Nothing Ventured - The Teacher Toolkit
Variations This game can easily be adjusted to be played in groups or individually, rather than pairs.
How to run it
- Prepare up to 10 questions for students to use in the game.
- Pairs of students each need a six-sided die and a “Nothing Ventured” game sheet (see template, below). Students roll the die before answering each question, recording the number rolled in the “Die Roll” column of the worksheet.
- Ask or display the first question you’ve prepared. Students record their answer to the question in the “Answer” column of the worksheet.
- Reveal the correct answer to the first question. Students check their recorded answer and determine whether they were correct or incorrect. They will record this by writing “C” or “I” in the “Correct or Incorrect” column of the worksheet.
- Students keep a running tally of their points in the “Total” column. The pair with the most points after all the questions have been asked wins the game.
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Prompts to use +
Prepare up to 10 questions for students to use in the game.
Pairs of students each need a six-sided die and a “Nothing Ventured” game sheet (see template, below). Students roll the die before answering each question, recording the number rolled in the “Die Roll” column of the worksheet.
Ask or display the first question you’ve prepared. Students record their answer to the question in the “Answer” column of the worksheet.
Reveal the correct answer to the first question. Students check their recorded answer and determine whether they were correct or incorrect. They will record this by writing “C” or “I” in the “Correct or Incorrect” column of the worksheet.
Students keep a running tally of their points in the “Total” column. The pair with the most points after all the questions have been asked wins the game.
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Adapt this exercise for my exact room. Exercise: Nothing Ventured - The Teacher Toolkit. Readiness: Publishable Draft. Core moves: Prepare up to 10 questions for students to use in the game.; Pairs of students each need a six-sided die and a “Nothing Ventured” game sheet (see template, below). Students roll the die before answering each question, recording the number rolled in the “Die Roll” column of the worksheet.; Ask or display the first question you’ve prepared. Students record their answer to the question in the “Answer” column of the worksheet.; Reveal the correct answer to the first question. Students check their recorded answer and determine whether they were correct or incorrect. They will record this by writing “C” or “I” in the “Correct or Incorrect” column of the worksheet.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.
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