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Exercises/Reflection and Learning/Mystery Solving Game Tests Group Team Skills - Bank Robbery
Team Reflection · Reflection and Learning

Mystery Solving Game Tests Group Team Skills - Bank Robbery

Mystery Solving Game Tests Group Team Skills - Bank Robbery is a team reflection exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.

15 to 30 minutesTIME
Small group (4-8)GROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Learning Transfer This reflection and learning exercise strengthens Learning Transfer, one of the eight Gathering Effectiveness pillars.

How to run it

  1. In advance, visit the Resources tab to download the Print+Play Bank Robbery mystery clues.
  2. Print each of the 24 clues on separate slips of paper.
  3. Gather your group and ask them to sit a small distance away from one another.
  4. Announce that the local (fictional) bank has been robbed and your group’s task is to act as detectives to solve the mystery.
  5. Distribute one clue (small slip of paper) to each person.
  6. Instruct each person that they may read their clue out loud to others, but they must never show or display it to anyone.
  7. Explain that the group has all of the information it will need to solve the case.
  8. Challenge your group to identify who committed the robbery and the alibis for all other suspects, ie where were they when the robbery actually occurred.
  9. Bank Robbery Mystery solving game develops teamwork through detective skills.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

In advance, visit the Resources tab to download the Print+Play Bank Robbery mystery clues.

Gather your group and ask them to sit a small distance away from one another.

Instruct each person that they may read their clue out loud to others, but they must never show or display it to anyone.

Explain that the group has all of the information it will need to solve the case.

Challenge your group to identify who committed the robbery and the alibis for all other suspects, ie where were they when the robbery actually occurred.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Mystery Solving Game Tests Group Team Skills - Bank Robbery. Readiness: Publishable Draft. Core moves: In advance, visit the Resources tab to download the Print+Play Bank Robbery mystery clues.; Gather your group and ask them to sit a small distance away from one another.; Instruct each person that they may read their clue out loud to others, but they must never show or display it to anyone.; Explain that the group has all of the information it will need to solve the case.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with