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Exercises/Reflection and Learning/Tiny Teach
Team Reflection ยท Reflection and Learning

Tiny Teach

Pairs take turns teaching each other a simple, bite-sized skill in two minutes or less. Participants practice breaking down instructions and learning from peers.

15 minutesTIME
4 to 24 peopleGROUP SIZE
In person, Remote, HybridSETTING
2 materialsMATERIALS
Planning pillar: Learning Transfer UWT groups this reflection and learning activity under Learning Transfer in its Gathering Effectiveness planning framework.

Choose this exercise

Purpose: Practice clear, step-by-step instruction and active listening in rapid partner exchanges.

Use it when: Use during training sessions, kickoffs, or communication workshops to practice giving precise instructions.

Skip it when: Skip when the session requires deep personal reflection or when participants cannot converse in pairs.

Group arrangement: Pairs (or one triad if the group total is odd)

Timing: Playmeo lists this as a quick partner activity; UWT standardizes the paired exchange to 15 minutes.

Materials and tools

Before participants arrive

  1. Arrange the room so partners can talk face-to-face without excessive background noise.

Say this to open

We are going to do an exercise called Tiny Teach. You will pair up and take turns teaching your partner one tiny, simple skill in under two minutes. It could be how to fold an origami boat, whistle, remember names, or tie a specific knot. Keep it simple and focus on clear steps.

How to run it

  1. Pair up and choose skills 3 minutes

    Ask participants to find a partner. If there is an odd number, form one group of three. Give everyone 60 seconds to pick a tiny skill they know how to do and can explain in under two minutes. Offer neutral examples such as folding a paper cup, doing a specific thumb stretch, or rolling an 'r'.

  2. Round 1 teaching 4 minutes

    Designate Partner A to teach and Partner B to learn. Partner A has two minutes to explain and demonstrate their chosen skill step by step. Partner B listens and attempts the skill. Give a 30-second warning before time expires.

  3. Round 2 teaching 4 minutes

    Switch roles. Partner B now has two minutes to teach their chosen tiny skill while Partner A listens and tries it. If a triad exists, manage three two-minute slots or adjust timing accordingly.

  4. Debrief and whole-room review 4 minutes

    Bring the room together. Ask two or three volunteers to share what made an explanation easy to follow or difficult to execute. Close with reflections on instructional clarity.

Debrief questions

Finished output: Every participant explains one micro-skill and attempts one micro-skill taught by a peer.

Remote

Create 1-on-1 breakout rooms for 8 minutes. Broadcast a 4-minute time announcement for partners to switch roles. Return to the main room for the debrief.

Hybrid

Pair in-person participants together and remote participants in dedicated online breakout rooms. If an odd split occurs, pair one remote participant with an in-person attendee using a laptop and headphones.

Access and participation choices

If the session gets stuck

A participant cannot think of a skill to teach.
Suggest a simple everyday tip, such as a keyboard shortcut, a memory trick for spelling, or a basic breathing technique.
The teacher finishes in 20 seconds and falls silent.
Prompt the learner to ask clarifying questions or try demonstrating the steps back to the teacher to verify understanding.

Terms used here

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Reference revision: bcdc63bd63e352ba8adbc420be7b7fa73c4fce98856a248f42f522645fcea3e1

# Tiny Teach

Pairs take turns teaching each other a simple, bite-sized skill in two minutes or less. Participants practice breaking down instructions and learning from peers.

**Time:** 15 minutes. Playmeo lists this as a quick partner activity; UWT standardizes the paired exchange to 15 minutes.
**People:** 4 to 24. Pairs (or one triad if the group total is odd)

## Choose this exercise

**Purpose:** Practice clear, step-by-step instruction and active listening in rapid partner exchanges.
**Use it when:** Use during training sessions, kickoffs, or communication workshops to practice giving precise instructions.
**Skip it when:** Skip when the session requires deep personal reflection or when participants cannot converse in pairs.

## Materials and tools

- Visual timer or clock display
- Optional scratch paper and pens for notes

## Before participants arrive

1. Arrange the room so partners can talk face-to-face without excessive background noise.

## Say this to open

We are going to do an exercise called Tiny Teach. You will pair up and take turns teaching your partner one tiny, simple skill in under two minutes. It could be how to fold an origami boat, whistle, remember names, or tie a specific knot. Keep it simple and focus on clear steps.

## How to run it

### 1. Pair up and choose skills (3 minutes)

Ask participants to find a partner. If there is an odd number, form one group of three. Give everyone 60 seconds to pick a tiny skill they know how to do and can explain in under two minutes. Offer neutral examples such as folding a paper cup, doing a specific thumb stretch, or rolling an 'r'.

### 2. Round 1 teaching (4 minutes)

Designate Partner A to teach and Partner B to learn. Partner A has two minutes to explain and demonstrate their chosen skill step by step. Partner B listens and attempts the skill. Give a 30-second warning before time expires.

### 3. Round 2 teaching (4 minutes)

Switch roles. Partner B now has two minutes to teach their chosen tiny skill while Partner A listens and tries it. If a triad exists, manage three two-minute slots or adjust timing accordingly.

### 4. Debrief and whole-room review (4 minutes)

Bring the room together. Ask two or three volunteers to share what made an explanation easy to follow or difficult to execute. Close with reflections on instructional clarity.


## Debrief questions

- What specific instructional technique made your partner's explanation easy to follow?
- Where did you feel the urge to over-explain, and how did you simplify your instructions?
- What did this show about the difference between knowing how to do something and teaching it?

**Finished output:** Every participant explains one micro-skill and attempts one micro-skill taught by a peer.

## Remote

Create 1-on-1 breakout rooms for 8 minutes. Broadcast a 4-minute time announcement for partners to switch roles. Return to the main room for the debrief.

## Hybrid

Pair in-person participants together and remote participants in dedicated online breakout rooms. If an odd split occurs, pair one remote participant with an in-person attendee using a laptop and headphones.

## Access and participation choices

- Participants can choose cognitive, verbal, or conceptual skills (like a mnemonic device) if physical or motor demonstrations are inaccessible.
- Participants may pass on teaching and instead ask their partner to explain a chosen topic, acting solely as an active listener.

## If the session gets stuck

**A participant cannot think of a skill to teach.**

Suggest a simple everyday tip, such as a keyboard shortcut, a memory trick for spelling, or a basic breathing technique.

**The teacher finishes in 20 seconds and falls silent.**

Prompt the learner to ask clarifying questions or try demonstrating the steps back to the teacher to verify understanding.


## Terms used here

- Micro-skill: A small, discrete action or tip that can be completely explained and practiced in two minutes or less.

## Sources and adaptation

Observed on Playmeo, attributed to Mark Collard.

Retained the core micro-teaching concept from Playmeo. Added structured partner turn-taking, strict timeboxes, concrete neutral examples, hybrid arrangements, and a focused debrief structure.

[Playmeo](https://www.playmeo.com/activities/ice-breakers-get-to-know-you-games/tiny-teach)

[Playmeo](https://www.playmeo.com/activities/ice-breakers-get-to-know-you-games/tiny-teach/)

Current run sheet: https://unitedwetransform.com/exercises/creative-partner-exercise-to-share-teach-skills-tiny-teach/

Sources and adaptation

Observed on Playmeo, attributed to Mark Collard.

Retained the core micro-teaching concept from Playmeo. Added structured partner turn-taking, strict timeboxes, concrete neutral examples, hybrid arrangements, and a focused debrief structure.

See our editorial policy for AI use, sourcing and corrections.

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