United We Transform | Facilitator run sheet

Feedback Feedback

Working in triads, participants run rapid two-minute roleplays using scenario cards to give direct feedback. After each simulation, the observer, receiver, and deliverer exchange both positive and constructive evaluations.

15 minutes | 3 to 24 people

Choose this exercise

Purpose: Practice giving, receiving, and evaluating concise feedback through alternating roleplay rounds.

Use it when: Use during communication or management training when participants need low-stakes practice delivering balanced, direct feedback quickly without elaborate roleplay setup.

Skip it when: Skip when the group deals with acute interpersonal conflict that makes simulated workplace disputes counterproductive, or when participants lack shared basic context on giving feedback.

Group arrangement: Triads (groups of 3)

Timing: Based on the 10 to 15 minute running time described in Thiagi GameLetter (November 2013).

Materials and tools

Before participants arrive

  1. Print and cut scenario cards so each triad has a set of three cards (Bad Code, Bad Service, Bad Timing).
  2. Prepare one copy of the demonstration card (Bad Boss) for yourself.
  3. Arrange seating to allow groups of three to talk without shouting over adjacent triads.

Say this to open

We are running three rapid feedback roleplays. Lengthy setup is off limits: state your feedback immediately, respond naturally, and evaluate what worked. In each triad, you will rotate through three roles: primary deliverer, secondary receiver, and observer. After each two-minute round, all three of you will evaluate the delivery.

How to run it

  1. Demonstrate the structure 3 minutes

    Bring two volunteers to the front using the Bad Boss scenario. Assign one to play the manager giving feedback and the other to play the senior manager receiving it. Instruct the deliverer to state the feedback immediately without small talk. Run the conversation for 60 to 90 seconds. Stop the action and model the feedback sequence: first you as observer give one positive observation and one constructive note, then the receiver gives one of each, and finally the deliverer reflects on one strength and one thing to change.

  2. Run triad round 1 3 minutes

    Divide participants into triads. If numbers do not divide evenly by three, form one group of four with two observers. Hand each triad the three remaining scenario cards. Person A acts as observer, selects the Bad Code card, and assigns Person B as primary deliverer and Person C as secondary receiver. Signal start. Call time at 2 minutes. The triad immediately follows the evaluation sequence: observer shares one positive and one constructive point, receiver shares one of each, deliverer self-assesses.

  3. Run triad round 2 3 minutes

    Rotate roles: Person B becomes observer and uses the Bad Service card, assigning Person C as deliverer and Person A as receiver. Signal the 2-minute conversation. Call time. Triad conducts the evaluation sequence: observer speaks first, receiver second, deliverer last.

  4. Run triad round 3 3 minutes

    Rotate roles: Person C becomes observer and uses the Bad Timing card, assigning Person A as deliverer and Person B as receiver. Signal the 2-minute conversation. Call time. Complete the final evaluation sequence.

  5. Debrief the feedback cycle 3 minutes

    Bring the room together. Note that each person practiced evaluating feedback from multiple angles. Pose two selected questions to the room: 'What was the most useful constructive feedback you received?' and 'What technique made constructive feedback easiest to hear?' Collect three or four brief responses from volunteers.

Debrief questions

Finished output: Each participant completes one round delivering feedback, one round receiving feedback, and one round observing and critiquing feedback.

Remote

Form breakout rooms with 3 participants each. Paste the scenario texts into the chat or send a shared digital document link before opening breakouts. Broadcast time alerts to the rooms at the 2-minute mark for roleplays and at the 3-minute mark to advance to the next rotation. Return all participants to the main room for the debrief.

Hybrid

Keep in-person participants in room triads and group remote attendees into dedicated virtual breakout rooms of three. Do not mix remote and in-person participants within the same triad to avoid acoustic feedback and isolation. Broadcast universal audio cues for roleplay timing across the room speaker and conference software.

Access and participation choices

If the session gets stuck

Participants spend the first minute making polite small talk instead of delivering the feedback.
Remind groups before each round that the clock is running and the deliverer must speak the feedback in their very first sentence.
Observers monopolize the evaluation time, leaving no room for the receiver or deliverer to speak.
Enforce the strict rule: exactly one positive sentence and one constructive sentence per person, then pass immediately to the next role.

Terms used here

Feedback Roleplay Cards

CARD 1: Bad Boss (Demonstration)Primary Role: ManagerSecondary Role: Your ManagerSituation: Your manager has been going around you and giving orders to your employees without checking with you. Provide constructive feedback. CARD 2: Bad Code (Round 1)Primary Role: ManagerSecondary Role: ProgrammerSituation: Your programmer just delivered software code with lots of bugs. You were expecting higher quality. Provide constructive feedback. CARD 3: Bad Service (Round 2)Primary Role: CustomerSecondary Role: Store ManagerSituation: You just experienced bad service from a sarcastic and rude clerk in a store. You decided to give feedback to the store manager about your experience. Provide constructive feedback. CARD 4: Bad Timing (Round 3)Primary Role: Project DirectorSecondary Role: EmployeeSituation: Your employee has consistently failed to meet deadlines for delivering important data related to a project. Other team members are impacted by the delay. Provide constructive feedback.

Sources and adaptation

Observed in Thiagi GameLetter (November 2013), edited by Sivasailam Thiagarajan and published by The Thiagi Group.

The original newsletter issue (Thiagi GameLetter, Nov 2013) contained multiple distinct features (Feedback Feedback, Mini Sudoku Contest, Photo Jolts!, and a podcast). The damaged slug 'tgl-november-2013' referenced the roleplay instructions, which correspond to 'Feedback Feedback'. Retained Thiagi's core 2-minute timed triad mechanic, 4-tier evaluation sequence, and exact card scenarios. UWT structured the timing into explicit 3-minute steps to fit a strict 15-minute workshop block and added remote, hybrid, and accessibility guidance.

See our editorial policy for AI use, sourcing and corrections.