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Exercises/Reflection and Learning/PFP: December 2003
Team Reflection · Reflection and Learning

PFP: December 2003

First, the bad news: Your strategy for persuading participants to accept what is good for them will take a long time.

30 to 60 minutesTIME
Medium group (9-25), Pairs, TriadsGROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Learning Transfer This reflection and learning exercise strengthens Learning Transfer, one of the eight Gathering Effectiveness pillars.

How to run it

  1. First, the bad news: Your strategy for persuading participants to accept what is good for them will take a long time. The good news: With patience and emotional detachment, it can be done.
  2. PFP: December 2003 PLAY FOR PERFORMANCE: December 2003 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.
  3. Guest Gamer An Interview with Chuck Wade Crisp answers from a facilitator who does not play games.
  4. Pithy Saying What Does “GAME” Stand For?
  5. Let me explain the true meaning of “game”.
  6. Masthead PLAY FOR PERFORMANCE: SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.
  7. Mission To increase and improve the use of interactive, experiential strategies to improve human performance in an effective, efficient, and enjoyable way.
  8. PLAY FOR PERFORMANCE: December 2003 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

PFP: December 2003 PLAY FOR PERFORMANCE: December 2003 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.

Guest Gamer An Interview with Chuck Wade Crisp answers from a facilitator who does not play games.

Pithy Saying What Does “GAME” Stand For?

Let me explain the true meaning of “game”.

Masthead PLAY FOR PERFORMANCE: SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.

Mission To increase and improve the use of interactive, experiential strategies to improve human performance in an effective, efficient, and enjoyable way.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: PFP: December 2003. Readiness: Publishable Draft. Core moves: PFP: December 2003 PLAY FOR PERFORMANCE: December 2003 SERIOUSLY FUN ACTIVITIES FOR TRAINERS, FACILITATORS, PERFORMANCE CONSULTANTS, AND MANAGERS.; Guest Gamer An Interview with Chuck Wade Crisp answers from a facilitator who does not play games.; Pithy Saying What Does “GAME” Stand For?; Let me explain the true meaning of “game”.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from The Thiagi Group; aggregators are listed as additional observations, not origin proof. (1 source observed, including The Thiagi Group.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with