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Exercises/Relationship Mapping/Jeopardy Review Game
Workspace Ritual ยท Relationship Mapping

Jeopardy Review Game

Teams select category clues from a shared board and confer to supply the correct answer. The exercise produces a quick review of workshop concepts and highlights topics needing clarification.

40 minutesTIME
6 to 24 peopleGROUP SIZE
In person, Remote, HybridSETTING
4 materialsMATERIALS
Planning pillar: Network Design UWT groups this relationship mapping activity under Network Design in its Gathering Effectiveness planning framework.

Choose this exercise

Purpose: Review and reinforce shared knowledge by answering categorized prompts in small teams.

Use it when: Use during or at the end of a training session to test comprehension and revisit key facts without an exam.

Skip it when: Skip when participants are encountering material for the first time or when competitive trivia creates counterproductive stress.

Group arrangement: 3 to 4 cross-functional teams of 2 to 6 people each

Timing: Adapted to 40 minutes within the 30 to 60 minute range in Relationship Makers Handbook to ensure realistic clue timing

Materials and tools

Before participants arrive

  1. Prepare 16 clues sorted into 4 subject categories with 4 point values (100, 200, 300, 400).
  2. Draw or project the grid showing categories and point values, concealing the clues until chosen.
  3. Assign or form cross-functional teams mixing varied levels of experience.

Say this to open

Welcome to our review game. We have four categories on the board. When it is your team's turn, pick a category and value. You will have 30 seconds to talk quietly together before your designated spokesperson gives your final answer as a direct statement. If you miss, another team can buzz in. Let us begin.

How to run it

  1. Form teams and explain rules 5 minutes

    Divide participants into 3 or 4 balanced teams of 2 to 6 people. Direct each team to pick a spokesperson and a scribe. Explain turn order: randomly pick a starting team, then rotate clockwise. The choosing team gets 30 seconds to confer. Answers are accepted as direct statements. If correct, they earn the points. If incorrect or time expires, any other team may signal within 10 seconds to steal. No points are deducted for wrong answers.

  2. Play board round 1 15 minutes

    Run through the lower-value clues (100 and 200 points). Rotate choice clockwise regardless of who answered the last question correctly. Read each chosen clue aloud and start a 30-second timer. Accept answers only from the team spokesperson. Record points on the visible score sheet.

  3. Play board round 2 15 minutes

    Open the remaining higher-value clues (300 and 400 points). Continue clockwise rotation. If a clue reveals widespread confusion across all teams, pause the clock for 30 seconds to explain the core concept before moving to the next pick.

  4. Debrief and review key topics 5 minutes

    Tally final scores and acknowledge all teams. Pose 2 debrief questions to the room, inviting 2 to 3 voluntary comments on which concepts were easiest or most challenging.

Debrief questions

Finished output: A completed review grid showing team scores and an identified list of concepts that need follow-up clarification.

Remote

Share a digital presentation slide or spreadsheet showing the grid. Use team breakout rooms or dedicated team chat channels for the 30-second confer phase, or have teams confer verbally while others mute. Designated spokespeople type their team answer into the public chat.

Hybrid

Ensure the clue board is shared via screen share visible on in-room displays and remote monitors. Form mixed teams using secondary audio devices, or separate into fully in-room teams and fully remote teams taking alternating turns. Remote spokespeople speak over the room audio or type in chat read aloud by a co-facilitator.

Access and participation choices

If the session gets stuck

One outspoken team member dominates all the answers without consulting others.
Remind the group that the spokesperson may only answer after checking with teammates, or rotate the designated spokesperson on each turn.
Teams dispute whether an answer is precise enough.
Facilitator makes the final call immediately based on understanding the core concept rather than exact wording, keeping the game moving.

Terms used here

Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Help me prepare and run the exercise below. First ask for my participant count, time, setting, access needs and intended result. Check these against the stated limits. Use the supplied rules and materials. Explain any proposed changes before using them, and label them as adaptations. Do not invent source claims or require personal disclosure. Give me one step at a time when I say start. I manage the people, physical activity and clock; do not claim to observe the room. Ask me what happened before choosing a next step.

Reference revision: a822e4bba9ff94f6c559040f368b970cdc760d4e4bbe2a0d106bf40998782a69

# Jeopardy Review Game

Teams select category clues from a shared board and confer to supply the correct answer. The exercise produces a quick review of workshop concepts and highlights topics needing clarification.

**Time:** 40 minutes. Adapted to 40 minutes within the 30 to 60 minute range in Relationship Makers Handbook to ensure realistic clue timing
**People:** 6 to 24. 3 to 4 cross-functional teams of 2 to 6 people each

## Choose this exercise

**Purpose:** Review and reinforce shared knowledge by answering categorized prompts in small teams.
**Use it when:** Use during or at the end of a training session to test comprehension and revisit key facts without an exam.
**Skip it when:** Skip when participants are encountering material for the first time or when competitive trivia creates counterproductive stress.

## Materials and tools

- 1 large display board or projector screen with a 4-column by 4-row grid of clues
- 1 score sheet and pen for the facilitator
- 1 response bell, buzzer, or distinct table noise-maker per team (optional; hands work)
- Paper and pen for each team to jot notes

## Before participants arrive

1. Prepare 16 clues sorted into 4 subject categories with 4 point values (100, 200, 300, 400).
2. Draw or project the grid showing categories and point values, concealing the clues until chosen.
3. Assign or form cross-functional teams mixing varied levels of experience.

## Say this to open

Welcome to our review game. We have four categories on the board. When it is your team's turn, pick a category and value. You will have 30 seconds to talk quietly together before your designated spokesperson gives your final answer as a direct statement. If you miss, another team can buzz in. Let us begin.

## How to run it

### 1. Form teams and explain rules (5 minutes)

Divide participants into 3 or 4 balanced teams of 2 to 6 people. Direct each team to pick a spokesperson and a scribe. Explain turn order: randomly pick a starting team, then rotate clockwise. The choosing team gets 30 seconds to confer. Answers are accepted as direct statements. If correct, they earn the points. If incorrect or time expires, any other team may signal within 10 seconds to steal. No points are deducted for wrong answers.

### 2. Play board round 1 (15 minutes)

Run through the lower-value clues (100 and 200 points). Rotate choice clockwise regardless of who answered the last question correctly. Read each chosen clue aloud and start a 30-second timer. Accept answers only from the team spokesperson. Record points on the visible score sheet.

### 3. Play board round 2 (15 minutes)

Open the remaining higher-value clues (300 and 400 points). Continue clockwise rotation. If a clue reveals widespread confusion across all teams, pause the clock for 30 seconds to explain the core concept before moving to the next pick.

### 4. Debrief and review key topics (5 minutes)

Tally final scores and acknowledge all teams. Pose 2 debrief questions to the room, inviting 2 to 3 voluntary comments on which concepts were easiest or most challenging.


## Debrief questions

- Which category or question revealed the biggest gap in our collective understanding?
- What is one core fact from today's game that you will apply directly in your work?

**Finished output:** A completed review grid showing team scores and an identified list of concepts that need follow-up clarification.

## Remote

Share a digital presentation slide or spreadsheet showing the grid. Use team breakout rooms or dedicated team chat channels for the 30-second confer phase, or have teams confer verbally while others mute. Designated spokespeople type their team answer into the public chat.

## Hybrid

Ensure the clue board is shared via screen share visible on in-room displays and remote monitors. Form mixed teams using secondary audio devices, or separate into fully in-room teams and fully remote teams taking alternating turns. Remote spokespeople speak over the room audio or type in chat read aloud by a co-facilitator.

## Access and participation choices

- Participants may choose nonspeaking roles such as scribe, time tracker, or strategy advisor.
- Any participant may pass on contributing to a clue without explanation.
- Provide printed or written copies of all clues for participants with hearing or visual processing needs.

## If the session gets stuck

**One outspoken team member dominates all the answers without consulting others.**

Remind the group that the spokesperson may only answer after checking with teammates, or rotate the designated spokesperson on each turn.

**Teams dispute whether an answer is precise enough.**

Facilitator makes the final call immediately based on understanding the core concept rather than exact wording, keeping the game moving.


## Terms used here

- Clue: The prompt or statement presented to players that describes a target fact or concept.
- Steal: The opportunity for another team to answer after the active team gives an incorrect response.

## Sources and adaptation

Observed in Relationship Makers Handbook, pages 221-222. Adapts the game structure popularized by the television quiz show Jeopardy!

Retained the Jeopardy quiz mechanic and cross-functional team recommendation noted in Relationship Makers Handbook. Simplified the response format to standard direct answers rather than requiring phrasing as a question, set the duration to 40 minutes for feasible clue pacing, aligned group minimum to team arithmetic, and established explicit starting selection rules.

Current run sheet: https://unitedwetransform.com/exercises/jeopardy/

Sources and adaptation

Observed in Relationship Makers Handbook, pages 221-222. Adapts the game structure popularized by the television quiz show Jeopardy!

Retained the Jeopardy quiz mechanic and cross-functional team recommendation noted in Relationship Makers Handbook. Simplified the response format to standard direct answers rather than requiring phrasing as a question, set the duration to 40 minutes for feasible clue pacing, aligned group minimum to team arithmetic, and established explicit starting selection rules.

See our editorial policy for AI use, sourcing and corrections.

Pairs well with