holders. If the total headcount is odd, invite the extra person to serve as timekeeper and facilitator assistant. Draw cards written only by the Authors, leaving Holder cards aside. Hand one Author card face down to each Holder. Warn Holders not to look at their card. Direct Holders to tape the card to their chest or forehead with the writing facing outward for others to read.

### 3. Circulate and discover (8 minutes)

Holders circulate among Authors. A Holder approaches an Author and asks: 'Is this your card?' The Author reads it and answers 'Yes' or 'No.' If 'No,' the Holder approaches another Author. If 'Yes,' the Holder asks yes-or-no questions to guess what the fact is before reading it. Once guessed or confirmed, the Holder reads the card, and both step aside to chat briefly. Stop mingling when all Holders find their matching Authors or time expires.

### 4. Reconvene and debrief (5 minutes)

Gather the full group into a circle. Ask three participants to share a fact they discovered that surprised them. Facilitate a brief discussion using the debrief questions to reflect on assumptions and conversational discovery.


## Debrief questions

- Which fact surprised you most, and what made it stand out?
- What strategies helped you guess the topic using only yes-or-no questions?
- How does learning informal background details affect how we collaborate daily?

**Finished output:** A set of correctly matched fact cards and verified personal details shared across the room.

## Remote

All participants send one fact privately to the facilitator in chat. The facilitator numbers the facts and posts them on a shared digital board without names. Run three successive rounds of 2-minute breakout rooms with 3 to 4 people per room. Participants interview each other to match numbered facts to colleagues, recording matches on scratch paper. Return to the main room to reveal the answers.

## Hybrid

All participants, in-person and remote, submit their fact to the facilitator via digital chat. The facilitator posts numbered facts to a shared document. Pair in-person and remote participants using laptops with headsets for three successive rotating rounds of 2-minute interviews. Everyone records guesses on scratch paper before a shared main-room reveal.

## Access and participation choices

- Participants may tape cards to their chest or hold them facing out instead of placing them on their forehead.
- Anyone may choose a lightweight hobby, favorite food, or everyday preference rather than a personal life event.
- Participants who prefer to remain stationary can act as Authors seated at perimeter tables while Holders move between them.

## If the session gets stuck

**A Holder accidentally sees the text on their assigned card.**

Swap that card with an unused Author card from the remaining deck, keeping the replacement face down.

**An Author's card contains an obvious giveaway, like their job title or department name.**

Ask that Author during card collection to rewrite their card using a broader personal hobby or interest.


## Terms used here

- Holder: The participant holding an unread card facing outward toward others.
- Author: The participant who wrote the fact on the card.

## Sources and adaptation

Observed in Relationship Makers Handbook, pages 231-232.

Preserved the core mechanic from Relationship Makers Handbook: writing a private fact, displaying it unread, and using yes-or-no questioning to verify identity. Replaced the original adversarial terms 'confessors' and 'inquisitioners' with 'Authors' and 'Holders'. Resolved group division for odd numbers by using Author cards only and designating an extra participant as co-facilitator. Added tape options to avoid forehead pressure and structured multi-person breakout rounds for remote play.

Current run sheet: https://unitedwetransform.com/exercises/little-known-facts/

Sources and adaptation

Observed in Relationship Makers Handbook, pages 231-232.

Preserved the core mechanic from Relationship Makers Handbook: writing a private fact, displaying it unread, and using yes-or-no questioning to verify identity. Replaced the original adversarial terms 'confessors' and 'inquisitioners' with 'Authors' and 'Holders'. Resolved group division for odd numbers by using Author cards only and designating an extra participant as co-facilitator. Added tape options to avoid forehead pressure and structured multi-person breakout rounds for remote play.

See our editorial policy for AI use, sourcing and corrections.

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