Giants, Wizards, Elves
Giants, Wizards, Elves is a relationship mapping exercise that helps participants build useful connections and understand how people, roles, or ideas relate.
How to run it
- Each team huddles up on their side of the play area and chooses a first and second character to be.
- Each team moves to the middle line, play begins when the leader yells, One, two, three, what’s it gong to be? Each team flashes their first choice. Whichever team has the dominant character chases the other team back to their rear boundary line.
- Anyone who is tagged before getting to that rear line becomes part of the opposite team.
- Explain also that if both teams choose the same first choice, the leader calls out a pre-defined signal and the teams change to their second choice. If they choose the same second choice, the teams regroup and pick two more.
- The game ends when one team has completely absorbed the other team, or when you run out of time.
- All methods All authors IAF Library Library Giants, wizards, elves 47 44 It's a running around energiser which surely help participants to get their energy level higher.
- Each team moves to the middle line, play begins when the leader yells, One, two, three, what’s it gong to be? Each team flashes their first choice.
- with this team building activity Contents 1 Objectives 2 Group Size 3 Materials 4 Set Up 5 Directions Objectives This activity is the group version of “Rock, Paper Scissors” combined with tag.
- 30m Participants: 10 + Difficulty: Low by Teampedia Tools Use Method Goal To energize teams Instructions Set Up Draw a line in the center of the space to split the space into a center space (w
- CollaborationCollaboratively create agendas in real-time.
Run this exercise live
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Prompts to use +
Each team huddles up on their side of the play area and chooses a first and second character to be.
Each team moves to the middle line, play begins when the leader yells, One, two, three, what’s it gong to be? Each team flashes their first choice. Whichever team has the dominant character chases the other team back to their rear boundary line.
Explain also that if both teams choose the same first choice, the leader calls out a pre-defined signal and the teams change to their second choice. If they choose the same second choice, the teams regroup and pick two more.
Each team moves to the middle line, play begins when the leader yells, One, two, three, what’s it gong to be? Each team flashes their first choice.
with this team building activity Contents 1 Objectives 2 Group Size 3 Materials 4 Set Up 5 Directions Objectives This activity is the group version of “Rock, Paper Scissors” combined with tag.
30m Participants: 10 + Difficulty: Low by Teampedia Tools Use Method Goal To energize teams Instructions Set Up Draw a line in the center of the space to split the space into a center space (w
Run this with your AI assistant +
Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.
Adapt this exercise for my exact room. Exercise: Giants, Wizards, Elves. Readiness: Publishable Draft. Core moves: Each team huddles up on their side of the play area and chooses a first and second character to be.; Each team moves to the middle line, play begins when the leader yells, One, two, three, what’s it gong to be? Each team flashes their first choice. Whichever team has the dominant character chases the other team back to their rear boundary line.; Explain also that if both teams choose the same first choice, the leader calls out a pre-defined signal and the teams change to their second choice. If they choose the same second choice, the teams regroup and pick two more.; Each team moves to the middle line, play begins when the leader yells, One, two, three, what’s it gong to be? Each team flashes their first choice.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.
Origin unverified
- Where we observed it: The strongest current observations come from Playworks; aggregators are listed as additional observations, not origin proof. (3 sources observed, including Playworks, Teampedia, SessionLab.)
- What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
- No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
- Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.