United We Transform | Facilitator run sheet
Bullet Slides Production Simulation
Teams review twelve flawed presentation slides against an 18-point design checklist, redesign six chosen slides under a time limit, and score other teams' decks against the standard.
95 minutes | 6 to 24 people
Choose this exercise
Purpose: Apply concrete design criteria to detect and fix common presentation slide readability defects.
Use it when: Use during communication, technical training, or slide design workshops where teams need hands-on practice editing dense presentation material.
Skip it when: Skip when the focus is high-level storytelling, impromptu speaking, or when participants do not use bulleted presentation tools.
Group arrangement: Teams of 3 to 5 people
Timing: Source suggests 2 hours or more. This 95-minute plan keeps production to 45 minutes and presentation reviews to 20 minutes.
Materials and tools
- One computer per team with presentation software installed
- One projector and screen (or shared central video display)
- One printed copy of the 18-point Bullet Slides Checklist per participant
- One printed set of the 12 Sample Slides per team
- One copy of the Production Specifications sheet per team
- Index cards for peer rating scores (up to 7 per person, one per opposing team)
- Optional digital rating form for remote or hybrid sessions
- Countdown timer
- Pens or pencils
Before participants arrive
- Load the 12 sample slide deck onto each team laptop and the main projection laptop.
- Print copies of the checklist, specifications, and sample slide sheets.
- Arrange tables so teams can collaborate around a screen without viewing adjacent screens directly.
- Identify two or three neutral judges to evaluate the final decks alongside peer raters.
Say this to open
Most bullet slides fail because they crowd too much information onto a screen. Today we are running a production simulation. Your team will audit 12 flawed slides against an 18-item design standard, select six to repair, and rebuild them. Later, we will project every team's revised deck and score them using the same checklist.
How to run it
Model checklist evaluation 10 minutes
Distribute the Bullet Slides Checklist and project sample slide 1. Walk through the checklist items aloud. Ask participants to identify checklist violations on the sample slide, such as excessive bullet counts or nested lists. Show how splitting the content across two slides resolves the issue. Hand out the Production Specifications sheet and the 12-slide packet.
Select and redesign slides 45 minutes
Start the 45-minute countdown. Teams review the 12 sample slides and pick exactly six where editing will produce the highest impact. Teams build a new six-slide deck conforming to all checklist rules. Each team may claim one optional five-minute consultation with the facilitator on a first-come, first-served basis. Halt work immediately when the timer sounds.
Project and score revisions 20 minutes
Collect or load each team's six-slide deck onto the main display. Project each deck slide by slide, pausing 15 seconds per slide. Participants and judges independently rate each opposing team's set on an index card using a 1 to 10 scale based on checklist compliance. Teams never rate their own slides.
Tally and review ratings 10 minutes
Collect rating cards. The facilitator calculates the average peer score for each deck while judges provide brief verbal feedback on strong edits and missed rules. Announce the average peer score and judges' ratings for each team.
Debrief 10 minutes
Facilitate a whole-room discussion on applying these editing constraints to workplace decks using the debrief prompts. Limit debrief contributions to two or three speakers per question to fit the time.
Debrief questions
- Which checklist item was easiest to fix, and which required the hardest editorial trade-offs?
- What criteria did your team use to select your six slides?
- Which rule on this list is most frequently broken in your organization's everyday presentations?
- What would you add to or cut from the 18-item checklist for your regular work?
Finished output: A redesigned 6-slide presentation deck created by each team meeting the 18-item design standard.
Remote
Run in breakout rooms of 3 to 5 people. Supply a shared cloud presentation file containing the 12 sample slides. Teams copy six selected slides into a designated team deck. Display decks sequentially via screen share, spending 15 seconds per slide. The facilitator acts as scorekeeper; participants and judges submit numerical ratings (1 to 10) for opposing teams via direct private chat to the facilitator, who tallies averages before the reveal.
Hybrid
Form fully virtual teams and fully in-person teams. Virtual teams build decks in shared cloud software; in-person teams build locally or on cloud slides. Screen share all final decks through the central meeting platform so remote and room participants see identical views. Remote participants submit scores by direct private chat to the facilitator, while in-person participants submit index cards or a shared digital form.
Access and participation choices
- Provide high-contrast large-print versions of slides and checklists.
- Team members may contribute by editing text, monitoring the checklist, operating software, or tracking time.
- Participants may decline to speak during whole-room debrief or designate a peer to report team observations.
If the session gets stuck
- A team spends too much time arguing over which slides to pick and runs out of editing time.
- At the 15-minute mark, check team tables. If a team has not chosen its six slides, advise them to take the first six slides and begin revising immediately.
- A team introduces elaborate graphics, transitions, or clip art that distract from clarity.
- Remind participants that scoring strictly measures compliance with the 18 checklist points. Point out Rule 18 and penalize unnecessary decorations.
Terms used here
- Bullet slide: A presentation slide composed primarily of a heading and an indented list of bulleted text items.
- Production simulation: A structured exercise where teams compete to design an actual work product according to strict customer specifications and evaluation metrics.
Bullet Slides Checklist
Production Specifications
Sample Slides Text (Slides 1 to 12)
Sources and adaptation
Observed in Play for Performance (June 2002), published by Workshops by Thiagi, Inc., featuring the activity 'Bullet Slides' by Sivasailam Thiagarajan.
The source newsletter issue (Play for Performance, June 2002) was titled generically across several pieces; the featured simulation in that issue was 'Bullet Slides' by Sivasailam Thiagarajan (Thiagi). This run sheet adopts the core mechanics of 'Bullet Slides': the 18-point design checklist, selecting 6 of 12 sample slides, team consultation time limits, and dual peer/judge scoring on a 1-10 scale. UWT streamlined the running time from 120+ minutes to 95 minutes, supplied concrete text for all 12 sample slides, clarified index card quantities and turn rules for scoring, integrated facilitator scorekeeping for remote tallying, and added structured remote and hybrid options.
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Current version: https://unitedwetransform.com/exercises/pfp-june-2002/
Revision: 53c9c073714a