United We Transform | Facilitator run sheet

Empathy Map

Small groups profile a specific user, customer, or colleague by mapping what they think and feel, see, hear, say and do, along with their pains and gains. Teams synthesize their notes to identify practical insights for service or product design.

45 minutes | 4 to 24 people

Choose this exercise

Purpose: Chart a target profile's observable experiences, behaviors, frustrations, and goals to inform design decisions.

Use it when: Use during discovery, research synthesis, or project kickoff when a team needs a shared reference for who they are serving.

Skip it when: Skip when team members lack any direct data or real context about the target profile, or when the goal requires quantitative technical analysis.

Group arrangement: Small groups of 4 to 6 people. For total counts that do not divide evenly (such as 7, 13, 17, 19, or 23), form groups of 3 or 5, or have extra participants choose an active support role as timekeeper and scribe.

Timing: Participatory Methods estimates 15 to 60 minutes; 45 minutes provides sufficient time for small-group drafting and cross-team synthesis.

Materials and tools

Before participants arrive

  1. Pre-draw or print an Empathy Map template for each table with sections matching the handout: Sense & Environment (See, Hear), External Actions (Say and Do), Internal Experience (Think and Feel), and Tensions & Goals (Pains, Gains).
  2. Ensure wall or table space allows all small-group members to reach the map simultaneously.

Say this to open

Today we will step into the experience of a specific target persona. We will map what this person experiences daily across four areas: their sensory environment (See and Hear), their external actions (Say and Do), their internal experience (Think and Feel), and their key tensions (Pains and Gains). Write one idea per sticky note and place it directly in the matching section.

How to run it

  1. Set context and profile 5 minutes

    Announce the target persona or scenario (for example, a first-time service applicant). Distribute templates and sticky notes to each small group. Allow groups to quickly review who the persona is and their general situation.

  2. Draft sensory and behavioral observations 15 minutes

    Participants write individual sticky notes and place them in the See, Hear, and Say and Do sections: What does the person see in their environment? What do they hear from colleagues, media, or friends? What do they say and do out loud? Encourage concrete, descriptive details. Silence is fine; group members place notes as they write.

  3. Map internal thoughts, pains, and gains 10 minutes

    Prompt groups to focus on internal states and trade-offs. What does the person think and feel? What are their frustrations, anxieties, or obstacles (Pains)? What outcomes, desires, or benefits are they hoping to achieve (Gains)? Post these directly into the Think and Feel, Pains, and Gains sections.

  4. Synthesize and present key patterns 10 minutes

    Each group spends 2 minutes reviewing their full board to identify two prominent tensions or patterns. Invite up to three groups to share one key tension with the room, or conduct a 4-minute quiet gallery walk where everyone visits adjacent maps.

  5. Debrief insights 5 minutes

    Bring the whole room together. Facilitator poses one or two targeted debrief questions to bridge the empathy map into immediate next steps or design requirements.

Debrief questions

Finished output: A completed visual map documenting the external environment, internal thoughts, challenges, and motivations of a defined user profile.

Remote

Set up a digital whiteboard (such as Miro or Mural) with pre-formatted Empathy Map templates across separate frames. Assign each breakout room of 4 to 6 people to a designated frame. Participants generate digital sticky notes in parallel. Convene in the main room for screen sharing and debrief.

Hybrid

Assign in-person participants to shared table templates and remote participants to an identical digital whiteboard workspace. Pair a stationary camera or laptop at in-person tables, or appoint a remote liaison per table to transcribe physical sticky notes into the digital board so both formats remain synchronized.

Access and participation choices

If the session gets stuck

Participants invent extreme or unrealistic caricature behaviors for the persona.
Ask the group to anchor every note in real feedback, user interviews, or direct interactions they have previously observed.
The group gets stuck confusing 'Think and Feel' with 'Say and Do'.
Clarify with an example: 'Say and Do' is observable by a video camera (e.g., smiles, tells boss everything is fine); 'Think and Feel' is internal (e.g., worries about missing the deadline).

Terms used here

Empathy Map Reference Handout

Persona Name / Profile: 1. SENSE & ENVIRONMENT- SEE: What does their daily visual environment look like? What products, screens, or surroundings do they look at?- HEAR: What are their peers, leaders, friends, or influencers saying to them? 2. EXTERNAL ACTIONS- SAY & DO: What words do they use out loud? How do they behave in public? What actions do others see them take? 3. INTERNAL EXPERIENCE- THINK & FEEL: What matters most to them? What are their private worries, dreams, or unvoiced feelings? 4. TENSIONS & GOALS- PAINS: What obstacles, risks, or frustrations block their path?- GAINS: What does success look like for them? What needs must be fulfilled?

Sources and adaptation

Observed in Participatory Methods and Gamestorming; attribution on Gamestorming points to Dave Gray (XPLANE).

Retains the core visual mapping structure documented in Gamestorming and Participatory Methods. UWT established a structured 45-minute delivery schedule, explicit subgroup arithmetic covering all headcounts from 4 to 24, clarified section naming, and added a standardized participant reference handout.

See our editorial policy for AI use, sourcing and corrections.