United We Transform | Facilitator run sheet

Little-Known Facts

Participants write down a harmless little-known fact and mingle using yes-or-no questions to deduce cards without looking at them. The group then examines how people choose what to reveal or keep private in new groups.

20 minutes | 6 to 24 people

Choose this exercise

Purpose: Surface light personal trivia across a group using structured deduction without forced intimate disclosure.

Use it when: Use at the start of a multi-day workshop or cross-functional kickoff where participants need an approachable reason to speak with colleagues they do not know.

Skip it when: Skip during tense conflict resolution, formal assessment sessions, or when participants strongly prefer to keep personal details separated from the workplace.

Group arrangement: Two equal subgroups of guessers and fact-holders, switching roles halfway through.

Timing: Matches the 20-minute duration recorded in the source text.

Materials and tools

Before participants arrive

  1. Distribute one index card and one pen to every seat.
  2. Clear an open walking space in the center of the room so participants can circulate freely.

Say this to open

Take an index card and write down one little-known fact about yourself that you are comfortable sharing. Keep it light, like a hobby, unusual habit, or random skill. Do not write your name on the card, and do not show it to anyone next to you. If you would rather not share a personal fact, write an objective fact about a movie, pet, or book you like.

How to run it

  1. Write personal trivia 3 minutes

    Participants write one private, harmless fact on their card. The facilitator checks that names are omitted and cards remain face down. For an odd-numbered group, the facilitator writes a card and joins as a participant to keep pairs even.

  2. Divide roles and set cards 2 minutes

    Split the room into two equal groups: Group A (Authors) and Group B (Guessers). Collect Group A cards, shuffle them face down, and hand one face-down card to each Group B member. Direct Group B members to hold their card outward against their forehead without looking at it, so others can read it but they cannot.

  3. Run round one guessing 5 minutes

    Guessers ask Authors, 'Is this your card?' Once found, the Guesser asks yes-or-no questions to deduce the written fact. Authors answer only 'Yes' or 'No'. Once deduced, the Guesser reads the card to verify and places it on top of their head. Guessers who have solved their card swap it unread with another Guesser who also finished. Both put their new card on their forehead unread and search for that card's Author. Stop at five minutes.

  4. Swap roles and run round two 6 minutes

    Collect cards from Group B. Shuffle and distribute one face-down card to each Group A member. Group A now holds the cards on their foreheads while Group B acts as Authors. Run the same search and yes-or-no deduction for five minutes. Signal when one minute remains.

  5. Debrief disclosure and discovery 4 minutes

    Call the room back to seated positions. Ask the debrief questions to the whole room. Take three or four brief responses from volunteers, contrasting what feels comfortable to disclose versus what stays private.

Debrief questions

Finished output: Every participant interacts with several colleagues and shares one vetted, self-selected piece of personal trivia.

Remote

Run in a video meeting. Every participant direct-messages one fact to the facilitator. The facilitator splits the room into Group A (Authors) and Group B (Guessers). The facilitator displays one Group A fact on a screen share while the assigned Guesser turns their back or closes their eyes, so only the Authors see it. The Guesser then asks yes-or-no questions to the Authors to deduce whose fact it is and what it says. Switch roles after five minutes, running with Group B facts.

Hybrid

Pair in-person participants with in-person partners. For remote participants, the facilitator direct-messages an anonymous card to an in-person partner, or uses a breakout room where remote Authors view the fact in chat while the remote Guesser closes chat and asks yes-or-no questions aloud. Remote Guessers do not look at their assigned fact until they finish guessing.

Access and participation choices

If the session gets stuck

A Guesser accidentally looks at the text on the card before placing it on their forehead.
Swap the card immediately with another unviewed card from the facilitator deck before questioning begins.
An Author denies ownership because they forgot what they wrote.
Have the Guesser read the exact card text quietly aloud if guessing stalls past two minutes, so the real writer can confirm.

Terms used here

Sources and adaptation

Observed in materials published by The Thiagi Group (workshops by Thiagi, Inc., circa 2000), which attribute Little Known Facts I to game designer David Scott and teammates.

Preserved the core forehead-card mechanic and yes-or-no deduction rules from Little Known Facts I designed by David Scott and documented by Sivasailam Thiagarajan (Thiagi). Replaced archaic role names ('inquisitioners' and 'confessors') with neutral terms ('Guessers' and 'Authors'). Standardized timing into a strict 20-minute run sheet, clarified the continuous card-swapping loop during active rounds, and provided concrete remote and hybrid adaptations maintaining the deduction mechanic.

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