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Exercises/Relationship Mapping/Cookie Jar
Relationship Mapping

Cookie Jar

Players line up on one boundary and ask the central tagger if they are hungry. When the tagger answers yes, players dash across the open zone to the opposite boundary while avoiding light butterfly tags.

10 minutesTIME
6 to 24 peopleGROUP SIZE
In personSETTING
1 materialMATERIALS
Planning pillar: Network Design UWT groups this relationship mapping activity under Network Design in its Gathering Effectiveness planning framework.

Choose this exercise

Purpose: Practice auditory cue recognition, physical pacing, and spatial evasion in a structured running game.

Use it when: Use during active play sessions, youth workshops, or energizers in a gymnasium or outdoor field where people need vigorous physical movement.

Skip it when: Skip in small meeting rooms, carpeted office spaces with obstacles, or situations where participants require low-impact non-running activities.

Group arrangement: Whole group lined up across from one central tagger

Timing: Playworks lists this activity as under 10 minutes. UWT allocates a complete 10-minute running plan.

Materials and tools

Before participants arrive

  1. Mark a rectangular play area roughly 15 to 20 meters long with visible end boundaries and clear side lines.
  2. Inspect the surface for trip hazards, moisture, or obstructions.

Say this to open

Welcome to Cookie Jar. In this game, you are cookies lined up safely at this end of the kitchen, and I start as the Cookie Monster in the middle. Your goal is to reach the safe line at the far end without getting tagged. Together, you will chant: 'Cookie Monster, Cookie Monster, are you hungry?' If I say 'No,' stay firmly behind your line and ask again. If I shout 'Yes,' run across to the opposite boundary. If you are tagged with a gentle touch on the shoulder or back, you join me in the center as a helper for the next round.

How to run it

  1. Establish boundaries and tag rules 2 minutes

    Assemble participants along the starting line. Demonstrate a safe tag: a light touch with flat fingers, like a butterfly wing, on the upper arm or back. Prohibit pushes, grabs, and tripping. Rehearse the group call once: 'Cookie Monster, Cookie Monster, are you hungry?'

  2. Run initial tag rounds 4 minutes

    The tagger stands in the middle. The runners chant the question in unison. If the tagger calls 'No,' runners stay put. The tagger may say 'No' several times to build anticipation. When the tagger calls 'Yes,' all runners sprint across to the far boundary. Tagged runners become helper taggers in the middle. Runners who cross safely wait at the opposite line.

  3. Continue until conclusion 3 minutes

    The remaining runners chant the question from their new boundary. The central taggers answer in unison. Continue crossing back and forth. Stop when two or fewer untagged runners remain, or when the timer hits three minutes.

  4. Cool down and debrief 1 minutes

    Call everyone back to the center line. Ask two quick reflection questions, taking two or three short observations from volunteers.

Debrief questions

Finished output: Completion of multiple tag rounds ending when runners reach the opposite line or join the tagging team.

Remote

This running tag game requires open physical space and physical chasing. It cannot be run online. For a remote listening alternative, use an auditory reaction call game such as Red Light Green Light using webcams and freeze postures.

Hybrid

Hybrid delivery is not recommended because the defining mechanic is physical evasion across a marked rectangular boundary.

Access and participation choices

If the session gets stuck

Runners anticipate the call and start running before the tagger says 'Yes'.
Remind everyone that false starts result in returning to the boundary line before the round resumes.
Taggers use excessive force when reaching for runners.
Pause the game immediately. Re-demonstrate the butterfly touch on the facilitator's shoulder and remind taggers that two-handed grabs count as a missed tag.

Terms used here

Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

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Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Help me prepare and run the exercise below. First ask for my participant count, time, setting, access needs and intended result. Check these against the stated limits. Use the supplied rules and materials. Explain any proposed changes before using them, and label them as adaptations. Do not invent source claims or require personal disclosure. Give me one step at a time when I say start. I manage the people, physical activity and clock; do not claim to observe the room. Ask me what happened before choosing a next step.

Reference revision: 60d0123b35ea8e0ec6835ec30cb7678c2e364d7eedafb30a545e6172d06e59d3

# Cookie Jar

Players line up on one boundary and ask the central tagger if they are hungry. When the tagger answers yes, players dash across the open zone to the opposite boundary while avoiding light butterfly tags.

**Time:** 10 minutes. Playworks lists this activity as under 10 minutes. UWT allocates a complete 10-minute running plan.
**People:** 6 to 24. Whole group lined up across from one central tagger

## Choose this exercise

**Purpose:** Practice auditory cue recognition, physical pacing, and spatial evasion in a structured running game.
**Use it when:** Use during active play sessions, youth workshops, or energizers in a gymnasium or outdoor field where people need vigorous physical movement.
**Skip it when:** Skip in small meeting rooms, carpeted office spaces with obstacles, or situations where participants require low-impact non-running activities.

## Materials and tools

- 4 boundary cones or floor tape markers

## Before participants arrive

1. Mark a rectangular play area roughly 15 to 20 meters long with visible end boundaries and clear side lines.
2. Inspect the surface for trip hazards, moisture, or obstructions.

## Say this to open

Welcome to Cookie Jar. In this game, you are cookies lined up safely at this end of the kitchen, and I start as the Cookie Monster in the middle. Your goal is to reach the safe line at the far end without getting tagged. Together, you will chant: 'Cookie Monster, Cookie Monster, are you hungry?' If I say 'No,' stay firmly behind your line and ask again. If I shout 'Yes,' run across to the opposite boundary. If you are tagged with a gentle touch on the shoulder or back, you join me in the center as a helper for the next round.

## How to run it

### 1. Establish boundaries and tag rules (2 minutes)

Assemble participants along the starting line. Demonstrate a safe tag: a light touch with flat fingers, like a butterfly wing, on the upper arm or back. Prohibit pushes, grabs, and tripping. Rehearse the group call once: 'Cookie Monster, Cookie Monster, are you hungry?'

### 2. Run initial tag rounds (4 minutes)

The tagger stands in the middle. The runners chant the question in unison. If the tagger calls 'No,' runners stay put. The tagger may say 'No' several times to build anticipation. When the tagger calls 'Yes,' all runners sprint across to the far boundary. Tagged runners become helper taggers in the middle. Runners who cross safely wait at the opposite line.

### 3. Continue until conclusion (3 minutes)

The remaining runners chant the question from their new boundary. The central taggers answer in unison. Continue crossing back and forth. Stop when two or fewer untagged runners remain, or when the timer hits three minutes.

### 4. Cool down and debrief (1 minutes)

Call everyone back to the center line. Ask two quick reflection questions, taking two or three short observations from volunteers.


## Debrief questions

- What cues or body language helped you decide when to burst into a sprint?
- How did your evasion strategy change once more helpers joined the middle?

**Finished output:** Completion of multiple tag rounds ending when runners reach the opposite line or join the tagging team.

## Remote

This running tag game requires open physical space and physical chasing. It cannot be run online. For a remote listening alternative, use an auditory reaction call game such as Red Light Green Light using webcams and freeze postures.

## Hybrid

Hybrid delivery is not recommended because the defining mechanic is physical evasion across a marked rectangular boundary.

## Access and participation choices

- Participants may choose speed walking instead of sprinting, with taggers matching a walking pace.
- Anyone who prefers not to run may act as an end-zone boundary judge, call coordinator, or scorekeeper without needing to disclose medical or physical reasons.

## If the session gets stuck

**Runners anticipate the call and start running before the tagger says 'Yes'.**

Remind everyone that false starts result in returning to the boundary line before the round resumes.

**Taggers use excessive force when reaching for runners.**

Pause the game immediately. Re-demonstrate the butterfly touch on the facilitator's shoulder and remind taggers that two-handed grabs count as a missed tag.


## Terms used here

- Butterfly tag: A very light, flat-handed touch on the back or shoulder that avoids pushing or grabbing.

## Sources and adaptation

Observed in the Playworks Game Library under the title Cookie Jar.

Retained the traditional Playworks chase mechanic, call-and-response prompt, and helper tagger progression. Clarified boundary guidelines, safe tagging protocol, and non-running support roles. Corrected a corrupted description in older catalog notes that misidentified the game as relationship mapping.

[Playworks](https://www.playworks.org/game-library/cookie-jar/)

Current run sheet: https://unitedwetransform.com/exercises/cookie-jar/

Sources and adaptation

Observed in the Playworks Game Library under the title Cookie Jar.

Retained the traditional Playworks chase mechanic, call-and-response prompt, and helper tagger progression. Clarified boundary guidelines, safe tagging protocol, and non-running support roles. Corrected a corrupted description in older catalog notes that misidentified the game as relationship mapping.

See our editorial policy for AI use, sourcing and corrections.

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