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Exercises/Relationship Mapping/Icebreaker Guessing Game For Group Connections - Five Clues
Relationship Mapping

Icebreaker Guessing Game For Group Connections - Five Clues

Icebreaker Guessing Game For Group Connections - Five Clues is a relationship mapping exercise that helps participants build useful connections and understand how people, roles, or ideas relate.

5 to 15 minutesTIME
Medium group (9-25), Small group (4-8)GROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Network Design This relationship mapping exercise strengthens Network Design, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Split your group into randomly picked teams of approx 10-15 people.
  2. Give each person a blank index card, and ask them to secretly write five little-known facts or clues about themselves on the card.
  3. Ask each person to write their name at the bottom of the card.
  4. Challenge each group to correctly identify the person on the card with as few clues as possible.
  5. Read one clue at a time, and award points to the group who guesses correctly.
  6. Continue through all of the cards until everyone has been identified.
  7. Five Clues Icebreaker guessing game to reveal interesting personal facts.
  8. Five Clues is a simple icebreaker guessing game that encourages participants to share interesting facts about themselves while others practice active listening skills.
  9. As a fun get-to-know-you game, it works as well with new groups as with existing teams to generate conversations and deeper connections.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

Split your group into randomly picked teams of approx 10-15 people.

Give each person a blank index card, and ask them to secretly write five little-known facts or clues about themselves on the card.

Ask each person to write their name at the bottom of the card.

Challenge each group to correctly identify the person on the card with as few clues as possible.

Read one clue at a time, and award points to the group who guesses correctly.

Continue through all of the cards until everyone has been identified.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Icebreaker Guessing Game For Group Connections - Five Clues. Readiness: Publishable Draft. Core moves: Split your group into randomly picked teams of approx 10-15 people.; Give each person a blank index card, and ask them to secretly write five little-known facts or clues about themselves on the card.; Ask each person to write their name at the bottom of the card.; Challenge each group to correctly identify the person on the card with as few clues as possible.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with