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Exercises/Reflection and Learning/Marshmallow Challenge
Team Reflection ยท Reflection and Learning

Marshmallow Challenge

Small teams compete to build the tallest freestanding structure using spaghetti, string, and tape, with a whole marshmallow placed at the very top. Participants test structural assumptions, prototype under a strict 20 minute limit, and measure the results.

30 minutesTIME
4 to 24 peopleGROUP SIZE
In person, RemoteSETTING
8 materialsMATERIALS
Planning pillar: Learning Transfer UWT groups this reflection and learning activity under Learning Transfer in its Gathering Effectiveness planning framework.

Choose this exercise

Purpose: Build and measure a freestanding physical structure under fixed resource and time constraints.

Use it when: Use during project kickoffs, design sprints, or team workshops to examine how groups handle rapid prototyping, assumptions, and collaboration under pressure.

Skip it when: Skip when clean table space is unavailable, when food waste concerns make real food props inappropriate, or when participants cannot handle small, fragile materials without frustration.

Group arrangement: Small teams of 4 to 6 people at separate tables. For group sizes that do not divide evenly, form teams of 3 to 7 people, or assign spare participants as timekeepers and observers.

Timing: Playmeo source specifies 20 minutes of building; UWT allocates 30 minutes total to include setup instructions, measurement, and a structured debrief.

Materials and tools

Before participants arrive

  1. Assemble each team's materials kit into a paper bag or envelope.
  2. Arrange flat tables so teams have clear surface space without obstructing other teams.
  3. Prepare a measuring tape and set up a visible countdown timer.

Say this to open

Your task as a team is to build the tallest freestanding structure you can in 20 minutes, using only the supplies in your kit. The entire marshmallow must sit on the very top of your structure. Freestanding means no one is holding it, and it is not taped to the table, a wall, or any external support when time expires. You may break the spaghetti, cut the string and tape, and use as much or as little of the materials as you wish. Do not open your kits until the timer starts.

How to run it

  1. Explain rules and distribute kits 3 minutes

    Hand out one materials kit and one pair of scissors to each team. Ensure participants keep kits closed while you deliver the opening script. Review the detailed constraints: the structure must stand completely unaided on the flat table surface, the marshmallow must stay whole on the highest point, and materials outside the kit cannot be used. Answer any clarifying questions before beginning.

  2. Build the structure 20 minutes

    Start the 20-minute countdown timer. Teams open their kits, collaborate, assemble, and test their structures. Announce time remaining at the 10-minute, 5-minute, and 1-minute marks. Remind teams that if their structure collapses or requires someone to hold it when the timer sounds, its measured height will be zero.

  3. Measure and record heights 3 minutes

    Call hands off immediately when the timer sounds. Walk table by table with the measuring tape to measure each standing structure vertically from the table surface to the top of the marshmallow. Disqualify any structure that touches hands, walls, or tape anchored to the table. Record each team's verified height on a board.

  4. Debrief the building process 4 minutes

    Lead a brief reflection with the whole room. Invite 2 to 3 teams to answer how early they placed the marshmallow on their structure and what happened to their original design plan during the final minutes.

Debrief questions

Finished output: A measured vertical height in centimeters or inches for each team's freestanding structure.

Remote

Physical construction requires tactile materials. For a remote session, mail identical kits to participants in advance or have them source 20 dry spaghetti noodles, 1 meter of tape, 1 meter of string, and 1 marshmallow at home. Run the 20-minute timer over video conference in breakout rooms of 3 to 4, where each member builds an individual structure while discussing design strategy with their peers. At time, each member steps back from the camera and measures their own structure on video.

Hybrid

Form separate in-person teams and separate remote teams. Do not mix remote and in-person members on the same physical build team. Remote participants source their own kit at home and build parallel structures, sharing their screens and measuring alongside in-person teams.

Access and participation choices

If the session gets stuck

A team tapes their structure directly to the tabletop for stability.
Intervene gently during the build or at measurement: clarify that freestanding means the base rests on the table without adhesive anchors.
The marshmallow is cut into pieces or hollowed out to reduce top weight.
Remind the team that the marshmallow must remain intact and whole at the top. If damaged, provide a fresh marshmallow from spare stock.

Terms used here

Live facilitator

Run this exercise live

The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.

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Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.

Help me prepare and run the exercise below. First ask for my participant count, time, setting, access needs and intended result. Check these against the stated limits. Use the supplied rules and materials. Explain any proposed changes before using them, and label them as adaptations. Do not invent source claims or require personal disclosure. Give me one step at a time when I say start. I manage the people, physical activity and clock; do not claim to observe the room. Ask me what happened before choosing a next step.

Reference revision: 27d5619ac3a243a872543f57dc56e8746d7fb450c704b1eda89825337fb94fa2

# Marshmallow Challenge

Small teams compete to build the tallest freestanding structure using spaghetti, string, and tape, with a whole marshmallow placed at the very top. Participants test structural assumptions, prototype under a strict 20 minute limit, and measure the results.

**Time:** 30 minutes. Playmeo source specifies 20 minutes of building; UWT allocates 30 minutes total to include setup instructions, measurement, and a structured debrief.
**People:** 4 to 24. Small teams of 4 to 6 people at separate tables. For group sizes that do not divide evenly, form teams of 3 to 7 people, or assign spare participants as timekeepers and observers.

## Choose this exercise

**Purpose:** Build and measure a freestanding physical structure under fixed resource and time constraints.
**Use it when:** Use during project kickoffs, design sprints, or team workshops to examine how groups handle rapid prototyping, assumptions, and collaboration under pressure.
**Skip it when:** Skip when clean table space is unavailable, when food waste concerns make real food props inappropriate, or when participants cannot handle small, fragile materials without frustration.

## Materials and tools

- 20 sticks of uncooked spaghetti per team
- 1 meter (approx. 3 feet) of string per team
- 1 meter (approx. 3 feet) of masking tape per team
- 1 standard marshmallow per team
- 2 to 3 spare marshmallows for facilitator stock
- 1 pair of scissors per team (to cut string and tape)
- 1 measuring tape or meter stick for the facilitator
- 1 countdown timer visible to the room

## Before participants arrive

1. Assemble each team's materials kit into a paper bag or envelope.
2. Arrange flat tables so teams have clear surface space without obstructing other teams.
3. Prepare a measuring tape and set up a visible countdown timer.

## Say this to open

Your task as a team is to build the tallest freestanding structure you can in 20 minutes, using only the supplies in your kit. The entire marshmallow must sit on the very top of your structure. Freestanding means no one is holding it, and it is not taped to the table, a wall, or any external support when time expires. You may break the spaghetti, cut the string and tape, and use as much or as little of the materials as you wish. Do not open your kits until the timer starts.

## How to run it

### 1. Explain rules and distribute kits (3 minutes)

Hand out one materials kit and one pair of scissors to each team. Ensure participants keep kits closed while you deliver the opening script. Review the detailed constraints: the structure must stand completely unaided on the flat table surface, the marshmallow must stay whole on the highest point, and materials outside the kit cannot be used. Answer any clarifying questions before beginning.

### 2. Build the structure (20 minutes)

Start the 20-minute countdown timer. Teams open their kits, collaborate, assemble, and test their structures. Announce time remaining at the 10-minute, 5-minute, and 1-minute marks. Remind teams that if their structure collapses or requires someone to hold it when the timer sounds, its measured height will be zero.

### 3. Measure and record heights (3 minutes)

Call hands off immediately when the timer sounds. Walk table by table with the measuring tape to measure each standing structure vertically from the table surface to the top of the marshmallow. Disqualify any structure that touches hands, walls, or tape anchored to the table. Record each team's verified height on a board.

### 4. Debrief the building process (4 minutes)

Lead a brief reflection with the whole room. Invite 2 to 3 teams to answer how early they placed the marshmallow on their structure and what happened to their original design plan during the final minutes.


## Debrief questions

- At what point in the 20 minutes did your team first place the marshmallow on the structure, and what did that reveal?
- What unexpected structural assumptions failed when weight was applied?
- If your team had to repeat this build immediately, what would you do in the first five minutes?

**Finished output:** A measured vertical height in centimeters or inches for each team's freestanding structure.

## Remote

Physical construction requires tactile materials. For a remote session, mail identical kits to participants in advance or have them source 20 dry spaghetti noodles, 1 meter of tape, 1 meter of string, and 1 marshmallow at home. Run the 20-minute timer over video conference in breakout rooms of 3 to 4, where each member builds an individual structure while discussing design strategy with their peers. At time, each member steps back from the camera and measures their own structure on video.

## Hybrid

Form separate in-person teams and separate remote teams. Do not mix remote and in-person members on the same physical build team. Remote participants source their own kit at home and build parallel structures, sharing their screens and measuring alongside in-person teams.

## Access and participation choices

- Participants with fine-motor challenges may take active roles in planning, timing, structural observation, or directing assembly rather than snapping and taping materials.
- Any participant may choose to observe, track time, or record measurements without building.
- If handling gelatin or food products is restricted, substitute the marshmallow with an equivalent foam cube of similar weight and size.

## If the session gets stuck

**A team tapes their structure directly to the tabletop for stability.**

Intervene gently during the build or at measurement: clarify that freestanding means the base rests on the table without adhesive anchors.

**The marshmallow is cut into pieces or hollowed out to reduce top weight.**

Remind the team that the marshmallow must remain intact and whole at the top. If damaged, provide a fresh marshmallow from spare stock.


## Terms used here

- Freestanding: A structure that supports its own weight and balance on the table surface without being held, propped against walls, or taped down.

## Sources and adaptation

Observed in Playmeo activity database. Origin of the challenge is widely attributed to Peter Skillman and Tom Wujec, though the supplied Playmeo source records it without specific academic attribution.

Retained the exact kit contents (20 spaghetti sticks, 1m tape, 1m string, 1 marshmallow) and 20-minute build window from the Playmeo documentation. UWT structured the facilitation into a 30-minute block with clear setup, explicit step timings, access options, standardized measurement rules, and debrief prompts. Added flexible team sizing arithmetic to resolve uneven group counts without leaving participants out.

[Playmeo](https://www.playmeo.com/activities/team-building-problem-solving-activities/marshmallow-challenge)

[Playmeo](https://www.playmeo.com/activities/team-building-problem-solving-activities/marshmallow-challenge/)

Current run sheet: https://unitedwetransform.com/exercises/classic-team-building-activity-for-groups-marshmallow-challenge/

Sources and adaptation

Observed in Playmeo activity database. Origin of the challenge is widely attributed to Peter Skillman and Tom Wujec, though the supplied Playmeo source records it without specific academic attribution.

Retained the exact kit contents (20 spaghetti sticks, 1m tape, 1m string, 1 marshmallow) and 20-minute build window from the Playmeo documentation. UWT structured the facilitation into a 30-minute block with clear setup, explicit step timings, access options, standardized measurement rules, and debrief prompts. Added flexible team sizing arithmetic to resolve uneven group counts without leaving participants out.

See our editorial policy for AI use, sourcing and corrections.

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