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Exercises/Relationship Mapping/TGL: January 2009
Prompted Conversation · Relationship Mapping

TGL: January 2009

Basically, this framegame involves teams of participants interviewing each other and collecting responses to questions that are related to the training activity and content.

5 to 15 minutesTIME
Medium group (9-25), Pairs, TriadsGROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Network Design This relationship mapping exercise strengthens Network Design, one of the eight Gathering Effectiveness pillars.

How to run it

  1. This issue of TGL contains four articles dealing with a framegame called Sudden Survey. Basically, this framegame involves teams of participants interviewing each other and collecting responses to questions that are related to the training activity and content.
  2. Here are brief descriptions of the following four articles:
  3. “Hello” describes an opener that is based on Sudden Survey. This opener enables you to identify participants' expectations, current levels of expertise, and application plans.
  4. “Goodbye” describes a closer that also uses Sudden Survey as its base. This closer enables you to collect useful evaluation information from participants as you conclude the training session.
  5. Enjoying exploring and exploiting this flexible framegame.
  6. Guest Gamer Interview with Nick Smith The future is games.
  7. Rope Game Blind Square by Nick Smith Give them enough rope.
  8. Jolt Principles Finding Jolts from Books Read a good book lately?
  9. Check It Out Creativity and Play Create more, play more.
  10. Mission To increase and improve the use of interactive, experiential strategies to improve human performance in an effective, efficient, and enjoyable way.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

“Hello” describes an opener that is based on Sudden Survey. This opener enables you to identify participants' expectations, current levels of expertise, and application plans.

Guest Gamer Interview with Nick Smith The future is games.

Rope Game Blind Square by Nick Smith Give them enough rope.

Jolt Principles Finding Jolts from Books Read a good book lately?

Check It Out Creativity and Play Create more, play more.

Mission To increase and improve the use of interactive, experiential strategies to improve human performance in an effective, efficient, and enjoyable way.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: TGL: January 2009. Readiness: Publishable Draft. Core moves: “Hello” describes an opener that is based on Sudden Survey. This opener enables you to identify participants' expectations, current levels of expertise, and application plans.; Guest Gamer Interview with Nick Smith The future is games.; Rope Game Blind Square by Nick Smith Give them enough rope.; Jolt Principles Finding Jolts from Books Read a good book lately?. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from The Thiagi Group; aggregators are listed as additional observations, not origin proof. (1 source observed, including The Thiagi Group.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with