Interactive name game to energise groups & build connections
Interactive name game to energise groups & build connections is a name learning exercise for relationship mapping: it helps participants build useful connections and understand how people, roles, or ideas relate.
How to run it
- In advance, count and distribute five blank index cards for every person in your group.
- Ask each person to write their own (first) name on each of the five cards.
- Combine all of the cards and shuffle them.
- Deal five random cards to each person, asking them not to look at their cards until the game starts.
- The goal is to be the first person to collect a matching set of five (name) cards.
- The following three parameters govern all trades:
- - Everyone plays at the same time, ie there are no turns;
- - All trades must be one-for-one, with no more than three cards exchanged at a time; and
- Names Stock Market Interactive name game to energise groups & build connections.
Run this exercise live
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What participants need now
Materials:
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Prompts to use +
Ask each person to write their own (first) name on each of the five cards.
The goal is to be the first person to collect a matching set of five (name) cards.
- Everyone plays at the same time, ie there are no turns;
Names Stock Market Interactive name game to energise groups & build connections.
Run this with your AI assistant +
Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.
Adapt this exercise for my exact room. Exercise: Interactive name game to energise groups & build connections. Readiness: Publishable Draft. Core moves: Ask each person to write their own (first) name on each of the five cards.; The goal is to be the first person to collect a matching set of five (name) cards.; - Everyone plays at the same time, ie there are no turns;; . Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.
Origin unverified
- Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
- What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
- No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
- Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.