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Exercises/Relationship Mapping/Pin Down
Relationship Mapping

Pin Down

Pin Down is a relationship mapping exercise that helps participants build useful connections and understand how people, roles, or ideas relate.

5 to 15 minutesTIME
Small group (4-8)GROUP SIZE
ActiveENERGY
In personSETTING
Low cognitive loadCOGNITIVE LOAD
Strengthens Network Design This relationship mapping exercise strengthens Network Design, one of the eight Gathering Effectiveness pillars.

How to run it

  1. The group should be divided into two teams, and each team goes to their end line to wait for the signal to begin the game.
  2. At no time may a student from one team cross over onto the other team’s side.
  3. When the game begins, students run to the center to grab balls.
  4. The goal of the game is to knock over the opposing team’s pins while defending your own, throwing or rolling the balls.
  5. If a pin gets knocked down, no one may touch it. The leader takes the pin out of play.
  6. Students may defend their pins by standing in front/back/side of it, but if they knock it over by mistake, it is taken out of play.
  7. The game ends when one team has knocked down all the others’ pins.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

The group should be divided into two teams, and each team goes to their end line to wait for the signal to begin the game.

If a pin gets knocked down, no one may touch it. The leader takes the pin out of play.

Students may defend their pins by standing in front/back/side of it, but if they knock it over by mistake, it is taken out of play.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Pin Down. Readiness: Publishable Draft. Core moves: The group should be divided into two teams, and each team goes to their end line to wait for the signal to begin the game.; If a pin gets knocked down, no one may touch it. The leader takes the pin out of play.; Students may defend their pins by standing in front/back/side of it, but if they knock it over by mistake, it is taken out of play.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playworks; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playworks.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with