United We TransformCreate teamsGrade your agenda
Exercises/Relationship Mapping/Fast-Paced Community-Building Game - Do You Love Your Neighbour
Relationship Mapping

Fast-Paced Community-Building Game - Do You Love Your Neighbour

Fast-Paced Community-Building Game - Do You Love Your Neighbour is a relationship mapping exercise that helps participants build useful connections and understand how people, roles, or ideas relate.

5 to 15 minutesTIME
Medium group (9-25)GROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Network Design This relationship mapping exercise strengthens Network Design, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Form a circle sitting in chairs, facing into the centre.
  2. Nominate yourself to be the first Asker, standing in the centre of the circle (without a seat.)
  3. The Asker will approach any random person in the circle (called the Responder) and ask them “DO YOU LOVE YOUR NEIGHBOURS?”
  4. The Responder will reply in one of two ways:
  5. - “NO” - each of their two neighbours (seated left and right of them) must vacate their seats and attempt to quickly move into the other neighbour’s seat; or
  6. On all occasions, regardless of the response, the Asker will attempt to fill a vacated seat.
  7. Once all seats have been re-filled, the person without a seat will become the new Asker and approach a new Responder.
  8. Do You Love Your Neighbours?
  9. Community-building game to create laughter & group connection.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

Form a circle sitting in chairs, facing into the centre.

The Asker will approach any random person in the circle (called the Responder) and ask them “DO YOU LOVE YOUR NEIGHBOURS?”

- “NO” - each of their two neighbours (seated left and right of them) must vacate their seats and attempt to quickly move into the other neighbour’s seat; or

Once all seats have been re-filled, the person without a seat will become the new Asker and approach a new Responder.

Community-building game to create laughter & group connection.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Fast-Paced Community-Building Game - Do You Love Your Neighbour. Readiness: Publishable Draft. Core moves: Form a circle sitting in chairs, facing into the centre.; The Asker will approach any random person in the circle (called the Responder) and ask them “DO YOU LOVE YOUR NEIGHBOURS?”; - “NO” - each of their two neighbours (seated left and right of them) must vacate their seats and attempt to quickly move into the other neighbour’s seat; or; Once all seats have been re-filled, the person without a seat will become the new Asker and approach a new Responder.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with