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Exercises/Reflection and Learning/Group Energiser Game Builds Team Spirit & Laughter Fast - Tenzi
Team Reflection · Reflection and Learning

Group Energiser Game Builds Team Spirit & Laughter Fast - Tenzi

Group Energiser Game Builds Team Spirit & Laughter Fast - Tenzi is a team reflection exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.

5 to 15 minutesTIME
Medium group (9-25), Small group (4-8)GROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Learning Transfer This reflection and learning exercise strengthens Learning Transfer, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Randomly distribute one dice (or die) to each person.
  2. Form two or more teams of at least six people gathered in a circle.
  3. When ready, instruct everyone to roll their own dice (in the middle of their group) on the floor or a table.
  4. As soon as an individual rolls a ‘1,’ they may stop rolling (leaving their dice in front of them) and wait for the rest of their group to roll a ‘1.’
  5. When everyone has rolled a ‘1,’ instruct each person to stand up and spin around ‘one’ time on the spot.
  6. Next, each person rolls their dice, attempting to throw a ‘2.’
  7. When everyone has rolled a ‘2,’ each person in the group will stand up and spin around ‘two’ times.
  8. Thus, the final round will require everyone to roll a ‘6’ and then spin around ‘six’ times on the spot.
  9. Tenzi Group energiser game that builds team spirit & energy fast.
Live facilitator

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Prompts to use +

Form two or more teams of at least six people gathered in a circle.

When ready, instruct everyone to roll their own dice (in the middle of their group) on the floor or a table.

As soon as an individual rolls a ‘1,’ they may stop rolling (leaving their dice in front of them) and wait for the rest of their group to roll a ‘1.’

When everyone has rolled a ‘1,’ instruct each person to stand up and spin around ‘one’ time on the spot.

Next, each person rolls their dice, attempting to throw a ‘2.’

When everyone has rolled a ‘2,’ each person in the group will stand up and spin around ‘two’ times.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Group Energiser Game Builds Team Spirit & Laughter Fast - Tenzi. Readiness: Publishable Draft. Core moves: Form two or more teams of at least six people gathered in a circle.; When ready, instruct everyone to roll their own dice (in the middle of their group) on the floor or a table.; As soon as an individual rolls a ‘1,’ they may stop rolling (leaving their dice in front of them) and wait for the rest of their group to roll a ‘1.’; When everyone has rolled a ‘1,’ instruct each person to stand up and spin around ‘one’ time on the spot.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with