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Exercises/Reflection and Learning/Top Ten Interactive Group Games & Activities: ICF Academy
Team Reflection · Reflection and Learning

Top Ten Interactive Group Games & Activities: ICF Academy

Top Ten Interactive Group Games & Activities: ICF Academy is a team reflection exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.

5 to 15 minutesTIME
Small group (4-8)GROUP SIZE
ActiveENERGY
RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Learning Transfer This reflection and learning exercise strengthens Learning Transfer, one of the eight Gathering Effectiveness pillars.

How to run it

  1. This is the list of my top ten interactive group games I presented to the 160+ people who attended the session, beaming in from 25 countries around the globe, some of whom woke at 4am to participate!
  2. Now, I can pull from more than 100 activities and that list is growing every week.
  3. If you’re looking for interactive group games & activities that work online, the easiest method is to use the Virtual filter that forms a part of the activity search tool.
  4. Air Names (yet to be uploaded to our database, sorry)
  5. Look Left (virtual adaptation of Jump In Jump Out)
  6. Must Choose
  7. Share ACTIVITY IDEAS 9 Mar 21 0 Comments Top 10 Interactive Group Games & Activities BY MARK COLLARD EXPERIENTIAL TRAINER, AUTHOR & SPEAKER The International Camping Fellowship (ICF) invited me to present a 90 interactive session last week as a part of their newly branded ICF Academy Series of online workshops.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

This is the list of my top ten interactive group games I presented to the 160+ people who attended the session, beaming in from 25 countries around the globe, some of whom woke at 4am to participate!

Now, I can pull from more than 100 activities and that list is growing every week.

If you’re looking for interactive group games & activities that work online, the easiest method is to use the Virtual filter that forms a part of the activity search tool.

Share ACTIVITY IDEAS 9 Mar 21 0 Comments Top 10 Interactive Group Games & Activities BY MARK COLLARD EXPERIENTIAL TRAINER, AUTHOR & SPEAKER The International Camping Fellowship (ICF) invited me to present a 90 interactive session last week as a part of their newly branded ICF Academy Series of online workshops.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Top Ten Interactive Group Games & Activities: ICF Academy. Readiness: Publishable Draft. Core moves: This is the list of my top ten interactive group games I presented to the 160+ people who attended the session, beaming in from 25 countries around the globe, some of whom woke at 4am to participate!; Now, I can pull from more than 100 activities and that list is growing every week.; If you’re looking for interactive group games & activities that work online, the easiest method is to use the Virtual filter that forms a part of the activity search tool.; Share ACTIVITY IDEAS 9 Mar 21 0 Comments Top 10 Interactive Group Games & Activities BY MARK COLLARD EXPERIENTIAL TRAINER, AUTHOR & SPEAKER The International Camping Fellowship (ICF) invited me to present a 90 interactive session last week as a part of their newly branded ICF Academy Series of online workshops.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with