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Exercises/Relationship Mapping/Playground Shuffleboard
Relationship Mapping

Playground Shuffleboard

Pairs slide beanbags down a taped or chalked court into target scoring zones, knocking opponent bags away while aiming for higher point bands.

10 minutesTIME
4 to 24 peopleGROUP SIZE
In person, HybridSETTING
4 materialsMATERIALS
Planning pillar: Network Design UWT groups this relationship mapping activity under Network Design in its Gathering Effectiveness planning framework.

Choose this exercise

Purpose: Practice turn-taking, target accuracy, and light competitive coordination in pairs.

Use it when: Use during active breaks, outdoor team games, or kinesthetic warm-ups where a quick physical skill game resets group energy.

Skip it when: Skip when the venue cannot support sliding projectiles, floor tape, or chalk, or when a quiet, reflective check-in is required.

Group arrangement: Pairs competing 2 versus 2 on a court; multiple parallel courts run for larger groups (up to 6 courts of 4 players).

Timing: Playworks lists this as less than 10 minutes; UWT structures parallel 10-minute games.

Materials and tools

Before participants arrive

  1. For each court, measure and mark a starting line on a smooth floor or asphalt.
  2. From the starting line, mark horizontal lines across the lane at 3 feet, 4 feet, 5 feet, and an end boundary at 6 feet.
  3. Write point values in the resulting zones: 1 point between 3 and 4 feet, 2 points between 4 and 5 feet, 3 points between 5 and 6 feet. Anything short of 3 feet or beyond 6 feet scores 0.
  4. Set up 1 court for every 4 participants. For odd totals, form a rotation or assign a scorekeeper.

Say this to open

Welcome to Playground Shuffleboard. We are playing in teams of two. Each team gets four beanbags. From behind the start line, you will slide your bags one at a time toward the scoring zones. You can aim for high-point zones or knock your opponent's bags out. Let us set teams and start.

How to run it

  1. Form teams and explain rules 2 minutes

    Divide participants into teams of two and assign each match of two pairs to a court. Hand out four beanbags to Team A and four distinct beanbags to Team B. Explain that slides must originate strictly from behind the start line.

  2. Slide beanbags 4 minutes

    Teams play rock-paper-scissors to decide who slides first. Players alternate sliding one bag at a time from behind the starting line until all 8 bags are on the court. Players may slide their bag to push existing bags into higher zones or knock opponents out of bounds.

  3. Score the round 2 minutes

    Both teams inspect final resting positions. Bags resting completely outside boundaries score 0 points. If a bag sits on a line dividing two scoring zones, award the points for the zone holding the larger portion of the bag; if evenly split and disputed, resolve with a quick round of rock-paper-scissors. Tally total points on the court score sheet.

  4. Debrief and rotate 2 minutes

    Conclude the match. Gather the group or call the winner on each court. Ask two brief reflection questions before rotating partners or transitioning to the next activity.

Debrief questions

Finished output: Completed round scores recorded on each court score sheet with a declared winning pair.

Remote

This physical sliding activity cannot be run as written in a remote environment without altering its physical core. Run a separate digital target game instead, such as using a shared virtual whiteboard with numbered concentric circles where participants take turns placing stamped icons using coordinated dice rolls to generate coordinate offsets.

Hybrid

Hybrid play is not recommended because the mechanic requires physical bag sliding on a shared floor. Remote participants can serve as team strategists on a live video stream, advising in-person sliding partners on trajectory and target zones.

Access and participation choices

If the session gets stuck

Flooring has too much friction and beanbags stop short of the 3-foot mark.
Shorten the distances proportionally (e.g., lines at 2, 3, and 4 feet) or use smooth-bottomed markers like plastic discs or coasters.
Players argue over which scoring zone a straddling bag occupies.
Enforce the standard rule immediately: use a single game of rock-paper-scissors to settle any split-line call.

Terms used here

Live facilitator

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Reference revision: c0d4132e1beb418e313283768ce309a5aee5a03a38a0149b9e113973c6f6b71c

# Playground Shuffleboard

Pairs slide beanbags down a taped or chalked court into target scoring zones, knocking opponent bags away while aiming for higher point bands.

**Time:** 10 minutes. Playworks lists this as less than 10 minutes; UWT structures parallel 10-minute games.
**People:** 4 to 24. Pairs competing 2 versus 2 on a court; multiple parallel courts run for larger groups (up to 6 courts of 4 players).

## Choose this exercise

**Purpose:** Practice turn-taking, target accuracy, and light competitive coordination in pairs.
**Use it when:** Use during active breaks, outdoor team games, or kinesthetic warm-ups where a quick physical skill game resets group energy.
**Skip it when:** Skip when the venue cannot support sliding projectiles, floor tape, or chalk, or when a quiet, reflective check-in is required.

## Materials and tools

- Floor tape or sidewalk chalk (1 roll or 1 stick per court)
- 8 beanbags per court (4 in one color or marked pattern, 4 in another)
- 1 tape measure or yardstick per court for setup
- 1 scratch paper sheet and 1 pen per court for score tallying

## Before participants arrive

1. For each court, measure and mark a starting line on a smooth floor or asphalt.
2. From the starting line, mark horizontal lines across the lane at 3 feet, 4 feet, 5 feet, and an end boundary at 6 feet.
3. Write point values in the resulting zones: 1 point between 3 and 4 feet, 2 points between 4 and 5 feet, 3 points between 5 and 6 feet. Anything short of 3 feet or beyond 6 feet scores 0.
4. Set up 1 court for every 4 participants. For odd totals, form a rotation or assign a scorekeeper.

## Say this to open

Welcome to Playground Shuffleboard. We are playing in teams of two. Each team gets four beanbags. From behind the start line, you will slide your bags one at a time toward the scoring zones. You can aim for high-point zones or knock your opponent's bags out. Let us set teams and start.

## How to run it

### 1. Form teams and explain rules (2 minutes)

Divide participants into teams of two and assign each match of two pairs to a court. Hand out four beanbags to Team A and four distinct beanbags to Team B. Explain that slides must originate strictly from behind the start line.

### 2. Slide beanbags (4 minutes)

Teams play rock-paper-scissors to decide who slides first. Players alternate sliding one bag at a time from behind the starting line until all 8 bags are on the court. Players may slide their bag to push existing bags into higher zones or knock opponents out of bounds.

### 3. Score the round (2 minutes)

Both teams inspect final resting positions. Bags resting completely outside boundaries score 0 points. If a bag sits on a line dividing two scoring zones, award the points for the zone holding the larger portion of the bag; if evenly split and disputed, resolve with a quick round of rock-paper-scissors. Tally total points on the court score sheet.

### 4. Debrief and rotate (2 minutes)

Conclude the match. Gather the group or call the winner on each court. Ask two brief reflection questions before rotating partners or transitioning to the next activity.


## Debrief questions

- What strategy worked better for your team: aiming straight for high points or blocking and knocking opponent bags?
- How did sliding order affect your choices during the round?

**Finished output:** Completed round scores recorded on each court score sheet with a declared winning pair.

## Remote

This physical sliding activity cannot be run as written in a remote environment without altering its physical core. Run a separate digital target game instead, such as using a shared virtual whiteboard with numbered concentric circles where participants take turns placing stamped icons using coordinated dice rolls to generate coordinate offsets.

## Hybrid

Hybrid play is not recommended because the mechanic requires physical bag sliding on a shared floor. Remote participants can serve as team strategists on a live video stream, advising in-person sliding partners on trajectory and target zones.

## Access and participation choices

- Players who prefer to sit may slide bags from a chair placed behind the starting line or use a tabletop variation.
- Participants may choose the role of court referee, tape technician, or scorekeeper without needing to slide projectiles.

## If the session gets stuck

**Flooring has too much friction and beanbags stop short of the 3-foot mark.**

Shorten the distances proportionally (e.g., lines at 2, 3, and 4 feet) or use smooth-bottomed markers like plastic discs or coasters.

**Players argue over which scoring zone a straddling bag occupies.**

Enforce the standard rule immediately: use a single game of rock-paper-scissors to settle any split-line call.


## Terms used here

- Court: The marked rectangular sliding lane measuring six feet long with designated scoring bands.

## Sources and adaptation

Observed in Playworks game library under 'Playground Shuffleboard'.

Retained the core Playworks rules: 6-foot chalk/tape court with divisions at 3, 4, and 5 feet, rock-paper-scissors for turn order and line disputes, hitting opponent bags, and 2-person teams. UWT adapted the activity into parallel simultaneous courts to scale up to 24 participants, added standardized court dimensions, provided time structures, and supplied accessible roles.

[Playworks](https://www.playworks.org/game-library/playground-shuffleboard/)

Current run sheet: https://unitedwetransform.com/exercises/playground-shuffleboard/

Sources and adaptation

Observed in Playworks game library under 'Playground Shuffleboard'.

Retained the core Playworks rules: 6-foot chalk/tape court with divisions at 3, 4, and 5 feet, rock-paper-scissors for turn order and line disputes, hitting opponent bags, and 2-person teams. UWT adapted the activity into parallel simultaneous courts to scale up to 24 participants, added standardized court dimensions, provided time structures, and supplied accessible roles.

See our editorial policy for AI use, sourcing and corrections.

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