Cone Guardian
On the magic word, any player in the game (player with a cone) can pick up a dodgeball and try to throw it to knock over another player’s cone.
How to run it
- On the magic word, any player in the game (player with a cone) can pick up a dodgeball and try to throw it to knock over another player’s cone.
- If a player’s cone is knocked over, they get high fives and go to the end of the line. The next person in line enters the game and takes their cone.
- Players may protect their cone by using their hands to shield it. If the dodgeball hits the player, nothing happens, they are only trying to knock over cones.
- Players may NOT step on any part of their cone to try to to protect it.
- If a player does accidentally knock over their own cone, they still get high fives and go to the back of the line.
- At any point, a player may leave his/her cone to go get a dodgeball, but any other player may still try to knock his/her cone over while s/he is away from it.
- DEBRIEF: How did you decide when to leave your cone to get a dodgeball? Could we still be positive to our friends when they got out?
Run this exercise live
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Prompts to use +
If a player’s cone is knocked over, they get high fives and go to the end of the line. The next person in line enters the game and takes their cone.
If a player does accidentally knock over their own cone, they still get high fives and go to the back of the line.
At any point, a player may leave his/her cone to go get a dodgeball, but any other player may still try to knock his/her cone over while s/he is away from it.
DEBRIEF: How did you decide when to leave your cone to get a dodgeball? Could we still be positive to our friends when they got out?
Run this with your AI assistant +
Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.
Adapt this exercise for my exact room. Exercise: Cone Guardian. Readiness: Publishable Draft. Core moves: If a player’s cone is knocked over, they get high fives and go to the end of the line. The next person in line enters the game and takes their cone.; If a player does accidentally knock over their own cone, they still get high fives and go to the back of the line.; At any point, a player may leave his/her cone to go get a dodgeball, but any other player may still try to knock his/her cone over while s/he is away from it.; DEBRIEF: How did you decide when to leave your cone to get a dodgeball? Could we still be positive to our friends when they got out?. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.
Origin unverified
- Where we observed it: The strongest current observations come from Playworks; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playworks.)
- What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
- No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
- Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.