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Exercises/Reflection and Learning/Fun Team Strategy Game Develops Planning - Pick & Choose
Team Reflection ยท Reflection and Learning

Fun Team Strategy Game Develops Planning - Pick & Choose

Fun Team Strategy Game Develops Planning - Pick & Choose is a team reflection exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.

15 to 30 minutesTIME
Small group (4-8)GROUP SIZE
ActiveENERGY
In personSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Learning Transfer This reflection and learning exercise strengthens Learning Transfer, one of the eight Gathering Effectiveness pillars.

How to run it

  1. In advance, lay a boundary rope on the floor and place three buckets in a line perpendicular to the rope spaced 3 metres, 5 metres and 7 metres from the rope.
  2. Ask your group to stand on the empty of the rope, and give them a bag of soft tossables.
  3. Challenge your group to record the highest score possible by tossing as many of the items into the buckets.
  4. Explain that each bucket is worth a different number of points:
  5. Your group will be given a total of three one-minute rounds, with several minutes of planning time before each round commences.
  6. Pick & Choose Team strategy game to develop planning & coordination.
  7. Pick & Choose is a team strategy game that develops analytical thinking as participants evaluate trade-offs between safe, low-scoring options and challenging, high-value targets.
  8. The planning phases encourage collaborative decision-making, whilst the action rounds test execution skills.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

In advance, lay a boundary rope on the floor and place three buckets in a line perpendicular to the rope spaced 3 metres, 5 metres and 7 metres from the rope.

Ask your group to stand on the empty of the rope, and give them a bag of soft tossables.

Challenge your group to record the highest score possible by tossing as many of the items into the buckets.

Explain that each bucket is worth a different number of points:

Your group will be given a total of three one-minute rounds, with several minutes of planning time before each round commences.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Fun Team Strategy Game Develops Planning - Pick & Choose. Readiness: Publishable Draft. Core moves: In advance, lay a boundary rope on the floor and place three buckets in a line perpendicular to the rope spaced 3 metres, 5 metres and 7 metres from the rope.; Ask your group to stand on the empty of the rope, and give them a bag of soft tossables.; Challenge your group to record the highest score possible by tossing as many of the items into the buckets.; Explain that each bucket is worth a different number of points:. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with