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Exercises/Reflection and Learning/Need a Shoelace
Team Reflection ยท Reflection and Learning

Need a Shoelace

Teams race to locate everyday personal items called out by the facilitator and deliver them to a central station. The first team to present the matching item scores a point.

15 minutesTIME
4 to 24 peopleGROUP SIZE
In person, Remote, HybridSETTING
2 materialsMATERIALS
Planning pillar: Learning Transfer UWT groups this reflection and learning activity under Learning Transfer in its Gathering Effectiveness planning framework.

Choose this exercise

Purpose: Energize a room and prompt fast resource pooling through a rapid retrieval scavenger hunt.

Use it when: Use during a post-lunch energy dip or between long presentation blocks when the group needs quick movement and light collaboration.

Skip it when: Skip if the room layout has trip hazards, if tight physical racing causes safety concerns, or if participants prefer not to handle personal belongings.

Group arrangement: Small teams of 2 to 6 people seated equidistant from the facilitator station. Balance team sizes across the range of 2 to 6; any spare participant joins an existing group or acts as scorekeeper.

Timing: UWT suggested 15 minutes to allow setup, 8 to 10 item rounds, and a brief debrief.

Materials and tools

Before participants arrive

  1. Arrange team seating clusters roughly equal distances from a central facilitator table.
  2. Clear direct walkways between each team cluster and the facilitator table to prevent tripping.

Say this to open

We are going to play a rapid retrieval game called Need a Shoelace. I will call out an everyday item. Your team must quickly look through what you have on hand, find the item, and have one runner bring it to my table. The first team to place the correct item on the table gets one point. We will cover boundary and safety rules first.

How to run it

  1. Form teams and establish boundary rules 3 minutes

    Divide participants into teams of 2 to 6 people. Balance counts evenly; assign any spare participant to an existing team or designate them as the scorekeeper. Direct each team to a base that sits an equal distance from the facilitator station. Announce safety rules: walk briskly instead of reckless sprinting, respect personal boundaries, never rummage through another person's bag, and only share items willingly.

  2. Run rapid retrieval rounds 8 minutes

    Call out an item chosen from the prompt list. Teams search their pockets, bags, or immediate desks. One runner from each team brings the item to the facilitator table. Award one point on the board to the first team that presents a valid match. Return the item immediately to its owner. Choose and call out 8 to 10 items from the prompt list in sequence until those rounds are complete.

  3. Tally scores and acknowledge contributions 2 minutes

    Tally the points on the board. Announce the team with the most points. Acknowledge creative approximations, helpful spotters, and clean teamwork.

  4. Debrief team coordination 2 minutes

    Facilitate a brief standing reflection with the whole room using the debrief prompts. Limit responses to 2 or 3 quick contributions to maintain momentum.

Debrief questions

Finished output: A completed scoreboard tallying retrieval points across 8 to 10 fast-paced rounds.

Remote

Run on video conference. Each person stays at their own desk. Call out an item. The first participant to hold the exact item up to their camera and type 'Got it' in the chat earns a point for their team or individual tally.

Hybrid

Form paired teams where each team contains in-person members and one remote member. In alternating rounds, call for either an in-room physical item (delivered to the room table by an in-person runner) or a digital artifact (posted as a link or pasted image into the shared video chat by a remote member using the hybrid prompt list).

Access and participation choices

If the session gets stuck

Two runners arrive at the table at nearly the exact same second.
Award a tie point to both teams immediately to keep momentum high without disputing split seconds.
Participants rummage aggressively through personal belongings.
Pause the round and remind everyone that people may only offer their own personal possessions willingly.

Terms used here

Facilitator Call-Out List

Physical Retrieval Items:1. A pen with blue or black ink2. A coin dated before 20153. A loyalty or membership card with a barcode4. A set of keys with at least three keys5. A shoelace (attached or unattached)6. A pair of glasses or sunglasses7. A receipt printed within the last seven days8. A piece of unused tissue or napkin9. A charging cable with a USB connector10. An item displaying a company or school logo11. A lip balm or hand lotion tube12. A photo of a pet on a phone screen Digital Artifact Items (for Hybrid/Remote Rounds):13. A link to a recipe that uses exactly five ingredients14. An image of a public transit map posted in chat15. A link to today's local weather forecast showing humidity16. A royalty-free photo of an orange fruit
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Help me prepare and run the exercise below. First ask for my participant count, time, setting, access needs and intended result. Check these against the stated limits. Use the supplied rules and materials. Explain any proposed changes before using them, and label them as adaptations. Do not invent source claims or require personal disclosure. Give me one step at a time when I say start. I manage the people, physical activity and clock; do not claim to observe the room. Ask me what happened before choosing a next step.

Reference revision: 0cf5c6b6bed3725c55f9e6a6c570fca5ab5c95d0de0ebbe825458d46675fa97d

# Need a Shoelace

Teams race to locate everyday personal items called out by the facilitator and deliver them to a central station. The first team to present the matching item scores a point.

**Time:** 15 minutes. UWT suggested 15 minutes to allow setup, 8 to 10 item rounds, and a brief debrief.
**People:** 4 to 24. Small teams of 2 to 6 people seated equidistant from the facilitator station. Balance team sizes across the range of 2 to 6; any spare participant joins an existing group or acts as scorekeeper.

## Choose this exercise

**Purpose:** Energize a room and prompt fast resource pooling through a rapid retrieval scavenger hunt.
**Use it when:** Use during a post-lunch energy dip or between long presentation blocks when the group needs quick movement and light collaboration.
**Skip it when:** Skip if the room layout has trip hazards, if tight physical racing causes safety concerns, or if participants prefer not to handle personal belongings.

## Materials and tools

- Pre-written list of 12 everyday items and 4 hybrid digital items
- Scoreboard, flip chart, or whiteboard with marker

## Before participants arrive

1. Arrange team seating clusters roughly equal distances from a central facilitator table.
2. Clear direct walkways between each team cluster and the facilitator table to prevent tripping.

## Say this to open

We are going to play a rapid retrieval game called Need a Shoelace. I will call out an everyday item. Your team must quickly look through what you have on hand, find the item, and have one runner bring it to my table. The first team to place the correct item on the table gets one point. We will cover boundary and safety rules first.

## How to run it

### 1. Form teams and establish boundary rules (3 minutes)

Divide participants into teams of 2 to 6 people. Balance counts evenly; assign any spare participant to an existing team or designate them as the scorekeeper. Direct each team to a base that sits an equal distance from the facilitator station. Announce safety rules: walk briskly instead of reckless sprinting, respect personal boundaries, never rummage through another person's bag, and only share items willingly.

### 2. Run rapid retrieval rounds (8 minutes)

Call out an item chosen from the prompt list. Teams search their pockets, bags, or immediate desks. One runner from each team brings the item to the facilitator table. Award one point on the board to the first team that presents a valid match. Return the item immediately to its owner. Choose and call out 8 to 10 items from the prompt list in sequence until those rounds are complete.

### 3. Tally scores and acknowledge contributions (2 minutes)

Tally the points on the board. Announce the team with the most points. Acknowledge creative approximations, helpful spotters, and clean teamwork.

### 4. Debrief team coordination (2 minutes)

Facilitate a brief standing reflection with the whole room using the debrief prompts. Limit responses to 2 or 3 quick contributions to maintain momentum.


## Debrief questions

- How did your team decide who searched, who contributed items, and who ran them to the front?
- What surprised you about the resources your group already carried with them?
- How did speed pressure change how clearly your team communicated?

**Finished output:** A completed scoreboard tallying retrieval points across 8 to 10 fast-paced rounds.

## Remote

Run on video conference. Each person stays at their own desk. Call out an item. The first participant to hold the exact item up to their camera and type 'Got it' in the chat earns a point for their team or individual tally.

## Hybrid

Form paired teams where each team contains in-person members and one remote member. In alternating rounds, call for either an in-room physical item (delivered to the room table by an in-person runner) or a digital artifact (posted as a link or pasted image into the shared video chat by a remote member using the hybrid prompt list).

## Access and participation choices

- Participants can choose to contribute items, serve as spotters, or act as the runner based on physical comfort and mobility.
- Anyone may decline to show or lend personal items without explanation by simply serving as a spotter, runner, or score observer.

## If the session gets stuck

**Two runners arrive at the table at nearly the exact same second.**

Award a tie point to both teams immediately to keep momentum high without disputing split seconds.

**Participants rummage aggressively through personal belongings.**

Pause the round and remind everyone that people may only offer their own personal possessions willingly.


## Terms used here

- Runner: The designated team member who carries the located item to the central facilitator table.

## Participant material: Facilitator Call-Out List

Physical Retrieval Items:
1. A pen with blue or black ink
2. A coin dated before 2015
3. A loyalty or membership card with a barcode
4. A set of keys with at least three keys
5. A shoelace (attached or unattached)
6. A pair of glasses or sunglasses
7. A receipt printed within the last seven days
8. A piece of unused tissue or napkin
9. A charging cable with a USB connector
10. An item displaying a company or school logo
11. A lip balm or hand lotion tube
12. A photo of a pet on a phone screen

Digital Artifact Items (for Hybrid/Remote Rounds):
13. A link to a recipe that uses exactly five ingredients
14. An image of a public transit map posted in chat
15. A link to today's local weather forecast showing humidity
16. A royalty-free photo of an orange fruit

## Sources and adaptation

Observed in the Playmeo collection, where it is attributed to Mark Collard.

Retained the core mechanic of small teams racing to present everyday items called out by the facilitator from Playmeo. UWT added explicit group balance handling for odd participant counts, dedicated digital prompts for hybrid delivery, safety guidelines, and a concise debrief.

[Playmeo](https://www.playmeo.com/activities/fun-large-group-games/need-a-shoelace/)

[Playmeo](https://www.playmeo.com/activities/fun-large-group-games/need-a-shoelace)

Current run sheet: https://unitedwetransform.com/exercises/fun-scavenger-hunt-game-for-large-groups-need-a-shoelace/

Sources and adaptation

Observed in the Playmeo collection, where it is attributed to Mark Collard.

Retained the core mechanic of small teams racing to present everyday items called out by the facilitator from Playmeo. UWT added explicit group balance handling for odd participant counts, dedicated digital prompts for hybrid delivery, safety guidelines, and a concise debrief.

See our editorial policy for AI use, sourcing and corrections.

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