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Exercises/Relationship Mapping/Zhwoop
Circle Dialogue ยท Relationship Mapping

Zhwoop

Participants stand in a circle and pass an imaginary impulse called a zhwoop using chest-level circular hand motions and fingertip taps. The group aims to build a smooth, fast rhythm around the circle without breaking the pattern.

10 minutesTIME
4 to 20 peopleGROUP SIZE
In person, RemoteSETTING
No materialsMATERIALS
Planning pillar: Network Design UWT groups this relationship mapping activity under Network Design in its Gathering Effectiveness planning framework.

Choose this exercise

Purpose: Coordinate physical timing and focus across a group through a shared movement sequence.

Use it when: Use as a physical warm-up or reset when a group needs quick movement and shared focus between seated sessions.

Skip it when: Skip when participants prefer to avoid close physical standing or fingertip contact, or during serious working sessions requiring deep analytical focus.

Group arrangement: Single standing or seated circle

Timing: Source suggests 5 to 10 minutes; 10 minutes allows demonstration, practice rounds, and a brief reflection.

Materials and tools

Before participants arrive

  1. Clear an open floor space where the entire group can stand or sit in an unobstructed circle.

Say this to open

We are going to pass an imaginary impulse called a zhwoop around our circle. It travels by making a circle with your hand in front of your chest and finishing with an outstretched index finger. Let us practice the motion slowly before we add speed.

How to run it

  1. Form circle and demonstrate movement 3 minutes

    Ask participants to arrange themselves in a single circle facing inward. Demonstrate the core action slowly. To send the impulse to your left, trace a clockwise circle in front of your chest with your right index finger, finishing with that finger pointing toward your neighbor on the left while saying zhwoop. To receive from your right, draw an identical circle with your left hand moving counter-clockwise and bring your index fingertip to meet the sender's outstretched finger. Demonstrate the reverse direction so everyone sees both leftward and rightward passing.

  2. Slow practice round 2 minutes

    Initiate a single slow impulse to the person on your left. Each person executes the receiving circle, touches fingertips with the sender, and immediately transitions into sending the impulse to the next person. Run the impulse once fully around the circle at walking pace until it returns to you.

  3. Speed and directional changes 3 minutes

    Prompt the group to send the impulse faster. Once the rhythm stabilizes in one direction, introduce directional changes: a receiver can complete their circle and reverse the flow back to the person who just passed to them, or continue forward. Continue until the group maintains several continuous circuits without stalling.

  4. Group reflection 2 minutes

    Gather the circle for a brief debrief. Invite two or three comments using the debrief questions before moving to the next agenda item.

Debrief questions

Finished output: A completed series of coordinated passing rounds where an impulse travels unbroken around the full group.

Remote

Zhwoop requires close physical proximity and fingertip contact, so it does not translate directly online. For remote delivery, run an alternative impulse passing game such as Screen Pass: set a numbered speaking order in chat, and each participant calls the next person's name while making a directional hand clap across their webcam frame.

Hybrid

Not recommended for a hybrid setting. Run Zhwoop exclusively with the in-person cohort while remote participants take a break, or switch the entire group to a camera-based remote pass so all participants share identical interaction rules.

Access and participation choices

If the session gets stuck

Participants get confused about which hand to use when the direction changes.
Remind the group that the arm on the side receiving the impulse always draws the receiving circle, and the other arm draws the outgoing pass. Pause and run one slow demonstration.
People hesitate to make finger contact.
Clarify immediately that air-taps with an inch of space count as a valid completion.

Terms used here

Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

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Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Help me prepare and run the exercise below. First ask for my participant count, time, setting, access needs and intended result. Check these against the stated limits. Use the supplied rules and materials. Explain any proposed changes before using them, and label them as adaptations. Do not invent source claims or require personal disclosure. Give me one step at a time when I say start. I manage the people, physical activity and clock; do not claim to observe the room. Ask me what happened before choosing a next step.

Reference revision: a07a99fb55a5161f9785347cacad10683ada577ca652f5b35f88ae7ebbc76c60

# Zhwoop

Participants stand in a circle and pass an imaginary impulse called a zhwoop using chest-level circular hand motions and fingertip taps. The group aims to build a smooth, fast rhythm around the circle without breaking the pattern.

**Time:** 10 minutes. Source suggests 5 to 10 minutes; 10 minutes allows demonstration, practice rounds, and a brief reflection.
**People:** 4 to 20. Single standing or seated circle

## Choose this exercise

**Purpose:** Coordinate physical timing and focus across a group through a shared movement sequence.
**Use it when:** Use as a physical warm-up or reset when a group needs quick movement and shared focus between seated sessions.
**Skip it when:** Skip when participants prefer to avoid close physical standing or fingertip contact, or during serious working sessions requiring deep analytical focus.

## Materials and tools

- No special materials.

## Before participants arrive

1. Clear an open floor space where the entire group can stand or sit in an unobstructed circle.

## Say this to open

We are going to pass an imaginary impulse called a zhwoop around our circle. It travels by making a circle with your hand in front of your chest and finishing with an outstretched index finger. Let us practice the motion slowly before we add speed.

## How to run it

### 1. Form circle and demonstrate movement (3 minutes)

Ask participants to arrange themselves in a single circle facing inward. Demonstrate the core action slowly. To send the impulse to your left, trace a clockwise circle in front of your chest with your right index finger, finishing with that finger pointing toward your neighbor on the left while saying zhwoop. To receive from your right, draw an identical circle with your left hand moving counter-clockwise and bring your index fingertip to meet the sender's outstretched finger. Demonstrate the reverse direction so everyone sees both leftward and rightward passing.

### 2. Slow practice round (2 minutes)

Initiate a single slow impulse to the person on your left. Each person executes the receiving circle, touches fingertips with the sender, and immediately transitions into sending the impulse to the next person. Run the impulse once fully around the circle at walking pace until it returns to you.

### 3. Speed and directional changes (3 minutes)

Prompt the group to send the impulse faster. Once the rhythm stabilizes in one direction, introduce directional changes: a receiver can complete their circle and reverse the flow back to the person who just passed to them, or continue forward. Continue until the group maintains several continuous circuits without stalling.

### 4. Group reflection (2 minutes)

Gather the circle for a brief debrief. Invite two or three comments using the debrief questions before moving to the next agenda item.


## Debrief questions

- What helped you anticipate when the impulse was coming to you?
- Where did the rhythm stall, and how did the group recover it?
- How did paying attention to the whole circle change compared to watching only your immediate neighbors?

**Finished output:** A completed series of coordinated passing rounds where an impulse travels unbroken around the full group.

## Remote

Zhwoop requires close physical proximity and fingertip contact, so it does not translate directly online. For remote delivery, run an alternative impulse passing game such as Screen Pass: set a numbered speaking order in chat, and each participant calls the next person's name while making a directional hand clap across their webcam frame.

## Hybrid

Not recommended for a hybrid setting. Run Zhwoop exclusively with the in-person cohort while remote participants take a break, or switch the entire group to a camera-based remote pass so all participants share identical interaction rules.

## Access and participation choices

- Participants may complete the circular gestures and point without touching fingertips if they prefer no physical contact.
- Anyone who prefers not to stand may sit in the circle at equal spacing; seated and standing positions mix without altering the mechanics.
- To opt out without disclosure, a participant may serve as the round timer or observation tracker outside the circle.

## If the session gets stuck

**Participants get confused about which hand to use when the direction changes.**

Remind the group that the arm on the side receiving the impulse always draws the receiving circle, and the other arm draws the outgoing pass. Pause and run one slow demonstration.

**People hesitate to make finger contact.**

Clarify immediately that air-taps with an inch of space count as a valid completion.


## Terms used here

- Zhwoop: The fictional name of the impulse passed around the circle, paired with a circular gesture and vocal sound.

## Sources and adaptation

Observed in Playmeo activity collection, authored by Mark Collard.

Retained the core passing mechanic, directional hand motions, and fingertip contact from the Playmeo documentation. Added a standardized 10-minute schedule, structured demonstration phase, debrief questions, access choices including non-contact adaptations, and remote/hybrid limitations.

[Playmeo](https://www.playmeo.com/activities/fun-large-group-games/zhwoop/)

[Playmeo](https://www.playmeo.com/activities/fun-large-group-games/zhwoop)

Current run sheet: https://unitedwetransform.com/exercises/hilarious-circle-game-that-creates-laughter-action-zhwoop/

Sources and adaptation

Observed in Playmeo activity collection, authored by Mark Collard.

Retained the core passing mechanic, directional hand motions, and fingertip contact from the Playmeo documentation. Added a standardized 10-minute schedule, structured demonstration phase, debrief questions, access choices including non-contact adaptations, and remote/hybrid limitations.

See our editorial policy for AI use, sourcing and corrections.

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