Group Energiser Game Builds Team Spirit & Laughter Fast - Tenzi
Group Energiser Game Builds Team Spirit & Laughter Fast - Tenzi is a team reflection exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.
How to run it
- Randomly distribute one dice (or die) to each person.
- Form two or more teams of at least six people gathered in a circle.
- When ready, instruct everyone to roll their own dice (in the middle of their group) on the floor or a table.
- As soon as an individual rolls a ‘1,’ they may stop rolling (leaving their dice in front of them) and wait for the rest of their group to roll a ‘1.’
- When everyone has rolled a ‘1,’ instruct each person to stand up and spin around ‘one’ time on the spot.
- Next, each person rolls their dice, attempting to throw a ‘2.’
- When everyone has rolled a ‘2,’ each person in the group will stand up and spin around ‘two’ times.
- Thus, the final round will require everyone to roll a ‘6’ and then spin around ‘six’ times on the spot.
- Tenzi Group energiser game that builds team spirit & energy fast.
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Prompts to use +
Form two or more teams of at least six people gathered in a circle.
When ready, instruct everyone to roll their own dice (in the middle of their group) on the floor or a table.
As soon as an individual rolls a ‘1,’ they may stop rolling (leaving their dice in front of them) and wait for the rest of their group to roll a ‘1.’
When everyone has rolled a ‘1,’ instruct each person to stand up and spin around ‘one’ time on the spot.
Next, each person rolls their dice, attempting to throw a ‘2.’
When everyone has rolled a ‘2,’ each person in the group will stand up and spin around ‘two’ times.
Run this with your AI assistant +
Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.
Adapt this exercise for my exact room. Exercise: Group Energiser Game Builds Team Spirit & Laughter Fast - Tenzi. Readiness: Publishable Draft. Core moves: Form two or more teams of at least six people gathered in a circle.; When ready, instruct everyone to roll their own dice (in the middle of their group) on the floor or a table.; As soon as an individual rolls a ‘1,’ they may stop rolling (leaving their dice in front of them) and wait for the rest of their group to roll a ‘1.’; When everyone has rolled a ‘1,’ instruct each person to stand up and spin around ‘one’ time on the spot.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.
Origin unverified
- Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
- What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
- No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
- Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.