Team Challenge Activity for Group Problem-Solving: Don't Touch Me
Team Challenge Activity for Group Problem-Solving: Don't Touch Me is a team reflection exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.
How to run it
- Collect a bunch of poly spots (gym spots,) one for every person in your group.
- Lay two parallel lines of spots on the ground about 6 metres (20′) apart, with the spots on each line spaced about a metre (3′) apart.
- Place a hula-hoop exactly in the centre of the two lines of spots.
- Form two even teams, and ask the members of each team to stand directly on a spot.
- Working together, the members of each team aim to switch sides, after passing through the hula-hoop, as fast as possible.
- To record an official attempt, there can be no physical contact between any team members at any time.
- Allow at least three official attempts to record the fastest time.
- Don’t Touch Me Team challenge activity to develop strategy & collaborative movement.
- As a team challenge activity, Don’t Touch Me cleverly combines spatial awareness with careful planning to test group coordination.
Run this exercise live
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Materials:
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Prompts to use +
Place a hula-hoop exactly in the centre of the two lines of spots.
Form two even teams, and ask the members of each team to stand directly on a spot.
Working together, the members of each team aim to switch sides, after passing through the hula-hoop, as fast as possible.
To record an official attempt, there can be no physical contact between any team members at any time.
Allow at least three official attempts to record the fastest time.
Run this with your AI assistant +
Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.
Adapt this exercise for my exact room. Exercise: Team Challenge Activity for Group Problem-Solving: Don't Touch Me. Readiness: Publishable Draft. Core moves: Place a hula-hoop exactly in the centre of the two lines of spots.; Form two even teams, and ask the members of each team to stand directly on a spot.; Working together, the members of each team aim to switch sides, after passing through the hula-hoop, as fast as possible.; To record an official attempt, there can be no physical contact between any team members at any time.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.
Origin unverified
- Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
- What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
- No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
- Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.