Activities to Promote & Develop Positive Behavioural Norms
Activities to Promote & Develop Positive Behavioural Norms is a structured group exercise for reflection and learning: it helps participants reflect on experience and turn observations into learning.
How to run it
- 5 LOOP DE LOOP Team problem-solving challenge to develop group strategy.
- 15 VERBAL NUMBER EXCHANGE Challenging group initiative to focus on memory & communication skills.
- 8 ROSE DEBRIEF Simple debrief tool to process positive & negative experiences.
- 5 VISION BOARD Creative vision exercise for goal setting through artistic work.
- 10 CURIOSITY PING PONG Virtual icebreaker activity to spark curious conversations.
- 3 LUMINARIA CIRCLE Meaningful reflection activity to create depth & insight.
Run this exercise live
The facilitator console stays in this browser. Its QR handoff is a short-lived participant snapshot containing only public exercise instructions, phase, prompt, and timer state.
What participants need now
Materials:
This is a participant-safe snapshot, not a response form. It sends nothing back to the facilitator.
Prompts to use +
8 ROSE DEBRIEF Simple debrief tool to process positive & negative experiences.
3 LUMINARIA CIRCLE Meaningful reflection activity to create depth & insight.
Run this with your AI assistant +
Works with Claude, ChatGPT, Gemini, or your own local model: paste this prompt and your AI will co-facilitate this exercise with you.
Adapt this exercise for my exact room. Exercise: Activities to Promote & Develop Positive Behavioural Norms. Readiness: Publishable Draft. Core moves: ; 8 ROSE DEBRIEF Simple debrief tool to process positive & negative experiences.; 3 LUMINARIA CIRCLE Meaningful reflection activity to create depth & insight.. Return a concise facilitator script with timing, wording, safety notes, and remote/in-person adjustments.
Origin unverified
- Where we observed it: The strongest current observations come from Playmeo; aggregators are listed as additional observations, not origin proof. (1 source observed, including Playmeo.)
- What that means: we track where an exercise has been observed in public sources. We do not claim to know who created it, or how popular it is.
- No efficacy claims: appearing in this library is not a claim that the exercise is proven effective. Facilitator judgment and context decide whether it works for a given room.
- Corrections: if you have evidence of an earlier or more accurate source, read our methodology and trust boundary and tell us.