Fun, Quick Energiser Game Gets Groups Moving - Bobsled Teams
Fun, Quick Energiser Game Gets Groups Moving - Bobsled Teams is a team reflection exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.
How to run it
- Divide your group into teams of four people.
- Each team stands in one straight line with hands on the shoulders of the person in front of them.
- The person at the front of the line is team member 1, the person behind them is team member 2, and so on.
- Explain that you want each team to respond immediately to a series of three commands:
- - “CHANGE” - team member 1 moves to the back of the bobsled (and becomes 4;)
- - “SWITCH” - team members 2 and 4 (or last person) switch places; and
- - “ROTATE” - every team member rotates their orientation 180 degrees ( 4 becomes the new 1.)
- All moves must be completed as accurately and as fast as possible.
- Bobsled Teams Quick energiser game builds team skills & group energy.
Run this exercise live
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What participants need now
Materials:
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Prompts to use +
Explain that you want each team to respond immediately to a series of three commands:
- “SWITCH” - team members 2 and 4 (or last person) switch places; and
- “ROTATE” - every team member rotates their orientation 180 degrees ( 4 becomes the new 1.)
Run this with your AI assistant +
Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.
Adapt this exercise for my exact room. Exercise: Fun, Quick Energiser Game Gets Groups Moving - Bobsled Teams. Readiness: Publishable Draft. Core moves: Explain that you want each team to respond immediately to a series of three commands:; - “SWITCH” - team members 2 and 4 (or last person) switch places; and; - “ROTATE” - every team member rotates their orientation 180 degrees ( 4 becomes the new 1.); . Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.
Origin unverified
- Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
- What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
- No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
- Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.