United We Transform | Facilitator run sheet

Quiz, Quiz, Trade

Participants walk the room with question cards, pair up to quiz each other, coach or praise answers, swap cards, and find new partners.

15 minutes | 4 to 24 people

Choose this exercise

Purpose: Review shared terms, concepts, or procedures through quick peer-to-peer questioning and card exchanges.

Use it when: Use before introducing advanced material, after a training block to verify vocabulary, or during an onboarding session to test policy knowledge.

Skip it when: Skip when concepts require long open-ended debate, when questions do not have clear verified answers, or when the room cannot support safe physical movement.

Group arrangement: Rotating pairs in an open room

Timing: Based on 5 to 15 minute range in The Teacher Toolkit source

Materials and tools

Before participants arrive

  1. Write or print one card per participant with a question on one side and the answer on the reverse.
  2. Clear tables and chairs to leave central floor space for walking and pairing.

Say this to open

Take one card. Keep the question side facing outward and check the answer on the back. When I give the signal, raise one hand, walk toward someone else with a raised hand, and pair up. One person asks their question. The other answers. The asker praises a correct answer or coaches using the back of the card. Then switch roles so both people are quizzed. Trade cards, raise your hand, and find a new partner.

How to run it

  1. Distribute cards and model turn 3 minutes

    Give one card to each person. Demonstrate with one volunteer: Person A shows the question, Person B answers, Person A confirms or coaches, Person B asks their card, they swap physical cards, raise hands, and separate.

  2. Pair and quiz round one 4 minutes

    Ring the chime. Participants raise one hand, walk to an available partner, and lower their hands. Person A asks, Person B answers. Person B asks, Person A answers. If an odd number occurs, the unmatched person joins a pair as a third or acts as round-timer.

  3. Trade cards and repeat pairing 5 minutes

    Partners exchange physical cards, raise their hands again, and move across the room to a new partner. Repeat the quiz, coach, and trade sequence for 2 to 3 additional pairings.

  4. Collect cards and wrap up 3 minutes

    Ring the chime to stop movement. Call on 2 or 3 participants to share one question that challenged them or that required coaching. Collect the cards.

Debrief questions

Finished output: Every participant completes multiple peer quizzes across rotating subject cards with immediate peer feedback.

Remote

Run in video breakout rooms of 2 people. Post a numbered list of questions and answers in a shared digital document. In Round 1, Person A quizzes Person B on their assigned number, Person B quizzes Person A on theirs. Before rotating breakouts, participants pick new unassigned numbers from the list to take into the next room.

Hybrid

In-person participants pair in the physical room. Remote participants pair simultaneously in dedicated digital breakout rooms using shared online prompt cards. Do not mix remote and in-person partners for fast physical walking rounds.

Access and participation choices

If the session gets stuck

An odd number of participants leaves one person without a partner.
Form one group of three where all three take turns asking and answering, then pass cards clockwise before dispersing.
A participant gives an incorrect answer and the asker does not know how to help.
Remind askers to read the exact answer or clue printed on the back of the card rather than guessing.

Terms used here

Sample Quiz Cards: Workshop Facilitation Basics

Card 1 Front: What is the primary role of a neutral facilitator?Card 1 Back: To guide the group's process and participation without dictating the outcome. Card 2 Front: What does 'timeboxing' mean?Card 2 Back: Setting a fixed, pre-announced duration for an activity or turn. Card 3 Front: Name two ways participants can opt out of speaking aloud.Card 3 Back: Passing their turn, or submitting written notes instead. Card 4 Front: What should a partner do if the answer given is incorrect?Card 4 Back: Offer a constructive clue from the back of the card, then confirm the correct answer.

Sources and adaptation

Observed in The Teacher Toolkit as a cooperative-learning structure based on paired flashcard exchanges.

Retained the three-part mechanic from The Teacher Toolkit: pair up, quiz each other with coaching/praise, and trade cards before raising hands to seek another partner. Added a structured 15-minute facilitation plan, neutral adult sample cards, remote breakout protocol, and odd-group handling.

See our editorial policy for AI use, sourcing and corrections.