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Exercises/Reflection and Learning/Image Card Reflection
Visual Thinking ยท Reflection and Learning

Image Card Reflection

Participants survey a spread of hand-drawn picture cards, select one image that represents their experience, and explain the connection in pairs or small groups.

15 minutesTIME
4 to 24 peopleGROUP SIZE
In person, Remote, HybridSETTING
4 materialsMATERIALS
Planning pillar: Learning Transfer UWT groups this reflection and learning activity under Learning Transfer in its Gathering Effectiveness planning framework.

Choose this exercise

Purpose: Articulate reflections, personal feelings, or takeaways using an image as a visual metaphor.

Use it when: Use at the end of a workshop, project milestone, or experiential exercise when participants need an accessible prompt to begin a verbal debrief.

Skip it when: Skip when the session requires quantitative analytical metrics or when visual card review does not fit the group format.

Group arrangement: Individual selection followed by pairs or triads, ending with optional whole-room highlights

Timing: UWT suggested 15-minute pacing to allow unhurried card browsing, paired discussion, and brief room highlights; source notes 1-2 minutes for quick setups.

Materials and tools

Before participants arrive

  1. Lay all picture cards face-up on a central table before the clock starts so that all images are visible without overlapping.
  2. Ensure there is ample walking room around the display table for participants to move freely.
  3. For remote or hybrid sessions, preload the digital whiteboard with numbered images corresponding to the deck and test attendee access.

Say this to open

Take a look at the cards spread out on the table. In a moment, I will give you a reflection question about our work today. You will browse the images, select one card that connects to your response, and share your thought with a partner. If you prefer not to share, you can hold your card privately or pass.

How to run it

  1. Introduce prompt and browse 3 minutes

    Speak the opening script and state the prompt clearly, for example: 'Select an image that represents how you experienced collaboration on today's challenge.' Invite participants to walk around the table, survey the cards, and pick up one card that fits. People may choose tactile objects or spoken descriptions instead, or share the same card if two people want it.

  2. Quiet reflection 2 minutes

    Ask participants to return to their seats with their chosen card or object. Give two minutes of quiet time to examine the details and formulate why the metaphor fits their response.

  3. Pair or triad sharing 6 minutes

    Form pairs or triads with neighboring participants. Each person takes up to two minutes to show their card and explain their connection to the prompt while others listen without debating. Rotate turns so each partner shares within the six minutes. Anyone may pass or show their card without elaborating.

  4. Whole-room debrief and wrap-up 4 minutes

    Reconvene the full group. Invite three or four volunteers to name the image they selected and share one sentence on what it illuminated. Collect the cards back into the deck.

Debrief questions

Finished output: Each participant selects a visual or tactile metaphor and shares a takeaway with a peer, or chooses to hold their reflection privately.

Remote

Open a shared digital whiteboard displaying numbered thumbnail images of the cards. Give participants two minutes to scan the board and note the number of their chosen card. Move participants into breakout rooms of two or three people for six minutes to share. Return to the main room for two minutes of optional chat or verbal highlights.

Hybrid

Open the shared digital board displaying the numbered card images for remote participants while in-person participants browse the physical table. Have remote participants partner with each other in a video breakout room. Keep in-person participants paired in the physical room to prevent audio feedback.

Access and participation choices

If the session gets stuck

Multiple participants reach for the exact same physical card.
Explain that two people can share the same card. One holds the physical card while the other notes the image, or they can pair together to compare their differing interpretations.
A participant says they do not understand visual metaphors or are not artistic.
Reassure them that direct literal connections work just as well, like picking a clock because time ran out, or choosing an image based purely on color or mood.

Terms used here

Live facilitator

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Reference revision: 81b710eea4bd397b4466c31913e04a0158e916b2f1923feadf6bdbae76361f96

# Image Card Reflection

Participants survey a spread of hand-drawn picture cards, select one image that represents their experience, and explain the connection in pairs or small groups.

**Time:** 15 minutes. UWT suggested 15-minute pacing to allow unhurried card browsing, paired discussion, and brief room highlights; source notes 1-2 minutes for quick setups.
**People:** 4 to 24. Individual selection followed by pairs or triads, ending with optional whole-room highlights

## Choose this exercise

**Purpose:** Articulate reflections, personal feelings, or takeaways using an image as a visual metaphor.
**Use it when:** Use at the end of a workshop, project milestone, or experiential exercise when participants need an accessible prompt to begin a verbal debrief.
**Skip it when:** Skip when the session requires quantitative analytical metrics or when visual card review does not fit the group format.

## Materials and tools

- One deck of 52 illustrated image cards (such as Climer Cards, visual metaphor cards, or custom hand-drawn picture cards)
- One flat table or floor area large enough to display all cards face-up
- Optional tactile kit with 5 distinct handheld items (such as a smooth stone, rough bark, a metal spring, a sponge, and a wooden block)
- One shared digital whiteboard preloaded with numbered images of the cards for remote or hybrid sessions

## Before participants arrive

1. Lay all picture cards face-up on a central table before the clock starts so that all images are visible without overlapping.
2. Ensure there is ample walking room around the display table for participants to move freely.
3. For remote or hybrid sessions, preload the digital whiteboard with numbered images corresponding to the deck and test attendee access.

## Say this to open

Take a look at the cards spread out on the table. In a moment, I will give you a reflection question about our work today. You will browse the images, select one card that connects to your response, and share your thought with a partner. If you prefer not to share, you can hold your card privately or pass.

## How to run it

### 1. Introduce prompt and browse (3 minutes)

Speak the opening script and state the prompt clearly, for example: 'Select an image that represents how you experienced collaboration on today's challenge.' Invite participants to walk around the table, survey the cards, and pick up one card that fits. People may choose tactile objects or spoken descriptions instead, or share the same card if two people want it.

### 2. Quiet reflection (2 minutes)

Ask participants to return to their seats with their chosen card or object. Give two minutes of quiet time to examine the details and formulate why the metaphor fits their response.

### 3. Pair or triad sharing (6 minutes)

Form pairs or triads with neighboring participants. Each person takes up to two minutes to show their card and explain their connection to the prompt while others listen without debating. Rotate turns so each partner shares within the six minutes. Anyone may pass or show their card without elaborating.

### 4. Whole-room debrief and wrap-up (4 minutes)

Reconvene the full group. Invite three or four volunteers to name the image they selected and share one sentence on what it illuminated. Collect the cards back into the deck.


## Debrief questions

- How did looking at visual images change how you framed your experience compared to answering directly?
- What did you notice about how two people interpreted the same image differently?
- What is one concrete takeaway from your card that you want to carry forward?

**Finished output:** Each participant selects a visual or tactile metaphor and shares a takeaway with a peer, or chooses to hold their reflection privately.

## Remote

Open a shared digital whiteboard displaying numbered thumbnail images of the cards. Give participants two minutes to scan the board and note the number of their chosen card. Move participants into breakout rooms of two or three people for six minutes to share. Return to the main room for two minutes of optional chat or verbal highlights.

## Hybrid

Open the shared digital board displaying the numbered card images for remote participants while in-person participants browse the physical table. Have remote participants partner with each other in a video breakout room. Keep in-person participants paired in the physical room to prevent audio feedback.

## Access and participation choices

- Provide a flat, wheelchair-accessible table rather than floor displays so everyone can browse easily.
- For participants who are blind or low vision, use the tactile objects or spoken descriptions from the materials list as metaphor options.
- Anyone may pass entirely, describe an imagined image instead of picking a physical card, or share only the card title without personal disclosure.

## If the session gets stuck

**Multiple participants reach for the exact same physical card.**

Explain that two people can share the same card. One holds the physical card while the other notes the image, or they can pair together to compare their differing interpretations.

**A participant says they do not understand visual metaphors or are not artistic.**

Reassure them that direct literal connections work just as well, like picking a clock because time ran out, or choosing an image based purely on color or mood.


## Terms used here

- Visual Metaphor: An image used to represent an abstract idea, feeling, or process through comparison.
- Climer Cards: A proprietary deck of 52 hand-drawn, watercolour picture cards designed by Amy Climer for reflection and ideation.

## Sources and adaptation

Observed in Playmeo activity documentation, which attributes Climer Cards and their 52 watercolour images to Amy Climer.

Retained the core mechanic of spreading picture cards, posing a reflection prompt, individual card selection, and paired sharing from Playmeo records. UWT added a 15-minute facilitation structure, explicit tactile and descriptive access options, numbered cards on the digital board for remote and hybrid delivery, and debrief prompts.

[Playmeo](https://www.playmeo.com/activities/debriefing-activities/climer-cards)

[Playmeo](https://www.playmeo.com/activities/debriefing-activities/climer-cards/)

Current run sheet: https://unitedwetransform.com/exercises/visual-reflection-tool-enhances-learning-climer-cards/

Sources and adaptation

Observed in Playmeo activity documentation, which attributes Climer Cards and their 52 watercolour images to Amy Climer.

Retained the core mechanic of spreading picture cards, posing a reflection prompt, individual card selection, and paired sharing from Playmeo records. UWT added a 15-minute facilitation structure, explicit tactile and descriptive access options, numbered cards on the digital board for remote and hybrid delivery, and debrief prompts.

See our editorial policy for AI use, sourcing and corrections.

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