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Exercises/Reflection and Learning/Fun, Fast-Paced Circle Game With Animal Gestures - Speed Rabbit
Circle Dialogue · Reflection and Learning

Fun, Fast-Paced Circle Game With Animal Gestures - Speed Rabbit

Fun, Fast-Paced Circle Game With Animal Gestures - Speed Rabbit is a circle dialogue exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.

5 to 15 minutesTIME
Medium group (9-25), TriadsGROUP SIZE
ActiveENERGY
In person, RemoteSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Learning Transfer This reflection and learning exercise strengthens Learning Transfer, one of the eight Gathering Effectiveness pillars.

How to run it

  1. Form a circle, with you standing in the middle.
  2. Establish a series of unique physical gestures and sounds that create the form of three animals, each involving three people. For example:
  3. - Elephant: one person uses their arms to create a trunk, while their two neighbours circle their arms to the side to create large ears;
  4. - Cow: one person interlocks fingers and turns their hands upside down to point their thumbs down, while their two neighbours each grab one of these thumbs as if milking them: and
  5. - Kangaroo: one person forms a pouch using their arms in front of themselves, while their two neighbours lean on this person’s closest shoulder and thump their outside legs.
  6. To start, randomly point to one person in the circle and call out the name of one of the three animals, and quickly count to ten.
  7. Immediately, this person and their two neighbours must arrange their bodies to look like the animal, making the appropriate sound, before you get to “…TEN.”
  8. If one of the three people in the circle makes a mistake or is too slow, the most deserving person is invited to swap positions with you in the middle of the circle.
  9. Speed Rabbit Fast-paced circle game with animal gestures & quick reactions.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

Form a circle, with you standing in the middle.

Establish a series of unique physical gestures and sounds that create the form of three animals, each involving three people. For example:

- Elephant: one person uses their arms to create a trunk, while their two neighbours circle their arms to the side to create large ears;

To start, randomly point to one person in the circle and call out the name of one of the three animals, and quickly count to ten.

Immediately, this person and their two neighbours must arrange their bodies to look like the animal, making the appropriate sound, before you get to “…TEN.”

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Fun, Fast-Paced Circle Game With Animal Gestures - Speed Rabbit. Readiness: Publishable Draft. Core moves: Form a circle, with you standing in the middle.; Establish a series of unique physical gestures and sounds that create the form of three animals, each involving three people. For example:; - Elephant: one person uses their arms to create a trunk, while their two neighbours circle their arms to the side to create large ears;; To start, randomly point to one person in the circle and call out the name of one of the three animals, and quickly count to ten.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with