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Exercises/Reflection and Learning/Fun Conversation Starter Game to Spark Discussion - This Or That
Team Reflection · Reflection and Learning

Fun Conversation Starter Game to Spark Discussion - This Or That

Fun Conversation Starter Game to Spark Discussion - This Or That is a team reflection exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.

5 to 15 minutesTIME
Medium group (9-25), Pairs, Small group (4-8)GROUP SIZE
ActiveENERGY
In personSETTING
High cognitive loadCOGNITIVE LOAD
Strengthens Learning Transfer This reflection and learning exercise strengthens Learning Transfer, one of the eight Gathering Effectiveness pillars.

How to run it

  1. In advance, visit the Resources tab to download a set of Print+Play This or That questions.
  2. Pose a question in which each person must choose between two difficult, hypothetical propositions, eg would you prefer to be poor in a job you love, or rich in a job you hate?
  3. Each person considers their choice and shares this decision with their partner.
  4. Next, each person predicts the preference of the majority of people in their group and shares this prediction with their partner.
  5. When ready, ask everyone to stand to one side of a space (or the other) according to their personal choice to determine the majority preference of the group.
  6. Each person who accurately predicts the group’s (majority) preference earns a point.
  7. This or That Fun conversation starter game to spark discussion & sharing.
  8. This or That is a fun conversation starter game that helps participants connect while developing communication and prediction skills.
  9. Perfect for groups looking to engage in meaningful dialogue, it encourages authentic sharing and builds understanding through thoughtful choices about values and preferences.
Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

Prompts to use +

In advance, visit the Resources tab to download a set of Print+Play This or That questions.

Pose a question in which each person must choose between two difficult, hypothetical propositions, eg would you prefer to be poor in a job you love, or rich in a job you hate?

Next, each person predicts the preference of the majority of people in their group and shares this prediction with their partner.

When ready, ask everyone to stand to one side of a space (or the other) according to their personal choice to determine the majority preference of the group.

Each person who accurately predicts the group’s (majority) preference earns a point.

Run this with your AI assistant +

Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Adapt this exercise for my exact room. Exercise: Fun Conversation Starter Game to Spark Discussion - This Or That. Readiness: Publishable Draft. Core moves: In advance, visit the Resources tab to download a set of Print+Play This or That questions.; Pose a question in which each person must choose between two difficult, hypothetical propositions, eg would you prefer to be poor in a job you love, or rich in a job you hate?; Next, each person predicts the preference of the majority of people in their group and shares this prediction with their partner.; When ready, ask everyone to stand to one side of a space (or the other) according to their personal choice to determine the majority preference of the group.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.

Origin unverified

  • Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
  • What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
  • No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
  • Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.

Pairs well with